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LazySummer.2568

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Posts posted by LazySummer.2568

  1. @kin korn karn.9023 said:OP: Blind spam is out of hand.

    Ppl playing Holo: bUt WUt abOuT RanGeR pEt???

    Because ranger mains came in and made it about passive cc and how every other class's mechanics are NOT FUN TO PLAY (except their own) when the OP wasn't even taking about passive ccs. Then they go on to defend their own main trying to justify how theirs is different and requires skill when it's actually the same thing.

  2. @NorthernRedStar.3054 said:

    @LazySummer.2568 said:Ranger is the epitome of passive cc but Trevor Boyer conveniently forgets to mention his pet in the post.

    Ranger pet has telegraphed attacks that can easily be kited out of. Also, pets like Smokescale
    always
    use Knockdown after Smoke Assault.What does that have to do with it being passive or not? Nothing in the game comes close to Ranger's pets in terms of passive ccs because it doesn't even require a single button press.

    That's wrong, though. A large portion of the usable pets' CC does require a button press. If by 'passive' you mean
    menacing presence as the bird swoops over you
    , fair enough.

    How is it wrong? You can be running away or literally afk and the pet will cc for you because the pet auto aggros on anyone that attacks you by default unless you specifically set it to avoid combat. I'm not defending Flashbang / EE, I'm merely pointing out the bias.

  3. @NorthernRedStar.3054 said:

    @LazySummer.2568 said:Ranger is the epitome of passive cc but Trevor Boyer conveniently forgets to mention his pet in the post.

    Ranger pet has telegraphed attacks that can easily be kited out of. Also, pets like Smokescale
    always
    use Knockdown after Smoke Assault.What does that have to do with it being passive or not? Nothing in the game comes close to Ranger's pets in terms of passive ccs because it doesn't even require a single button press.

  4. @bravan.3876 said:The teleport changes for Rev are just stupid, make them useless pretty much, and why Thief teleports are not ruined too? Inconsistent nonsense once again.

    I think the teleport change to rev is a buff because it sounds like it means the port skill wont go on cd now if you use it on an enemy on no port spots instead of being unable cast them on a target out of range LOL

  5. The whole Legendary Dragon stance (Glint) is busted and people are only talking about infused light.

    It's the only stance that bypasses rev's design of needing to manage energy (immediately consuming the Facet every time instead of being forced to upkeep them) not to mention it also has everything rolled into one - offense, defense, boons, stunbreak/blind/reveal, cc, superspeed.

    Some nerfs need to be done to glint, possibly costing some energy to activate the facet on top of the upkeep or just shaving some parts of its bloat such as its offense/damage when it's supposed to be a support/defensive stance

  6. @Supreme.3164 said:

    @Shao.7236 said:Not to rain on your parade but...last tournament was won by a team with 3 revs in it....just saying

    From what I see, there's always some sort of Rev on basically every single team in the last tournament too.

    @"Thornwolf.9721" said:I agree on you probably being bad, because as a rev player (Im not the best but I can put in work.) I can tell you the trick, CC and focus is a rev's weakness. Like I find it hilarious that everyone is having these "Issues" in PvP when in reality the most broken condi variant for one is WvW almost exclusive because its trailblazers +Runes of tormenting, nerf the rune and Im sure it will fall off a bit. And Renegade is laughable in WvW but good in PvP, Herald is alright but shiro herald is kinda worthless in WvW when you can bring a guardian who can outshine them.

    Guardian is FAR WORSE than rev is right now, guardian is just a monster that can solo pretty much anything.. Yet people are still pointing fingers at us likes its our doing.

    I can also call you bad too by just saying focusing Guardian is its weakness, and this is the sPvP forum in a game with the ability to split balance numbers between sPvP so not sure why you're bringing in WvW. Mind you, I also think it absurd that Guardians, specifically Firebrands, got away with no nerfs, but in my opinion (just like your opinion that Guards are far wose), Revs in general are just better than Guards right now, and no, I'm not a Guard main.

  7. @Kuma.1503 said:If you mean condi rev, it has already been hit hard.

    Banish Enchantment: Increased energy cost from 20 to 30 in PvP only.Pain Absorption: Increased energy cost from 30 to 35 in PvP only.Call to Anguish: Increased energy cost from 30 to 35 in PvP only.Searing Fissure: Reduced initial burning duration from 10 seconds to 5 seconds in PvP only.Echoing Eruption: Increased cooldown from 8 seconds to 12 seconds in PvP only.Embrace the Darkness: Reduced additional torment stacks after using an energy skill from 2 to 1 in PvP only.

