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Defias.1892

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Posts posted by Defias.1892

    1. They play better
    2. They have better coverage

    That's all there is to WvW. Mag players know when to engage, when to back off, know what siege to put down, and have decent callouts. The added benefit is that they also cloud rather than blob and that hurts most WVW commander's brains when its not two balls of players smacking against each other

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  1. This is probably the 3rd or 4th time I've missed the meta because I had to queue up for the map that had it active. Is there a possibility to have it be like all the other metas and have the pre-event start on the hour, rather than having a bunch of people queue up for the very few maps with an actual meta on it?

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  2. I recently bought GW1 on Steam too, and was able to link it by logging in with the same e-mail address and password. It automatically linked my account. This was with GW1 Steam and GW2 Standalone. No need for a separate email address.

  3. 7 hours ago, Tanuki.4603 said:

    People have sour taste after this patch beacuse the story is less than old living world, we don't even get full map like old living world and strike got barely any work done besides a copypaste mechanic from a previous strike, and is extremely easy even for pug groups.  We've paid for an unfinished expansion without any feature and it only shows now how empty this patch will be, since we cannot even work further to progress our legendary armor like with the last patch, and the wait for the next update is twice as it was for this. Let's not forget the last fractal realease bugged for months with kittened up scaling as it was a scrapped strike.

    Now, wow released their 10.2 patch yesterday, skim thru this page linked below to see how much content they add:

    https://www.wowhead.com/guide/dragonflight-patch-10-2-guardians-of-the-dream-overview

    Its an absurd amount compared to GW2, one patch is way more content than entire soto with 4 updates, they get tons of cosmetics available ingame, tons of customization, meaningful storylines. the story is 10 hours of gameplay + raid and side quests twice the amount of that.

     

    Are we really comfortable with the current ANet approach being the right future for GW2? Paying for unifnished expansions that bring very little every 3-4 months? There has to be a better way to deliver content.

    I play both games and this is such a dumb argument. You can't expect them to push out as much content as a multibillion dollar company that charges $15/month and $60 for expansions . For the amount of hours we put in to the game, yes, I think most people are okay with spending $25 on new content because we aren't spending $60 for the expansion and then another $15 monthly to access the content in the expansion like in WoW.  And with GW2 you aren't even obligated to pay any money, you can do alot of the endgame stuff with a F2P account, you can't say the same thing with WoW. If you don't like how it is, go back to WoW, you can come back to GW2 anytime because you aren't forced to pay a subscription for it.

     

    2 hours ago, fatihso.7258 said:

    Black Desert Online, another mmo which is b2p same as gw2. They don’t even charge for their expansions and they always deliver content and refine their game for past and future systems. 
     

    gw2 is the only mmo out there that delivers the minimum content compared to any other mmo that’s relevant.

    BDO is B2P in name only. It is P2W at heart, and the end-game grind is owned by whales that pour $5000+ into a broken RNG-based BiS endgame vertical progression system. That is completely opposite of GW2's horizontal progression system. BDO and most Asian MMOs work similar to Genshin Impact's system, where it monopolizes on predatory gambling behaviors and encourages P2W to fuel that future content. Again, that is not how GW2 is designed at its core.

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  4. As a hardcore casual WVW player who's been playing since the beginning, I actually like the Crafting kits. I was probably sitting on a stack of Mystic Clovers and didn't really have any plans on crafting Legendaries because they were too expensive. Personally, I understand your want for exclusivity and prestige, but Gen 1s have been out for what, 10+ years now? Let other people enjoy them. And it's not like they're giving them out for free, they still take upwards of 500+ gold, 200+ spirit shards, 1 Gift of Battle, 1 Gift of Exploration to craft unless you get really lucky.

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  5. 1 minute ago, DanAlcedo.3281 said:

    When does the public version open?

    Checked at 9:00 am, 10:00 am  10:30 am and 11:00 am.

    Nothing so far.

    Every 3 hours, at XX:30.  I did mine maybe maybe about 2.5 hours ago, so there should be one happening in 30 minutes from this post.

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  6. Decided to drop by and do a Convergence, and saw the "35-50" player recommendation, but headed into the Public Convergence anyway. On the first wave, ONLY 3 PEOPLE managed to make it in on time, everyone else who joined in after them, joined as ghosts. Keep in mind, the portal was still open. Luckily, we were able to get to a fresh map with everyone alive, thanks to the low map pop. But even then, we only had 9 people.  We spent an hour and a half clearing the 4 Islands, but we wiped on the last boss.

