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The Dusk.2654

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Everything posted by The Dusk.2654

  1. Which is a great feature for those who don't mind playing with random people in a mission that takes you to a separate instance, (away from open world map) but remember the part where I said about people who prefer to play solo or with only a handful of people they know? I'm in that category, the LFG is what I use because I have to do so for the turtle. Not to mention how long it still takes to find a group even with LFG for myself personally. I don't mind tasks that take me out of things I normally do, but when I have to rely on other players to actually join or know how to play the strike mission, and that becoming the wall and keeping me from progressing is where it starts becoming irritating. Having to be in positions where I have no choice but to invite random players to complete a task invites these issues.
  2. I am in agreement with the fact that not only was it the meta event, which now I'm appreciative that a change was made so the completion of the meta event is now non-mandatory, but another obstacle that being the strike mission being in the way is very discouraging. There was mention that people should try the strike missions, they are fun but the problem is I couldn't try them if I wanted to seeing that there is a 10 player minimum to even start one. Not everyone is part of a guild, in fact there are some players who fail to forge or find a decent sized one if they wanted to. Then there are players who prefer to play solo or with only a handful of people they know in IRL and this strike mission feels like it's being forced for those parties. There may be ways to fix this but as of now this is alienating and making things difficult for the players who don't have large groups to play with.
  3. I just got disconnected last night after playing "the departed" story, right as I fought the soul eater and defeated him after dying so many times in attempts to, the game disconnects on me....SERIOUSLY!? Checkpoints like you said would work perfectly!
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