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Grogba.6204

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Posts posted by Grogba.6204

  1. the magnetite/geating cap might just use the regular cap imo. Skins are pretty expensive and I guess most people use them to easily gear characters nowadays. But as Vinceman said no Insights/Divinations and I want to add no boss tokens because that opens another box better left unopened. I do not want to imagine what arbitrary item the playerbase will ask to ping next if the tokens were to drop from an easy mode.

  2. Given that most people I know found it fun, did it 1ince, then never touched it again, I doubt we will see a change in their approach to raid difficulty. The definition of something working is not:"People enjoyed it once and are done with it." At least not for raid content.

    Which brings us back to the original problem! (Running in circles for 106 pages, yaaaay!)

    If the rewards are bad people will do the easy mode once, at best. Maybe lure in some veterans when Anet adds achievements to it.If the rewards are good/better compared to the regular raids than you end up cannibalizing those which means

    no boss tokensno Legendary Insights/Divinations

  3. Has this thread even been on topic for the past 30-40 posts? Considering it devolved into a (somewhat hilarious) "Raids are terrible" and was on its way down the Forum history until STIHL necro'd it to continue where he left off months ago even after admitting that he doesn't even play anymore. :thonk:

    Edit: And I stand with what I said even if you cannot deal with it, STIHL. I cannot take you seriously if you think Vinceman (and others) sticking with a multiplayer game because of the multiplayer aspects is terrible but please, continue, report this post, too.

  4. Ran fractals CM+T4 the past year with one other player for the past year and I remember a handful of runs where we had to kick a player for DC/Afk and not returning or faking KPs and vastly underperforming. The most negative experience in said runs was a Druid questioning my skill for not sharing Aegis before MAMA(I think we took a few seconds too long and it ran out, could have been toxic trail I don't know anymore honestly. Perhaps I indeed failed my prebuff rotation) to which I answered via nitpicking his playstyle, ending with both of us bitching during the remainder of CM99 and him leaving afterwards. :shrug:

    I do ended up putting a few players on ignore and moving on for being exceptionally rude but skilled nontheless. Just didn't enjoy playing with them. Seeing how two of those players later joined PUG raids I was in as well and getting promptly kicked by the commanders I do feel like not being the bigger problem in that situation but who cares. Also met a few great players I regularly see again in our fractal runs and it's always a pleasure to play with them.

  5. @"Agrippa Oculus.3726" said:Wow, a lot has changed there! Btw, I always advocate to start looking at whole classes/professions first, ANet still has a lot of balancing to do there, and then they can look at balancing every single specialization (which will be far more complex)

    Sarcasm? As I already said Warrior and Chrono are the odd ones and hard to balance without breaking either the classes or the game. Every other class has improved tremendously since then. Teapot carried squads with his Supportscourge which is hardly useful for speedclearing guilds but still received an entry on SC's website. Maybe pugs should stop immitating what they cannot replicate? Deimos Melee strat is a great example as is one rift-KC or midtanking VG. Again, did you experience the early months of HoT (even before DPS meters were a thing) and tried grouping up with a DPS that wasn't Tempest?

    There are sites out there that proof the difference though! Or do you find differences up to 20% competitive?

    Before you start linking golem benchmarks and raidar you might want to check them again. Golem Benchmarks demonstrate what is possible in a vacuum and unrealistic conditions. Yes, realistic buffs are used but you won't have all buffs up from the very beginning of a fight nor is the golem fight interrupted by boss mechanics. Raidar even states that the statistics combine multiple encounters and look and behold, Conjured Amalgamate for example already heavily skews power benchmarks. Compared to Matthias where powerbuilds barely outperform the "weakest" condi options.

    Again - and as always - it boils down to: What works within the game's parameters =/= what the average player considers optimal

    I'm not sure if I get you right here (I really don't, it's not an attack or anything)? Do you consider the makers of above mentioned sites (which are main influencers to the masses) average players? I think they do a hell of a job benchmarking, statistically proof, min-maxing countless builds to inform that so called
    average
    player! You can almost call them experts in the field. So I'd rather listen to these people, that clearly show, backed up by numbers (not anecdotal stories), that some professions are underwhelming to say the least (and have been for most of the time), than to listen to random stories on these forums!