    If you mean power, who knows. With toughness getting shaved across the board with amulet nerfs, it might end up going from strong but balanced, to OP. We'll see once the meta settles.

    All forms of revs are busted currently -- both condi & power, even Jalis ones.

    Condi ones are your typical condi bunkers that are hard to kill while being able to wear you down with non-negligible condi dmg and also capable of bursts with certain combos. It's also equipped with obnoxious AoE cc spam and has high resistance uptime when resistance is supposed to be scarce.

    Power ones are still capable of teleporting in and bursting people down in an instant while being slippery if they just mind their distance / stunbreaks / glint heal / energy (muh good rev players lol it's really not a difficult concept to grasp to not brainlessly blow all your load at once, but i guess the typical gw2 skill level difference is just between someone that facerolls on keyboard vs someone that doesn't)

    Jalis ones are insanely tanky with stab spam and dmg reduction vs both power & condi of at least 60% when their dwarf elite is traited, and Renegade versions (inb4 Renegade lol) even higher with prot spam and that Kalla Fervor trait that also reduces condi dmg, not to mention Renegade play style is super braindead because you just spam AoE AIs on nodes when you're offensive while Jalis skills when you're defensive. On top of that, the Retribution traitline allows them to spam AoE weakness vs power builds.

    It's really mind boggling to me when very few people on the gw2 forums can grasp how broken revs are, or I guess everyone's just good players and I'm bad :) :) :)

  8. I'm all for tempest getting tradeoffs if it means losing access to some skills and in turn get another set that are literally full upgrades such as dragonhunter & firebrand vs core guard. Or it could be like holosmith where you lose one skill but gain 5 new ones in its place, or maybe rev where you lose 1 skill but gain 3 in the case of renegade. I'm also sure that PvE mesmers face a difficult choice choosing between core and mirage when one gives you better dodges at no cost and an extra set of skills in the form of ambushes.:) :) :)

  9. I am going to compare eles to thieves and mesmers in a 1 dimension way too and say that it's very unfair for thieves & mesmers to have access to spammable stealth, which has literally 0 counterplay and makes everything you do from landing your attacks to surviving/escaping 100000x easier, so either stealth needs to be heavily nerfed to become unusable or eles needs a huge buff by giving them access to spammable stealth :) :) :)

  10. 1st they kill staff, 2nd they kill dagger, now they're slowly killing off focus too. Soon it's scepter's turn (and hit those trident eles too because why not). As an ele you can never expect Anet to do something in ele's favor regardless of who's put on balance team =)

  11. lol i guess now elementalists are not allowed to rez or stomp unless you take a utility skill solely for that purpose, and one of these skills doesnt even let you perform the rez/stomp unless it's done before the skill is used. Meanwhile everyone else gets to either vomit a bunch of high pressure, pulsing aoe fields on a body before attempting a rez/stomp or have their rez/stomp utility skill already included in their normal builds because these skills give way more useful effects such as stealth and teleport instead of a simple stab/invul. What a sad class

  12. chill, immob, cripple, blind, WASD kite works against any kinds of weaver.

    stab and condi spam counters Lightning Rod weavers

    against bunkery fire/water ones it's not hard to stalemate them 1v1 if you bring some cleanses and be smart about kiting and when you cleanse. You can also get an upper hand on them if you have any sort of ranged pressure, especially ones that cant be projectile blocked such as symbols. The rest is to just force/bait their 2 stun breaks and after that they're dead if they stick around. They also have to give up the node pretty quickly as soon as it becomes 2v1.

  13. Any type of bunker and rez strategy is strong in conquest currently with a single thief added for the decap, and the best bunkers are those that can also do damage through condis (fb, rev, necro) because power damage just sucks right now when weakness and protection are still being spammed after the power damage nerfs. On top of this, those 3 classes also have plentiful access to AoE ccs, so no, it's not at all balanced because braindead try hard teams will most likely just stack those 3 classes with a thief.

  14. Conquest now is basically all play bunkers (pref condi ones) that takes forever to kill and as soon as someone goes down on your team, you spam cc on that body, rez, and repeat. Best ones to do this are fb and revs thanks to having bountiful access to AoE CCs, condis, and sustain while having decent amount of stability. Hopefully patch to address this can come fast else everything will be the same as before -- bad & stale balance that takes forever to fix, just in different flavor of tank and rez instead of one shots.

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