Jump to content
  • Sign Up

Pumpkin.5169

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by Pumpkin.5169

  1. I gotta agree with OP. Vindicator is a terrible design. It has no cohesion, it has no flow. It is just a bunch of ideas strapped together, and they don't work. If you see the other legends and weapons from the Revenant, everything else has a flow: Shiro has a skill to go in, a second one to hit harder, and the last one to get out. It makes sense with the theme, and it feels good to play. Mace and axe, both weapons have combos within themselves (Mace 2 into 3, Axe 5 into 4) and also combos with the two weapons together (Axe 5, Mace 2, Mace 3). The weaponset feels good to play, it makes sense as design. It clicks. There are more examples, but those two are enough for my point. Now, look at greatsword. It was no flow at all, it is just a bunch of obligatory checks: - It is supposed to be a cleaving weapon, so we gotta add a cleave. GS 2, check. - It is a melee weapon, so a gap closer is nice. GS 3, check. - I guess we could use a block, as we gonna use our evades offensively? GS 4, check. - Uuuh, dunno, let's get a bigger AoE. GS 5, check. But those skills don't flow well together. There's no combo. Sure, gap closer into cleave into a big skill, the most basic thing ever. And it still feels bad because every single skill have terrible animations and effects, a bad hit detection that makes using them very frustrating and they all feel very unimpactful. The leap from Guardian's GS feels leagues better than Vindicator's GS, for example. And it has a much better combo flow, with going in, pulling foes to you and then using a symbol at your feet and spinning. And the little flow that the spec was supposed to have (switching from Archimorus to Saint Victor and vice-versa) got destroyed in the beta. Don't get me wrong: it was a good change. But for example, with the automatic stance changes, we had a gap closer followed by a gap creator + evade, something that Vindicator needs. Now, we need extra steps to get it which makes playing the spec super clunky. And again, the skills themselves aren't good too. They don't flow well together. For example: Nomad's Advance is a gap closer, puts you in front of your foe. But then you have Scavenger's Burst which is an AoE at your cursor. You need to gap close and then use this skill in your feet so you can get your buff and also hit the foe. It feels terrible having to spam a circle at your feet with your mouse. It feels good to use an AoE circle far away from you as a buff or as a damage skill (like plenty in the game) and it feels good to have a circle to drop automatically at your feet (like symbols). But it doesn't feel good to have to drop a circle at your feet with your cursor. It gets tiresome really fast. And let's not talk about the elites. But we also need to talk about the dodge. Mirage uses its dodges offensively, but it doesn't take away the control from the player while dodging, so it feels good. Daredevil also uses its dodges offensively, but it has more dodges, not less, so it is okay. Vindicator uses its dodges offensively, but it has fewer dodges and it takes away the control from the player for longer. So it feels really, really bad to use. Even more, when dodging ASAP and on cooldown is the best way to deal damage (with the bonus from Leviathan's Strenght and Forerunner of Death). You may wanna hold your dodge to actually evade a mechanic, but if you do it, you're doing less 25% damage, which is immense. What about Energy Meld with Vindicator? It is just...there. One button that doesn't feels good, is far from being practical for evading purposes (if something comes in the way I first need to activate it and then dodge) and for damaging purposes, just adds a extra step to it for no good reason. What is the design behind it? Vindicator was rushed (as most of EoD, actually) and it really shows. There's no easy fix, as one easy fix (the skills no longer changing to their counterpart after using them) brought different problems. It needs a Scrapper-level rework. I just hope it doesn't take years to get it. Honestly, to begin with, a good thing would be to remove Energy Meld and swap it for a skill that is the new dodge mechanic itself, so Vindicators could still have a regular dodge (just one is fine). And also make this new F1 dodge much faster, with less i-frames, to make it more snappy and rewards those with good timings. With the jump-dodge being on F1 and Vindicator still having one regular dodge, no one would miss the stamina buff from Energy Meld.
  2. You have really good points, and I actually agree with all of them, in review. I totally forgot abou the Urn upkeep! And the separation of the effects on F2 would do wonders. Someone mentioned here before an idea and I think this would be fantastic. Your skills would not flip after using it, but it would flip ONLY when you press F2. So you can change from attack to support at your own will, and make it feel more like it is two legends in one, instead of one that is blended together a mess to control. Some tuning on the F2 would still be necessary, but at least you wouldn't feel obliged to play with skills you don't want all the time.
  3. Many people have already talked about most of my topics, but I wanna reinforce with my own feedback. I feel like we, as players, are good to idenfity the problems while the devs are good to idenfity the solutions. So I'll only list the problems that I've found. F2 feels unrewarding outside Alliance Stance. It has more value when using it while in the Alliance Stance, so if you're on another one while Alliance is on cooldown, you feel punished. And if you're not using Alliance Stance at all, then it feels very weak. Many traits are bound to Alliance Stance. Running a build without it, feels like you're out of 1/3 or even more of the available traits. It really hurts the build variety. GS is fun, but it feels like...it's just there. There's no synergy within it's own skills or the Alliance Stance or anything, really. It's not bad, but it feels very bland. No combo (outside maybe getting quickness from the Archemorus skill and casting #5) or anything. Also, the chill on the autoattack really doesn't seems enough for you to stick to your targets or set a huge #5. I like the different dodges, but it feels very clunky. I'm pretty sure I have been hit on both the startup and the finishing from the dodge animation, and it feels awful. Also, the fact that you're stuck for half a second at the finishing animation (you can easily test this with autorunning and dodging). The time you stay in the air might be too much for the damaging one, and it feels like you're losing more damage than dealing it. Both elite skills feels very, underwhelming. Both on gameplay (one is fire and forget without a good feedback and the other is super clunky without doubletap) but also on the power of them. The cast time on some skills also feels bad. Specially on the back dodge from Saint Viktor (I forgot the name and I don't have access to the game right now). It's not a reliable condi cleanse because it puts you in a position that you didn't want to if you want just the condi clear, and it is not reliable as a retreat/dodge because of the cast time. Flip skills. While not having a upkeep skill grants you more energy overall, the cooldown between using one and having the second one available feels quite bad. The spec already feels like you have not much control of what is available to you (even with proper F2 use) but the 10s cooldown makes it even worse. It is an interesting and new mechanic, but the flip skills just doesn't feel good. Instead of feeling like a mastermind for using it, I just feel like I have no control at all of what is available to me and how to plan my actions while in the middle of the action. In short, I feel like it doesn't feels good right now but it is totally able to be fixed. It feels clunky (animations, cast times and flip skills), without sinergy withing itself (GS and utilities) and at the same time, over reliant on the Alliance Stance (F2 and traits). The lack of CC also hurts. The spec has great potential, but still needs work. Some minor tweaks, and some complete changes. I'm sure there are more things that I can't remember right now, but I'll edit later.
×
×
  • Create New...