For the most part i play a support warrior, which yeah i'm not going to be autohitting 4 to 5k's . But whats the big deal of having to nerf a skill that stuns for only 2000 damage for a support and making it only do 100 damage across the board? worked well for the past 6 years why change now ? I can understand perhaps with some utility skills but Most cc only goes so far with stun breaks regardless if the player you goes against has stability. which in this case hammer and maces for warrior are mostly cc based. Its quite sad that in most cases the only way to remove stability is to rely on boon removal skills or a caster aoe to do it for you, especially when it comes to large group fights where damage counts no matter if you are a pure nomads wet noodle. sure one can wait around for it to tick down and wait for an opportunity but in world versus world opportunity doesn't last long. since warriors have little stability as it is , primarily balanced stance (meaning core warrior) or shake it off for stun breaks. why would developers keep skills that do not do a lick of damage regardless of support when theirs condition circles for days on end. I say if you take away our power damage then give us condition damage since its what is preferred by all.