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pierwola.9602

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Posts posted by pierwola.9602

  1. 19 hours ago, Mikhael.2391 said:

    I meant that unlike mesmers ranger thief builds and so on that have huge bursts like this , guardian cannot escape or reset a fight. The difference is those classes mainly, have Low risk and high reward, easy mode. Take DE thief for ex. There s just no catching it on most classes and builds.

    It's not about the burst but how you do it. And about thiefs, I don't think that you should be able to catch up them, after all that's what they are; the fastest class in the game. What we need is a better balance between mobility and anti-mobility, because right now it's like 95% to 5%. 

  2. 31 minutes ago, Mikhael.2391 said:

    Never said it was, I even put in meme build comment. So?

    So maybe i'm wrong, english is not my native language. 

    What did you you mean by "core guardian one shot is how every high dps class build should be high risk high reward, if i fail well, probably will loose against same lvl of skill players or even less skill due to whatever broken class mechanic they have." ?

    • Like 1
  3. 4 hours ago, Mikhael.2391 said:

    I hope ur kidding about THIS meme build on CORE guardian being broken where unkillable classes existe with the same outburst and wayyy more survival and mobility.

    I think that you are kidding yourself by putting something like this as a example of good gameplay.    

    • Like 2
    • Confused 1
  4. 5 hours ago, Mikhael.2391 said:

    The biggest problem is most classes survive for ever and still do wayyy too much damage so its low skill low risk high reward, I m so bored of game forcing me to play meta to be on pair with others that I just go meme for fun and not in the most kitten by far spec, core guardian one shot is how every high dps class build should be high risk high reward, if i fail well, probably will loose against same lvl of skill players or even less skill due to whatever broken class mechanic they have.

    Example I posted today:

     

    This being said, ANET does not care. balance could be done in a small scale that would not ruin the spam of 1 on key board while following leader like lemmings.

     

    Your whole build is basically built around instant targeted teleport, one of the most broken s..... in the game.

    • Like 4
  5. On 1/28/2023 at 11:59 PM, Azure The Heartless.3261 said:

    . Think about that though.

    People would -hate- it. Imagine a mesmer getting stunned and not being able to distortion/shatter/etc. Or a a thief not being able to steal. or an ele not being able to lightning flash. Or a necro not being able to enter into shroud. Most stunbreaks are instant cast, too. That single change would make the game so much less interactive than just expecting people to do better with their stunbreaks and positioning so they don't get hammerbonked.

     Why? Explain.

    I'm the necromancer

    And i know exactly what this change means for me and others profession. But if that means less CC's in the game then, i'm ok with that. 

    Why?  Because i can "perma" cripple, chill you, but i can't stop you from closing the gap between us or from escaping me. Gw2 logic. 

     

  6. On 1/24/2023 at 8:53 PM, Azure The Heartless.3261 said:

    Please note that literally nobody here with a grievance about the CC is offering any solution that:

     

    • A.) alleviates the frustration of getting repeatedly stunlocked by a hammer warrior
    • B.) also makes warrior interactions with their class fair and rewarding for the warrior landing any skill.

     

    If I am wrong, please correct me by offering a solution as to what you would like warrior to do instead, that makes it worth playing warrior. It sounds like people are just specifically mad about getting stunlocked, without any consideration given to how they managed to get there, how the warrior managed to put them there, and what combat route if any, they'd like the warrior to take that would result in fairly winning the engagement if played well.

    If you all just want warrior to lose to you, say it, or propose something else.

    Don't allow me to use instant cast skills while im under the effect of CC. I seriously don't understand why people don't mention instant cast skill when they talk about countering CC in this game. 

    Less CC, less thing to counter it. 

    PS the main reason warrior stuns me is here Game updates/2015-06-23: Movement-speed adjustments no longer affect the intended travel distance of leap skills.

  7. I still don't understand why they didn't split support builds on 3 category with HoT expansions (Buffer, Debuffer and Healer). 