    So, atm I see two glaring issues:

    1. Players who join mid-instance shouldn't spawn in as a ghost. In the Public Convergence anyways.
    2. Will the content be tuned for less than 30 players?

    As it stands, I am kinda confused about how this content fits into the game, I think it probably would have been better to have this part of the new open-world Inner Nayos meta, rather than a public instance. But I was wondering what everyone else thinks about it. Getting 30+ players in a public instance is kinda hard enough, so I'm guessing we either need to squad up or do it on the weekends.

    Luckily, I was able to find a private squad for it and clear it, and it was pretty easy as long as people were turning orbs into Zojja for the last boss.

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  7. Exactly dude. Mobile games make alot of cash because children and irresponsible adults make lots of money on it.  If it was profitable to turn a PC MMO into a Mobile MMO WoW and FF14 would have done it already.  Instead, they make spin-off games like Hearthstone, Warcraft Rumble, FF Brave Exvius/Ever Crisis. Mobile games that are based in the same universe.

    But I think you are asking for Mac/iOS support?  And in that regard, you have to realize that most of the world is on Android and Windows and that they are using Nvidia Graphics Cards and Intel CPUs - https://store.steampowered.com/hwsurvey.  There isn't really much reason to develop compatibility for some new architecture on an 11 year old game, especially if so few people use it.

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  8. I kinda don't have any real opinion on whether or not GW should go mobile, but honestly considering how most players are on PC, it probably won't go over well. Besides, you can already play GW2 on Mobile/Tablet using GFN/Geforce Now (For FREE) - https://www.guildwars2.com/en/news/guild-wars-2-is-playable-on-nvidia-geforce-now/.  Decent FPS, but controls are kinda bleh. Definitely better to play on Tablet.

    Also, you can play it on the Steam Deck as well.

    The mobile game will definitely be more profitable, but porting an 11 year old PC game to mobile for crossplay is a meh idea. If there's gonna be a new mobile game, it will likely have to be a Spin-off and separate from GW2.  The only MMOs that I know moved from PC MMO to Mobile MMO are: Dragon Nest, Black Desert Online, Lineage and Perfect World.  EACH and EVERY one of these Mobile MMOs is completely separate from the main PC platform game, and does not support crossplay.  They are probably successful in terms of Profits (I  mean NCSoft owns Lineage/LineageM so they should know), but they are definitely not as popular as the PC game (in their prime anyways).  So maybe there should be a mobile game, but the game you cited as a good reason to move to mobile (Genshin Impact), was built from the ground up to be a Gachapon game with Waifu Lootboxes first, and an action adventure game second, so it makes sense to be on as many platforms as possible.

  9. Once again, I am petitioning to have the Candy Corn Gobbler (https://wiki.guildwars2.com/wiki/Candy_Corn_Gobbler)   changed to function like the Snowflake Gobbler (https://wiki.guildwars2.com/wiki/Snowflake_Gobbler)  and Zhaitaffy Gobbler (https://wiki.guildwars2.com/wiki/Zhaitaffy_Gobbler)   It is a long shot, but hopefully one day all the gobblers will be united and we will be enjoy them all in their gobbledy goodnesses

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  10. 19 minutes ago, Kirevey.5079 said:

    I'll do you one better. Remove downstate from WvW and all ress skills.

    I agree with this. However, the average player and blob guild would disagree because it would mean actually thinking before taking on engagements

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  11. Every time I join EBG, there's at least 5-6 people openly wallrunning into structures to save their spot. Most of the time, this isn't a big issue, but EBG constantly gets queued during major events and it really hurts when we are missing half the team but we still have a queue of 30+ players.  Is there anything that can be done about this and why is the anti-AFK system so easily tricked by one autorun button?

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  12. 56 minutes ago, Linken.6345 said:

    It should work on all of them so if it only work on 188 then that one will be excluded each time

    Mmm no. The scroll gives you a random Hero Point in Central Tyria/WvW/Silverwastes/Dry Top, so 213 in total (minus one for the last point). 189 of those are in Central Tyria.  The last Central Tyria point HAS TO BE DONE MANUALLY.

    If you leave the Searing Cauldron (Bugged) as the last one, you will HAVE to wait for the bugfix. If you get the Searing Cauldron point before then, then you can do another point manually and you can still get map completion because all the other points are working fine.

    47 minutes ago, Whaoz.8630 said:

    and what do we do if we don't pvp?

