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TheDetective.8172

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  1. Please do not take away the amount of Daze that Darkrazor's Daring used to do. If this skill is being nerfed, this should not go through. Having a lot of Daze on this skill made Renegade relevant. I understand you're buffing the skills in general, but if the amount of CC is going down, please do not go through with that change. If the amount of Daze is the same, then I think this is a positive change.
  2. Is it possible to make the visual indicator for bullets on Elementalist appear on the UI anywhere **but** the buff bar? That location is already so incredibly crowded. I feel like Ele would benefit from some sort of Mesmer clone/Deadeye Malice UI indicator so you can tell at a quicker glance which bullets you do or don’t have. - Day 1,000 of the Catalyst Jade Sphere AoE attack indicator being the wrong size when taking the radius increase trait.
  3. Regarding your graphics, you may want to open your graphics card profile settings and adjust the sharpness there. The game is probably not the reason your graphics are “washed out”. I believe it’s your graphics card profile settings. As for the presents, it’s very consistent to just run straight down the middle and spam jump.
  4. @Rubi Bayer.8493 There was a dev who commented this was being looked into last January, but there hasn’t been a fix or update since.
  5. Deploy Jade Sphere has the incorrect attack radius indicator when Spectacular Sphere is equipped. It indicates that the skill radius is 240 instead of the 360 it actually is when placed. This makes it impossible to accurately anticipate where you sphere is going to be placed, affecting all game modes but competitive PvP and WvW the most. This has been a bug in the game for over a year now.
  6. I think water auto should either: 1) apply bleed 2) when you hit X number of times within a certain timeframe, freeze the water around your enemy and cause it to explode and bleed the enemy, like Virtuoso dagger.
  7. There is no way to bind the new fireball skill for skyscale. The skill is set to be button 2 and there is no way to change it. This prevents me from using the ability because my "Mount Ability 2" skill is also set to "2", so whenever I press it, I use "Descend" instead of Fireball. I could rebind "Mount Ability 2" but that should not be the answer. I have always set that to "2". There needs to be a way to rebind Fireball instead.
  8. The Priority Strike listed when interacting with the Asura Gate in Eye of the North is NOT the actual priority strike as listed in the daily tab in the hero panel. It currently says "Today's Priority Strike: Voice of the Fallen and Claw of the Fallen" but the actual daily is Boneskinner. It's been like this since Old Lion's Court released.
  9. You said weapon master training in your title, which refers to elite spec weapons going core. We already had a beta for that. If you mean the new weapons per class, they’re not releasing with the launch of the expansion. They’re coming in like the second update, so not until 2024 at the earliest. So no preview for a long while if any at all.
  10. I noticed that Exposed is only lasting 5 seconds for the bosses at the Queen's Gauntlet. Exposed is supposed to be normalized to 10 seconds wherever it can be applied.
  11. Hmm, are you sure it says it's supposed to? In PvP and WvW it's swiftness.
  12. I think it would be a cool idea if Blowtorch (Pistol 4) interacted with Glue Shot (Pistol 5). For instance, using Blowtorch on an enemy that is coated by your Glue Shot would set the Glue Shot on fire and inflict more stacks of burning. However, it would instantly remove all stacks of immobilized that were applied by the Glue Shot as the glue is burned up. This would offer a risk and reward style gameplay of choosing to remove the immobilizing effect of Glue Shot in favor of dealing more burning damage. It also offers options of how you want to play. Do you want to use Glue Shot from afar and trap the enemy away from you? Or do you want to wait for them to get up close and then combo them with Glue Shot into Blowtorch? Or maybe you Glue Shot them from afar and instead of keeping your distance you run up to them while they're trapped and set the glue ablaze. I think it would be fun. I can see it as turning the Glue Shot into a fire field of sort? Rather than tracking who was glued maybe they have to be in the glue AoE when you Blowtorch it to be set ablaze. Or maybe it can apply a special condition onto players that stepped into it called "Glued" that lasts for 1s but pulses each time the Glue Shot field pulses and they're still standing in it. Blowtorching a Glued enemy would remove the glue (and prevent new stacks of Glued) and burn them.
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