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Hoshikogi.7160

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Everything posted by Hoshikogi.7160

  1. The Revenant changes are a welcomed sight to behold. Tablet revenants often suffered from wasted healing due to their bursty nature. I just hope that the orbs will be large enough to actually run over or be easily triggered in a productive manner, unlike the tablet pieces from the elite skill which blows randomly into unconventional locations and are often wasted. The Orbs' healing range is 120, so I assume the hitbox is roughly a 120 radius and within a reasonably close range to the revenant or the tablet?
  2. Shoot, lets go a step forward and make the summons punish people for CC'ing them as well. Turn all these horrible checks and balances into a benefit that makes WvW raids proud to have Renegades in their parties.
  3. The functionality of the summons in WvW definitely needs to be improved. --Developers greatly reduced the damage that summons take from Non-Player-Characters. They need to apply this toughness to the summons in WvW vs Player characters. Making their resilience scale with number of enemy players within a 2000 radius would help balance them and make them sustainable. This insures that smaller groups could still kill them, but 50 man zergs cannot steam roll them as easily. Balance is key. --The Renegade is a powerful support hybrid class. The talent "All for One" is a support based party inspiration talent and should to be expanded. While providing protection, it should also provide one unique buff for each summon as well. Daring should provide a few stacks of group stability, Bastion should provide regeneration, Ire should provide Vigor, Rage should provide Retaliation, and Summit should provide Swiftness. These are all the buffs that renegade provides to the party via Boon Spirit and other means, this helps them maintain those buffs better on their party while also providing the elusive swiftness boon that commanders demand of Revenants in WvW. --Razorclaws Rage is a party support buff that provides a bleeding proc on attack. Since the ability is an elite class specialized party support buff, and Revenant is locked into this skill regardless of what kind of build they choose to be, this ability's damage modifier needs to be changed to consider alternative builds, not just the revenant's own condition power. OR It needs to provide something else beneficial to the group to compensate for it's overall limited usefulness. --Icerazor's Ire should have the cripple removed on the 20x hits component, and instead pulse a ~1 second Chill effect on 5 targets every second while caught within the summon's 360 range field. His name is Icerazor after all. --If these summons are going to be CC'able and kill-able, then their effects need to be more devastating while also sustaining them too. Or even better, give them a component that harshly punishes people for killing them. That works too. Shoot, lets go a step forward and make the summons punish people for CC'ing them as well. Turn all these horrible checks and balances into a benefit that makes WvW raids proud to have Renegades in their parties. --For the love of all that is renegade, make these 5 limited summons share the Renegade's Boons. An 'ability' should not need to be buffed with exterior boons to be good. This is just taking boons away from your allies and you...
  4. I can certainly vouch for this. I've been going back and doing all the storyline quests from the very beginning of the game. Everything Was fine until I got to "Heart of Thorns". Not only is the dialog and audio cutting off abruptly, it is also cutting off portions of the storyline, ultimately ruining the Storyline as a whole. For example, the part were you and Bram argue in the jungle is completely missing, causing a plot hole.
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