    Have to wait for the fix then, sadly.

  13. I am also experiencing this bug, but was able to workaround it by using https://wiki.guildwars2.com/wiki/Notarized_Scroll_of_Central_Tyrian_Heroics, as previously mentioned in this thread. It looks like it will only grant up to 188/189, so I highly recommend using them ASAP and not leaving the Searing Cauldron HP as the last HP to unlock.

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  14. For anyone that is experiencing these kinds of issues, I recommend they make their own group or join a guild.  I come from WoW and about 7/10 times, the raid/mythic+ leader is undergeared/underperforming and looking for a carry and/or they are just plain rude or toxic. The only way to combat this is to stop running pugs and join a guild to run with guildies, OR to make your OWN group, so that you can kick all the people who get toxic over padding the DPS meters for their own egos. I only care about clearing the fight, so as long as the fight is done, I say "GJ" or "GG" and move on with my life. People that tie their self-worth to a number in-game are kitten nuts, but sadly there's just more and more of these people online nowadays.

  15. I agree. This game is very confusing for a new player, even with the New Character Guide achievements. Try explaining what dungeons are, how fractals work, which Story Chapters you should do for which mount, explain the difference between Strike Missions and Raids, it is all very overwhelming for a new player. I think a core issue that MMOs still have a problem with is being inviting to new players, even though they don't have any real incentives to because most of the playerbase is already old farts. The only MMO that I think comes close to being inviting to new players is FF14, and sadly I think that game falls flat mainly due to the combat and excessive amount of forced story. 

    For new players, I can only really recommend some activities to try:

    • PVP
    • WvW
    • PVE Metas -
      • Silverwastes
      • New Maps from SotO (latest expansion)
      • World Bosses
      • Dragonfall

     

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  16. 1. You are 100% wrong. The Fast website is accurate. I would rather trust that website over a random forumer anyways.

    The main reason why the profit margin is so high, is because the Hero's Choice chest grants either a Pouch of Stardust or Case of Captured Lightning, which can then be crafted into a Stormforged weapon (~30g on the TP) or a Storm's Eye weapon (~20g on the TP).  Only use Profit/hr as a point of reference, you will not make that much gold because these events usually run every 2 hours. 

    2.  Not every map meta has to be rewarding in Gold/hour. Or even in Raw Mats to sell for gold.

    The main staying power of the maps will be to farm for the Legendary Armor, not gold.  These maps yield a high number of provisioner tokens if you are able to craft the Stormforged/Storm's Eye weapons (5 x 10 vendors = 50 Tokens per day). You will also need alot of the Map Currencies to unlock the Legendary Armor as well.

     

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  17. On 8/23/2023 at 9:54 AM, Dark.1823 said:

    Even worse is that if you wanted lets say 1% gold find which realistically I don't think anyone will ever get, lets be honest. Maybe I'll use a better example; say you want an Ascended Weapon chest that costs 600 Acclaim. Daily you can make 65 Acclaim and if you do your weeklies, that's an additional 690 Acclaim.

    If you only did your dailies, it would take you 10 days to get the chest. If you just did your weekly, you would get it in 1 week. So you are either going 10-days without reward in exchange for the chest or 7 days if you do the weekly. If you no-life it and do both, you're gonna end up with more Acclaim to actually spend on other things, however it is still going to take you at minimum 7 days to get the chest. In the old system, we didn't have Ascended gear options, however most of the rewards that are now available in exchange for Acclaim were free and required no work. If you're a casual player and you don't have time to grind out your daily and weekly tasks, this was a good way to make some passive income. I honestly think ANet alienated it's casual playerbase here with these changes.

    I think that was the main thing that Anet was trying to avoid. If you login just to collect rewards, either on your main or alt accounts, you are not really contributing to player activity. The new daily system encourages players to go out to do events rather than just login and inflate player counts. I am a casual player and I kinda like this change because it rewards you for actually playing the game rather than rewarding you for logging into your 10+ alt accounts for some daily login income. 

    I will say that the only thing I dislike about the new system is that you don't have the ability to re-roll or swap out one daily/weekly for another. Some players have encountered bugged dailies which took several hours to do because they had to organize a group to make sure that the minidungeon wasn't being over-filled. Also I got a strike mission weekly so at some point so I'd have to take some time to organize one, which shouldn't be a big deal because Shiverpeaks Pass was kinda easy, but we will probably fail a few times because it's gonna be a pug.

     

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