    The game allows you to reach 40k dps on golem with a perfect rotation (and various builds breaking 33k dps, even Reaper breaking 30k and slowly getting up there). What benchmarks cannot simulate is player skill, however. From years of experience I can guarantee you that the average player cannot play on that level and other builds would quite often be better suited than the top choices. Try killing Dhuum/Qadim with a pug full of Deadeyes, for example. If DPS averages to 20k over the span of CM bossfights (phases!) they are good and any class can reach that number.

  6. May I remind you that for the longest time only Chrono, Berserker and Tempest were even desired and that nowadays every class has at least one competitive DPS build, including Ranger, Engineer, Necromancer, Mesmer and Thief? Things are moving forward. Slab Berserker stats on it and get used to your damage rotation and you are good to go. The only real offenders are Warrior and Mesmer by virtue of being very powerful and unique stat bombs and having extremely effective skills. (Winds of Disenchantment/All Banners/Mace Skills/Certain Shouts for Warrior, Timewarp/Moa/Gravity Well/Temporal Curtain/Portal/Mimic/Continuum Split/Sigil if Inspiration for Chrono).

    Also note how the majority of the things that make Warrior and Mesmer powerful come from the core class, rather than the elite spec(s).

    If you want Alacrity and Quickness you either need a Chrono or a combination of Firebrand and Renegade, the latter option is just as valid but more complicated to build and build around when making a group. Nevermind the Chaos traitline which only really help Deadeyes, Elementalists with Arcane and Warriors.

    And before I forget: Comparing GW2 classes (Which are increasingly easier to level the longer you play thanks to an abundance of tomes) to real life problems like racism is - honestly - mind-boggling and wrong on so many levels.

    1. Or they really focus on PvE endgame balancing, making all professions desirable in endgame content: in other words META, or even better: optimal. Hint: start by optimizing the ones that haven't been META/optimal for so long now! (just a hint of course)

    Edit: You will always have one class perform better than another, it is impossible to balance a game with multiple classes without making them all identical. May I also ask which class you are referring to when talking about said class being undesirable? Because the last time I checked all powerbuilds work in fractals and the 4Scourges1Druid remains another popular option for fractals. Nevermind raids, where Necros are still among the top classes both for damage and support nowadays.

    Again - and as always - it boils down to: What works within the game's parameters =/= what the average player considers optimal

  7. @"Agrippa Oculus.3726" said:I'm not even sure if Trevor agrees with me, but I've got a feeling his post primarily has nothing to do with the +5/9 infusions thing. But has everything to do that you are STILL pretty much required to play certain professions when pugging fractal CM's. And if you have one character that is perfectly geared (read: with +5/9) and happens to be your favourite character, but is also just not considered one of the elite professions.

    So only Condi specs, because Power focussed builds are more powerful in fractals due to lower HP pools of enemies compared to raids and because Power and Condition builds cannibalize each other.

    1. Re-gear to a profession that is desired (i.e. an all-time elite profession: Mesmer, Ranger (since Druid), Warrior, Ele), which costs a lot even if you already have that (perfect) gear, but on a different character (profession). Imo, ANet could make this a lot easier for us when they finally provide us with a good template design!

    If you want to be a Purist, sure. Then you'll have Chrono, Warr/SPB, Soulbeast, Dragonhunter and Weaver. But I only ever see one or two lfgs specifically asking for certain DPS specs (DPS, mind you!) and I pug fractals every day. As long as the Warr does at least double my own damage (Chrono) and the two DPS are ahead of the Warr it's smooth sailing. Furthermore, every single class (even Necromancer) has a workable Power Spec for fractals now but some require more effort than others to perform well so that's on the individual player.I have seen Reaper pulling more DPS than the flavour of the month Weaver through sheer skill alone but also had thieves insisting on playing Deadeye in fights where the class is underperforming by design. I quote CyNinja here because it boils down to "make. your. own. LFG.".And regarding the last part: If you want to do CMs+T4 you are required to have 150 AR anyway which translates to having Ascended gear... which is account bound and - at least for Power DPS - is the same accross all classes and builds.

    1. Use less than perfect gear (maybe even not ascended) and still choose to play one of those elite professions, while leaving your own preferred profession (your main) on the shelf ... Imo, ANet could fix that, by focussing a bit more on PvE endgame balancing instead of almost only on PvP and WvW (it's ridiculous how strong some professions are in the PvE endgame pretty much since launch already)

    How do you even plan to do fractal CMs + T4 without Ascended gear? Tear of Alba only provides 15 AR so at worst you would need 130 AR (15 from tear, 5 from singularity) and never use up your singularity.

