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Seyta Hamon.8071

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Everything posted by Seyta Hamon.8071

  1. I see the possibilities but i'm not sure if it would actually save any time. In terms of making them into new on-land weapons the spear is a great idea if they went for a 1-handed. all the skins could easily be re-used though new animations would be an absolute must. This would include projectiles if thrown. Trident as a long-spear is already obsolete with melee staff for the Daredevil and Rev. The trident would be after all originally a casting weapon just like staff. Several tridents even use staff skins already so they would need to make new art assets anyway. As for the harpoon guns several use the same skin as in-game rifles already, though less than staff and trident. You would still need to adapt the old skins to fit as crossbows or the like, and potentially make new animations as well as projectiles. I agree 100% on the greataxe. Vials... meh? 1 small issue is that we already have 2 skins for the focus that are a mug of beer and a bottle of wine and this WILL cause confusion. Not bad in concept however. Again with scythe, not bad in concept, I want a scythe but the staff already has scythe skins. I see several ideas here that i like... and some that i personally think just wont work. Lets get the easy ones out of the way: Saber, Rapier, long shield, Bo/combat staff/book... you mention this yourself, they are already in game. Its just a different skin. The GW2 combat mechanics doesn't have what it takes to make these into new weapons. New Firearms/blowpipe/sling: I see good and bad on this. Like you mention there is already a lot of redundancy with existing skills. However The idea of a cross bow definitely works for this if they build it from scratch or adapt/borrow harpoon gun skins. Whip/fist weapons/pole arm: all things i agree we need. All things with a lot of potential mechanically and game-play wise. Instrument/thrown wep/martial wep: I see issues trying to make them into standard weapons, mostly like you already pointed out that they are too unique or overly redundant.... unless... weapon kits. I don't know how well it would go over, but honestly, Engi is the ONLY profession with weapon kits... if a new Elite spec gave me weapon kits so that i had access to 25 new weapon skills in total id be more that a little happy with that. Your last point is re-doing existing weapons in new ways. I fully agree with this. Especially the dual-wield scepter since that actually exists in-game in the Ascalon Catacombs.
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