     

    For example:

    • Buffers: Mesmer (light armor), Engineer (medium armor), Guardian (heavy armor). Provide AoE might and fire combo fields but can't apply vulnerability to enemies or cure conditions.  
    • Debuffers: Necromancer (light armor), Thief (medium armor), Warrior (heavy armor). Apply vulnerability to enemies but can't buff allies or cure conditions.
    • Healers: Elementalist (light armor), Ranger (medium armor), Revenant (heavy armor). Cure conditions (Weakness) but can't buff allies or debuff enemies.

    or

    • Buffers: Mesmer (light armor), Engineer (medium armor), Guardian (heavy armor). Provide AoE Protection but can't apply weakness to enemies or cure conditions.  
    • Debuffers: Necromancer (light armor), Thief (medium armor), Warrior (heavy armor). Apply weakness to enemies but can't buff allies or cure conditions.
    • Healers: Elementalist (light armor), Ranger (medium armor), Revenant (heavy armor). Cure conditions (vulnerability) but can't buff allies or debuff enemies.

    or

    • Buffers: Mesmer (light armor), Engineer (medium armor), Guardian (heavy armor). Provide AoE blocks but can't apply blind to enemies or heal allies.  
    • Debuffers: Necromancer (light armor), Thief (medium armor), Warrior (heavy armor). Apply blindess on enemies but can't AoE block or heal allies.
    • Healers: Elementalist (light armor), Ranger (medium armor), Revenant (heavy armor). Heal allies but can't AoE block or blind.

    They do different things but the outcome is the same. More damage and better survivability.

    • Like 2
  8. On 12/30/2021 at 2:19 AM, SummonMinion.7306 said:

    Looks like Life from Death no longer working on core and reaper shrouds is a bug. Note was added on the wiki so hopefully they'll fix it.

    Hope is the mother of fools... 

  9. On 1/2/2022 at 5:58 AM, Crab Fear.1624 said:

    Necro is tanky.

    Necro does damage, big damage condi, power, hyrbid.

    Necro supports.

    Necro does not need such mobility.

     

    Summon Flesh Wurm and Spectral Walk need increase cooldown to 60s and 45 s respectively.

     

    "The cost of big damage and tankiness is lack of mobility" - The Warrior Poet

    Just counter them with one of the anti-mobility skills that this game has to offer.

    Or ask one of the necromancer from your team to do that. Thats their niche.

  10. 3 hours ago, Dadnir.5038 said:

    I'm yet again appalled to see how poor players memory is. I'll say it again, apart from scourge this trait never ever healed the necromancer, else it would have seen a lot more use than it ever did.

    You are wrong. 

    I am one and I am legion (Deathly Invigoration)

    • 38:55 (necromancer 736 heal/ party members 736 heal)
    • 39:19 (necromancer 736 heal/ party members 736 heal)
    • 42:15 (necromancer 765 heal)

    MrTherber2 (Life from Death)

    • 0.41 (reaper 861 heal/ party members 939 heal)
    • 1.22 (reaper 629 heal/ party members 939/432 heal)
    • Like 2
    • Thanks 1
    • Confused 1
  11. On 12/22/2021 at 8:54 AM, Drarnor Kunoram.5180 said:

    It used to self-heal on core and Reaper

    Do you know maybe since when is bugged ??? It has to happen it the last 3 months when i was offline.

