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Defias.1892

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  1. They play better They have better coverage That's all there is to WvW. Mag players know when to engage, when to back off, know what siege to put down, and have decent callouts. The added benefit is that they also cloud rather than blob and that hurts most WVW commander's brains when its not two balls of players smacking against each other
  2. T1 jade bot cores are like 2g, and at the worst T6 jade bot cores are like 17g. You get the ALL of the Jade Bot mastery perks with just a T1 Jade Bot, which means 2g per character. You can get that by selling a few Jade Runestones. No reason to complain really. Maybe some of the service chips might help, but why would they when we have mounts already.
  3. This is probably the 3rd or 4th time I've missed the meta because I had to queue up for the map that had it active. Is there a possibility to have it be like all the other metas and have the pre-event start on the hour, rather than having a bunch of people queue up for the very few maps with an actual meta on it?
  4. Like I said earlier. DO NOT CREATE A NEW ACCOUNT. Login on the main page using your SAME GW2 EMAIL and PASSWORD. You can add the GW1 CD Keys later
  5. I recently bought GW1 on Steam too, and was able to link it by logging in with the same e-mail address and password. It automatically linked my account. This was with GW1 Steam and GW2 Standalone. No need for a separate email address.
  6. I play both games and this is such a dumb argument. You can't expect them to push out as much content as a multibillion dollar company that charges $15/month and $60 for expansions . For the amount of hours we put in to the game, yes, I think most people are okay with spending $25 on new content because we aren't spending $60 for the expansion and then another $15 monthly to access the content in the expansion like in WoW. And with GW2 you aren't even obligated to pay any money, you can do alot of the endgame stuff with a F2P account, you can't say the same thing with WoW. If you don't like how it is, go back to WoW, you can come back to GW2 anytime because you aren't forced to pay a subscription for it. BDO is B2P in name only. It is P2W at heart, and the end-game grind is owned by whales that pour $5000+ into a broken RNG-based BiS endgame vertical progression system. That is completely opposite of GW2's horizontal progression system. BDO and most Asian MMOs work similar to Genshin Impact's system, where it monopolizes on predatory gambling behaviors and encourages P2W to fuel that future content. Again, that is not how GW2 is designed at its core.
  7. As a hardcore casual WVW player who's been playing since the beginning, I actually like the Crafting kits. I was probably sitting on a stack of Mystic Clovers and didn't really have any plans on crafting Legendaries because they were too expensive. Personally, I understand your want for exclusivity and prestige, but Gen 1s have been out for what, 10+ years now? Let other people enjoy them. And it's not like they're giving them out for free, they still take upwards of 500+ gold, 200+ spirit shards, 1 Gift of Battle, 1 Gift of Exploration to craft unless you get really lucky.
  8. Every 3 hours, at XX:30. I did mine maybe maybe about 2.5 hours ago, so there should be one happening in 30 minutes from this post.
  9. Decided to drop by and do a Convergence, and saw the "35-50" player recommendation, but headed into the Public Convergence anyway. On the first wave, ONLY 3 PEOPLE managed to make it in on time, everyone else who joined in after them, joined as ghosts. Keep in mind, the portal was still open. Luckily, we were able to get to a fresh map with everyone alive, thanks to the low map pop. But even then, we only had 9 people. We spent an hour and a half clearing the 4 Islands, but we wiped on the last boss. So, atm I see two glaring issues: Players who join mid-instance shouldn't spawn in as a ghost. In the Public Convergence anyways. Will the content be tuned for less than 30 players? As it stands, I am kinda confused about how this content fits into the game, I think it probably would have been better to have this part of the new open-world Inner Nayos meta, rather than a public instance. But I was wondering what everyone else thinks about it. Getting 30+ players in a public instance is kinda hard enough, so I'm guessing we either need to squad up or do it on the weekends. Luckily, I was able to find a private squad for it and clear it, and it was pretty easy as long as people were turning orbs into Zojja for the last boss.
  10. Agreed! Seems minor but its a great change! Maybe we can get an option for the launcher too? 😀
  11. Exactly dude. Mobile games make alot of cash because children and irresponsible adults make lots of money on it. If it was profitable to turn a PC MMO into a Mobile MMO WoW and FF14 would have done it already. Instead, they make spin-off games like Hearthstone, Warcraft Rumble, FF Brave Exvius/Ever Crisis. Mobile games that are based in the same universe. But I think you are asking for Mac/iOS support? And in that regard, you have to realize that most of the world is on Android and Windows and that they are using Nvidia Graphics Cards and Intel CPUs - https://store.steampowered.com/hwsurvey. There isn't really much reason to develop compatibility for some new architecture on an 11 year old game, especially if so few people use it.
  12. I kinda don't have any real opinion on whether or not GW should go mobile, but honestly considering how most players are on PC, it probably won't go over well. Besides, you can already play GW2 on Mobile/Tablet using GFN/Geforce Now (For FREE) - https://www.guildwars2.com/en/news/guild-wars-2-is-playable-on-nvidia-geforce-now/. Decent FPS, but controls are kinda bleh. Definitely better to play on Tablet. Also, you can play it on the Steam Deck as well. The mobile game will definitely be more profitable, but porting an 11 year old PC game to mobile for crossplay is a meh idea. If there's gonna be a new mobile game, it will likely have to be a Spin-off and separate from GW2. The only MMOs that I know moved from PC MMO to Mobile MMO are: Dragon Nest, Black Desert Online, Lineage and Perfect World. EACH and EVERY one of these Mobile MMOs is completely separate from the main PC platform game, and does not support crossplay. They are probably successful in terms of Profits (I mean NCSoft owns Lineage/LineageM so they should know), but they are definitely not as popular as the PC game (in their prime anyways). So maybe there should be a mobile game, but the game you cited as a good reason to move to mobile (Genshin Impact), was built from the ground up to be a Gachapon game with Waifu Lootboxes first, and an action adventure game second, so it makes sense to be on as many platforms as possible.
  13. Once again, I am petitioning to have the Candy Corn Gobbler (https://wiki.guildwars2.com/wiki/Candy_Corn_Gobbler) changed to function like the Snowflake Gobbler (https://wiki.guildwars2.com/wiki/Snowflake_Gobbler) and Zhaitaffy Gobbler (https://wiki.guildwars2.com/wiki/Zhaitaffy_Gobbler) It is a long shot, but hopefully one day all the gobblers will be united and we will be enjoy them all in their gobbledy goodnesses
  14. I agree with this. However, the average player and blob guild would disagree because it would mean actually thinking before taking on engagements
  15. Every time I join EBG, there's at least 5-6 people openly wallrunning into structures to save their spot. Most of the time, this isn't a big issue, but EBG constantly gets queued during major events and it really hurts when we are missing half the team but we still have a queue of 30+ players. Is there anything that can be done about this and why is the anti-AFK system so easily tricked by one autorun button?
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