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anduriell.6280

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  1. I guess until the devs fix it, like the CD reset for dogs F1 which was fixed promptly as well.
  2. This has been explained many many times, the only mitigation or solution is to rework the stealth.
  3. Lol is anet increasing the cooldown now? I guess no buffing to pet or/and fixing the gargabe tier usability?
  4. At this point in the movie there is no need "to convince" anybody, it is what it is. And ranger is an unfun, clunky mess shell of what it was extremely frustrating to play even in PvE openworld. And Stability was more prominent years ago, the main issue ranger always had was the class was and still is very selfish on its boon applications, while other classes has more team support oriented skills ranger had none at some point after the nerf to spirits when they stopped follwoing the ranger (so the pulsing boons did not follow the group) . Anet balance team just kept nerfing the class with no focus making it what it is today.
  5. Such a disappointment to hear the balance team still apply the pvp small scale hp numbers to the pets in a grand scale pvp mode with much higher damage. A shame as at least the chak seemed like a visually clean and maybe a fun pet to have. Maces do not look like any fun and very spammy with those muddy animations , hammer is a world of clunky. It seems there is nothing in this expansion for me but thank you for the input.
  6. What are daggers good for?
  7. Ranger used to have much more access to stability with traits, pulsing stability with rampage as one, stability in signets and pulsing stability in spirit of nature which would also follow you if traited for it. so when using core sets and skills sure it feels like ranger is missing a lot of CC defenses. Unfortunately new specs do not fill the spot of all the stability stripped away by anet balance team as they follow the rule of just adding one skill per new trait line. There was a time when the ranger could play with ranged weapons when the sicem soul beast was a thing on par with the d/p thieves on burst damage. They had to blow up 4 skills for that, the target would need to be afk and it caused a lot of whining in the forums but definitely was fun to play with. Nonetheless to say the nerfing rounds started almost immediately. I personally don’t find fun to lock stability access behind a weapon set as it takes away all the variety, the same as locking all the cleanses behind a trait line like WS. Yes I also think the balance is terrible not only from numbers perspective but also from mechanics wise point of view which makes the game extremely frustrating once you start to understand other classes. Ranger seems to always have the short stick being any of the good times only because balance team errors and promptly nerfed. Meanwhile we get a second charge in a barrage skill (??) instead undoing the nerf to the damage previously done.
  8. The chak and the earth shark, are they any good? Chak probably is fun in pve because of the electric ranged attack but what about wvw?
  9. Sure Dadnir I am convinced they use those. But my point is those budgets are usually defined in base of the wiki descriptions which do not match how the skills actually work in combat. So using the wiki descriptions to account for those budgets do not work at least for the ranger.
  10. What game mode? Because the 3 differs greatly and deppending what is your playstyle some builds may fit you better than others.
  11. Engineer is the main for some devs at anet. Ranger is not. That's the difference. In fact the only fixes we got to the pet mechanics (the quicknees and whatever they fixed in the latest patches) is because of the engineers mech, so be grateful because at least we got that.
  12. That's the expected effect of a support set which ranger got none until now, fully functional i mean because staff is not there. You are experiencing what any other single class has got to enjoy from the very beggining with their support sets. Talk about unnecesary caveats and artificial downsides imposed by the devs in any other set.
  13. Well that sustain is coming from celestial set and still very far from sustain you can get in other cele builds in other classes. Nothing to do with the ranger class i am afraid. Still those ranger builds hit like a wet noodle compared to other classes in similar cele builds. You are judging a class because of something external instead of the mechanics. This reminds me to the trapper ranger build wich worked because of the stealth on trapper runes. Now that effect is gone i wonder how many people still uses traps offensively. The issue with the ranger as a hole is the class mechanics which needs to be revisited in almost every single skill. The comment from @Dadnir.5038 just sounded like anet devs sure think about the ranger. I won't go into details but every single point he brought is wrong as the skills, and i feel i am repeating myself a lot latelty with this point, may look decent or even good in the wiki description but everysingle one of them are simply broken in a bad way at some point which makes the skill or weapon clunky at best. As i have said many times: Ranger needs somebody who plays with the class to take over the fixes. Ideally a main so that person understands what is actually going on with it because by reading the wiki descriptions you won't go anywhere.
  14. Also longbow #3 but that skill sucks as you can go into cooldown with nothing if the target is not directly in front of you or you miss the target because terrain invisible block.
  15. I think I already share previously if the game detects you under the map / outside from the bounds it should kick you from the session instantly. Client and server side so there is no chance to skip it. Easy fix to an everyday problem and if it’s a false positive the worst is you just need to log back in.
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