  12. If I had power over the condition system.

    • Cripple: Movement speed decreased by 66%. Gap closer range decreased by 33%, does not stack.Uncleansable, Profession: Necromancer, Guardian, Engineer, RevenantGrasping Dead: Summon skeletal hands to cripple foes in front of you.Activation Time: 3/4s, Recharge Time: 8s, Range: 900, Number of Targets: 5, Cripple 3sMark of Cripple (Chilblains): Inscribe a mark that cripple the target area.Activation Time: 3/4s, Recharge Time: 12s, Range: 1200, Number of Targets: 5, Cripple: 3sLocust Swarm: Gain swiftness and summon a swarm of locusts that cripple nearby foes.Activation Time: 1/4s, Recharge Time: 30s, Radius: 210, Number of Targets: 5, Duration: 6s, Swiftness: 6s, Cripple: 1sSignet of the Locust: Passive: You run 25% faster. Active: Cripple you target.Activation Time: 3/4s, Recharge Time: 15s, Range: 1200, Cripple: 3s

    • Poison: Heal potency decreased by 66%; does not stack.Uncleansable, Profession: Necromancer, Thief, Engineer, RangerFeast of Corruption: Strike your target, gain life force, and poison your foe.Activation Time: 1/4s, Recharge Time: 8s, Range: 900, Poison: 1s, Life Force: ???Mark of Poison (Mark of Blood): Inscribe a mark that poison the target area.Activation Time: 3/4s, Recharge Time: 12s, Range: 1200, Number of Targets: 5, Poison: 3sCorrosive Poison Cloud: The target area is enveloped in a noxious cloud that poisons foes.Activation Time: 3/4s, Recharge Time: 30s, Range: 1200, Radius: 360, Number of Targets: 5, Duration: 8s, Poison: 1sParasitic Contagion (Blood Magic Grandmaster): Absorb health from poisoned foes.

    • Blind: All outgoing attack misses, does not stack.Uncleansable, Profession: Necromancer, Thief, MesmerDeathly Swarm: Blind your target and unleash an insect swarm that reduce recharges upon landing.Activation Time: 1/4s, Recharge Time: 18s, Range: 900, Blind: 1s, Recharge Reduced: ???Well of Darkness: Target area pulses, blinding foes with each pulse.Activation Time: 1/4s, Recharge Time: 35s, Radius: 240, Number of Targets: 5, Duration: 5s, Blind: 1sDeath's Charge: Slide forward, blinding foes in your path.Activation Time: 1 1/4s, Recharge Time: 6s, Range: 600, Blind: 1s

    • Weakness: Offensive potential decreased by 33%, does not stack.Uncleansable, Profession: Necromancer, WarriorEnfeebling Blood: Inflict weakness on foes in the target area.Activation Time: 3/4s, Recharge Time: 25s, Range: 900, Radius: 240, Weakness: 6sYou Are All Weaklings: Damage foes around you inflicting weakness on them and giving you boons when struck.Activation Time: 1/4s, Recharge Time: 20s, Radius: 600, Number of Targets: 5, Weakness: 1s, Quickness: 1s, Duration: 1sWeakening Shroud (Death Magic Grandmaster): Weakness nearby foes when entering Shroud. Take less damage from weakened foes.Weakness: 1s, Damage Reduced: ???

    • Chill: Recharge time increased by 33%. Endurance regeneration decreased by 100%, does not stack.Uncleansable, Professions: Reaper, Elementalists, RevenantExecutioner's Scythe: Deliver a powerful overhand strike to chill your foes. Deals more damage the lower health the target is.Activation Time: 1 1/4s, Recharge Time: 30s, Radius: 300, Number of Targets: 5, Chill: 3sDeath Spiral: Conjure a drill of dark energy on your blade and chill foes in front of you.Activation Time: 1s, Recharge Time: 12s, Range: 220, Number of Targets: 3, Chill: 3sSuffer: Damage foes around you and chill them.Activation Time: 1/4s, Recharge Time: 20s, Radius: 600, Number of Targets: 5, Chill: 1sChilled to the Bone: Freeze all enemies around. Gain boons for each foe you freeze.Activation Time: 1 1/4s, Recharge Time: 90s, Radius: 600, Number of Targets: 5, Chill: 8s, StabilityDeathly Chill (Reaper Grandmaster): Hitting chilled foes reduces the recharge on all you skills.Recharge Time Reduced: 1s

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