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knaive.9075

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  1. This is probably one of those times where you would see all the limitations easily if you had experience as a thief, which would help immensely in knowing what they're doing and how to kill them easier. Active (targeted) teleports the thief can use all rely on pathing, if the thief attempted to teleport to a place that they could not path to from their current ground, then it wouldn't activate and instead give them an error message. In the case of what you encountered, it's one of those times where the ground above you was actually linked by solid ground to your current, so there *is* in fact a solid, unbroken path to that upper spot. The exceptions to this are the "return" style blinks on sword and shadow step which move the thief back to a previous position, or their shadow portal, which is also effectively a return, but really functions more like a one-way mesmer portal. As for mobility, in the video shown you were fighting a daredevil which is specifically designed for certain kinds of mobility. All that aside, you weren't doing a whole lot of damage to the thief in the video, so it's unsurprising that it survived the fight that way. Hard to get a full story of the battle from just seven seconds though. It might be handy to try out thief in the pvp lobby and see how far you can push the limits of the teleports, pop on some stealth and engage in the practice arena there etc. It may prove very insightful :)
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