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Marxx.5021

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Posts posted by Marxx.5021

  1. 3 hours ago, Skorpis.4372 said:

    I lost the caunt how many times I got flamed in private chat long after game ended. Mostly by one who go afk after first lost fight in mid.  My rank is low and get flamed by felow low rank player is ridicilous. I do not want to play ranked pvp and I would play unranked but then I dont get rewards.

    The solution is to not play pvp at all. Not because of unbalance and what not. People are crying about that since 2012. But because of players. Toxic players like you ruined gw2 pvp not Anet. I rather play with bots. They atleast don't give up and not spaming chat. 

    I think it is quite the opposite. Not toxic players ruined PvP it was Anet. They are responsible for game design, match making or how to handle (or not handle) reports. Everything that is a problem today is by no means because of toxic players. It is mainly a result of resources spent elsewhere.

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  2. Issue with balance is not that there are overpowered specs. It is that it doesn't get better overall. Viable specs get nerfed and not so popular (or new) specs get overbuffed until they get nerfed as well. A balancing approach around how popular something is will never lead to balance in a sense of making specs comparable strong. Besides it feels like never ending beta testing.

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  3. If you want to keep players in the match you have to give more reason than just an unlikely chance to win. There was a game mechanic that kept players in a match even when it was lost. Anet removed that incentive. I think they wanted to make PvP more competitive - reflecting players skill. Anyway nothing of it matters anymore.

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  4. Balancing in PvP is also about population not just how good a class/spec performs. There are more necros in PvP than other classes. I think it is because it is easier to play with a big health pool instead reactive with blocks, evades and so on. In that logic it makes sense to add an underperforming spec for necro. Just to keep class diversity up.

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