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Sasori.8642

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  1. Here's my question. Why is there going to be a DirectX 11 upgrade now of all times? DirectX 11 was out BEFORE Guild Wars 2 (by nearly 3 years). The last version of DirectX 11 for the major operating system at the time (Win7) ALSO came out before Guild Wars 2 (by about 3 weeks). I mean, I'm sure there's some kind of logistics behind the decision, but...why not just straight up go for DirectX 12? It's not like it's that new either, the first version came out in 2015, about 3 years after Guild Wars 2, and newer versions support raytracing (now THERE'S a graphical upgrade for you). Plus, there's already D912PXY which they could work with for a quick, slapdash implementation before doing a real DX12 rework. I dunno, I just don't get it. Well, since we all know that won't happen for another 9 years, how about this idea? Fix the mount bug that ALWAYS comes back AFTER EVERY MAJOR PATCH. When I go to WvW, my mount changes to Warclaw, but that change persists and when I exit WvW, my mount key for the open world is now Warclaw. This bug has been going on ever since the Warclaw was implemented and it comes back EVERY SINGLE MAJOR PATCH. I don't understand what's going on here. Can't you just fix it in the patch BEFORE it gets deployed? And why does it always happen with every patch? Why can't it just be fixed once? I'm not bashing anyone or anything, please don't take this negatively, it just genuinely confuses and interests me. I almost wonder if it might not be a better idea to just have a dedicated Warclaw key separate from the mount key at this point rather than having the game just change what mount you have selected.
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