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prototypedragon.1406

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Everything posted by prototypedragon.1406

  1. For the most part i play a support warrior, which yeah i'm not going to be autohitting 4 to 5k's . But whats the big deal of having to nerf a skill that stuns for only 2000 damage for a support and making it only do 100 damage across the board? worked well for the past 6 years why change now ? I can understand perhaps with some utility skills but Most cc only goes so far with stun breaks regardless if the player you goes against has stability. which in this case hammer and maces for warrior are mostly cc based. Its quite sad that in most cases the only way to remove stability is to rely on boon removal skills or a caster aoe to do it for you, especially when it comes to large group fights where damage counts no matter if you are a pure nomads wet noodle. sure one can wait around for it to tick down and wait for an opportunity but in world versus world opportunity doesn't last long. since warriors have little stability as it is , primarily balanced stance (meaning core warrior) or shake it off for stun breaks. why would developers keep skills that do not do a lick of damage regardless of support when theirs condition circles for days on end. I say if you take away our power damage then give us condition damage since its what is preferred by all.
  2. Anyone else a little bit curious why weapons like warrior mace skills and Hammer skills cc, or any cc in general, needs to be hit by the crowd control power nerf? what point does making a weapon hit 100's for when even running as a berserker or a support class. In most cases most ,classes have enough stability to take 5 or more cc skills at once. why attack power of cc skills when ferocity scores the big hits regardless if one uses armor.
  3. so considering it has been 6+ years since guild wars 2 release why is there no complete charr heavy Armour plate legs that fully covers their tail and has no fabric and just plate similar to that of while it looks similar to studded plate legs ? sure there is the annoying as hell one locked behind raids that you can only see when you have your weapon out. why is there not one that is not an outfit and can be a single leg Armour that constantly covers the charrs tail ? if anything anet could just take the look from the new dreadnought raptor skin and try to adjust it to match the charrs tail. I understand it is quite difficult to design the Armour and looks but charr get no decent looking Armour for the most part unless you run as a light Armour. like the flame legion dungeons boots for light Armour charr is cool but the ones given to heavy Armour from the flame legion dungeon is ridiculous . Also it would nice if anet could make it so only certain new back-pieces that are made into gliders could be dyed upon the back-piece themselves like the scaled dragon wings.
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