    1. Don't pug when you want to do fractal CM's. although a favourite answer for all those Mesmer/Ranger/Warrior/Ele mains out there, it's imo also the one real toxic/elite answer that you can give, and it's not going to change anything to this this very long-sitting unhealthy META in the PvE endgame, which is not even blacklisting whole professions in the game, but also the players behind them who happen to like these professions the most (calling them their mains): see point 1 for that!

    You do realize that you spend around 15 minutes per Fractal CM (Chrono, Warr, Healer, 2 DPS), adding T4 to that adds another 10-30 minutes, depending on fractals so we talk about around 1 hour for five fractals. Recs add another 10-20 minutes on top of that and that is with a well rounded Power dps focused team. Remove the Healer for another DPS and you might be able to shave 20 minutes off.Again, do you realize that following the META approach will still take between 1 - 1,5 hours for content many of those players have done for years. Why would they ever want to speed through it, GEEZ, I sure love Torin and Kay bullshitting about their past in the thieves guild for the 150th time!

  8. @Zenith.7301 said:

    In GW2 for some stupid reason autoattack chains are interrupted by skill usage, which means autoattack counting is vital as interrupting the autoattack chain with a skill in between means resetting the chain. Since there are no add on's to track the chain step you are at, and the game is a neon board mess of visual effects...

    I always wondered why the auto attack chains don't have a number on them (1, 2, 3) tbh. There are a few exceptions and muscle memory, of course, (Necro Scepter and DH Greatsword are burned into my mind but also easy enough to notice) but playing another class or build is really annoying initially for that reason. ChainSkill 2 of most chains is visible for such a short timeframe or so unimportant as an individual attack, besides being a copy of ChainSkill 1 in most cases.

  9. @Nephalem.8921 said:Arcdps allows me to play power reaper without getting kicked. Without it i wouldn't really be able to do that like in old dungeon days.

    I think we played fractals once or twice in the past weeks. You gave my Holo friend a good scare when you creeped up on him with your Reaper. :+1:

    Regularly amazing to watch what a dedicated Reaper can do compared to the average FotM Holo, Weaver, DD or DH. SC, dT and MetaBattle are great guidelines but I think too many players follow blindly what is best rather than what is most suited for their playstyle. :shrug:

  10. @"Gehenna.3625" said:

    I thought there were tiers within fractals and that you need higher and higher AR for higher tiers. That sounds exactly like what I experienced in other games...on the principle, not the execution. It's just one stat you upgrade.

    You need 150+ AR in total for maximum mitigration against agony ticks in fractal level 100 (which is currently Shattered Observatory T4). Truth is you can do it with lower AR, too: https://wiki.guildwars2.com/wiki/Agony

    You will lose more health per tick. My earlier statement about missing AR instantly killing you is, according to that table, not entirely correct but a difference of 40 AR means you take 48% of your max HP per tick which will kill you quickly.

    Much in the same way, you need a minimum of AR for every fractal lower than level 100.https://wiki.guildwars2.com/wiki/Fractals_of_the_Mists#Fractal_levels

    The minimum numbers are:17 AR for all of T161 AR for all of T2106 AR for all of T3150 AR for all of T4

    The biggest benefit of AR (besides reducing Agony damage) is in conjunction with the fractal masteryhttps://wiki.guildwars2.com/wiki/Central_Tyria_mastery_tracks#Fractal_Attunement

    Fractal potions will now grant you 30% of your AR per stack in bonus stats.

    with 150 AR that means 45 stat points per stack. Which in return translates to:225 bonus Precision225 bonus Concentration225 bonus Toughness

  11. ...Expect the new Jahai Bluffs map (“a treacherous landscape branded by Kralkatorrik”), the new Mythwright Gambit raid (“in which players will enter the Mystic Forge and come face to face with the djinn Zommoro[sic]”), new upgradeable armor, the legendary scepter Xiuquatl, and Sun’s Refuge,...

    source: https://massivelyop.com/2018/09/12/guild-wars-2s-next-living-world-episode-a-star-to-guide-us-launches-september-18-heres-the-trailer/

    So we have a name for the next wing and unlike various claims it's apparently not about Desmina and the aftermath of the Halls of Chains.

    With that out of the way, the term "Mythwright Gambit raid" has a weird ring to it. Maybe it is just massivelyop way of writing the name but to me it reads like a combination of a raid encounter and the gambit system from Queen's Jubilee. As we are also entering the Mystic Forge to face Zomorro(s) I am not sure what to think of it.

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