After reviewing the changes, I can say I do like most of them, but the deadly arts changes. I know you guy's have been wanting Poison condition thief to happen for some time now and you guys have done amazing work with some of the changes for the past few years to the deadly arts trait line. But hear me out when I say the removal of condi application from daggers is a huge mistake for the few of us who like to run DA D/D condition. The poison application on our daggers is what makes our build. I understand you're shifting the poison application to a new trait, but the gain is nearly not enough of what was lost for daggers. Especially in PVP and an internal CD of 5 seconds...... I'm going to talk in the aspect of sPVP and dip into PVE a little. The "old" trait was apply a stack of poison with a 33% on your dagger skills. If you added this with the grandmaster trait, your poison turned into two stacks. This was a very great addition and made D/D poison thief feel very nice or even D/P. It was nice knowing that I can autoattack (besides final attack on the chain), deathblossom, and bouncing dagger and can consistently apply poison to my enemies so they lose their regeneration capabilities, and of course ramping up damage. This was also a very amazing clutch when it came to preventing enemies rezzing their allies when applying cleave damage. The new trait that applies 2 (or 3 with grandmaster) every 5 seconds doesn't even compare. Now into the PVE aspect, I'll tell you this right now that you just nerfed condition daredevil by a grand amount. The poison application will not be nearly as much with the old dagger training. Auto attacking and death blossom contributes more stacks than this new trait will. I understand what you guys were aiming for, you wanted to allow more builds rather than just daggers when it comes to poison application. But please, you are really only destroying one of the only good poison builds (besides the toxic condi sword/dagger). What you really are doing is just shifting the power of D/D condi to other potential builds, which is completely acceptable, but not enough power is being shifted to account what a huge loss this will be. I would please rework the new trait to just have your mainhand weapon type to have a 33 % chance to apply poison if you really want more build diversity. Sincerly, a D/D condi thief main