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Tapni.4917

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Everything posted by Tapni.4917

  1. Story intances: I did enjoy the story, playing necro I didn't find any difficulty on solo mode, some achievements require a team but I think they are meant to. Map aspects: Why for the love of life would you give almost every enemy in the open world interrupt, knockback, pull, griple etc. I mean who in the design team hates exploration of the maps? If there weren't mounts which are immune to crowd control I probably would avoid this area much as I do plague and Orr which technically has permanent cripple in the area. If you want players not to ignore random monsters I think HoT monster mordrem sniper is an excellent candidate of good desing. It gives clear signal of attack and it does a lot of damage if you don't evade but it doesn't stop the game and force you to engage in fruitless combat for several minutes just because you wanted to see the sunset on the horizon or whatever you where looking for in the map. Put those annoying monsters in events and instances - not in the countryside. I dare arenanet to make an open world map where random monsters don't have any cc and see how the community responds. About break bars: There is only 1 break bar that has any meaning, I think the enemy skill name is sandstorm, where it rotates everyone and finally explodes. Familiar to everyone who has done Palawadan meta event. This is a good game mechanic it gives something to the game. All the other breakbars could be removed and nobody would notice. I get the idea of break bar in the case the other Istan bosses but they only give like 3-5 second burn time which in open world is insignificant. Here is the Player Logic in these situations:Fractals: Everyone knows what they are doing. Few players, so mechanics matter.Raid: Commander makes a power point presentation about your tactics. You follow it, get profit.Open world: Event didn't succeed. We need more players. "It only dies when its break bar is depleted" We need moar Players! "But if we all stand on this platform we get 50g per minute." WE MOAR PLAYS! Commonly in popular open world events, commanders encrourage players only to auto attack, and rightfully so, enabling everyone to get the participation tag at least. On a personal note, I hope in future Living World 4 episodes Braham gets branded and becomes the main antagonist on the next expansion so that we can get the same happy endidng we did with Trahearne.
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