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Nepster.4275

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Everything posted by Nepster.4275

  1. This thread has its use, and its doing a great job: People spam their ideas to one place instead of multiple threads so its easier to see what to not read
  2. At this point i dont even think they know this sub-forum is here
  3. Nice to see that people are still trying, shame that only blind eyes see this
  4. I think the purpose of this thread was that angry ele mains dont throw their suggestions to all over the place but in one thread...Never expected that anything will happen from the things that were here, but hoped xD Well, time to delete ele
  5. Im just curious when and what will the devs do with the information that they got here, a lot of people share some really interesting things would love to see some of them come true
  6. Even if we take the SC benchmarks, you can see that they are using huge hitbox so they basically megate the most RNG that comes from Meteor Shower and Lightning Hammer hits, and even with those things negated you are still left with the weapon stat RNG, but okey, lets say that those numbers are 100% accurate even on small hitbox. Scroll down? The numbers for small hitboxes are there...I meant that lets ignore the hitbox size and look at it that way Im not really into Raidar so yes maybe but we should use that for balance changes, becase as i experienced, if you upload your log after the balance patch it will take it as you did that kind of DPS/boon uptime after the balance patch not sure if its relevant or no Yes ele should keep the max damage, because(lets take guardian for example) you have a healing skill that block everything when you use it, while ele only has a trait that gives you Arcane Shield when you would die and even that on a 40s or something CD, guardian has F2 and F3 for the "oh snap, i screwed up" plus guardian has heavy armor compared to light.And just for so i see things clearly, tell me what kind of "utiliities" are you talking about what ele has? Because the ones that i can think about is protection share while switching to earth and might when to fire, and maybe regen in water, maybe fire field and also ele dies just as fast as a guardian does maybe even faster because you can choose from die to mechanics cuz rooted in Meteor Shower or dodge for a major DPS lossAnd again i dont want anyone to get sore i just want to understand why some people think that elementalist is doing good while getting one shot by any mob and not even doing that god like damage
  7. Even if we take the SC benchmarks, you can see that they are using huge hitbox so they basically megate the most RNG that comes from Meteor Shower and Lightning Hammer hits, and even with those things negated you are still left with the weapon stat RNG, but okey, lets say that those numbers are 100% accurate even on small hitbox.Now, as you can see renegade has higher DPS compared to ele, and that is WITHOUT any active condition proc.Mirage is the same, 32k benchmark but in real raids it outperforms elementalist even if not by a lot. And other classes that are under the ele on any kind of hitbox are classes that have a lot of CC(like holo for example) or they have decent group utility(Power Herald with AP,Spb with CCs,Guardians with the ability to give Aegis at certain times...), ele has close to zero CC(only with major DPS loss, while classes like holo have instant access to CC, even part of their rota) and obviously you cant change to water in the middle of your rotation to heal up then continue.Looking at a class on Raidar is kind of irrelevant because you dont know how many people uploaded logs on certain classes so you dont have a real thing to measure them.Yes I agree that elementalist was broken at some point but it basically gave up all the things for the damage and became a the most selfish class in raids that is only capable of doing damage, but even doing damage needed some skill because basically if you screwed up your rotation or even just a misclick you ended up in water and you needed 5-6 sec to go for full fire for example.I understand that necros and reapers want to be part of the meta too, and i know that telling them "play a real class" is very demoralizing, but i think people agree that there is no chance that all the classes will do the same DPS, because there are classes that are just better at doing some things than other, by this i mean, necro/reaper has really good utilitys to keep people alive, the new PoF spec of necro is a really good healer, guardians are doing insane damage compared to what rotation they have + can help the group with CC and surviving. The thing that people - sometimes even 50 LI groups - ask for weaver and holo as DPS, while mostly they will get beginner holo and weaver players who could have been outdamaged by a decent guardian or even reaper(as you can see in Teapot´s video) IS a community problem and not a balance problem.So weaver was at a good place with the 42k DPS benchmark because numbers like that in real raids never occur because of the constant boon loss/boss movement/health under 90%, and i say again close to NO group utility
  8. I am mostly a PvE player so these are from a PvE and mostly raid perspective.The biggest problem with elementalist or at least as i see it, is that its hard to play(conjure management), very dependent on the chrono and druid(mostly boons and heals, so if one of the both just makes a mistake, you will be the first to realize it, ofc other DPS players too, but since you have CD on attunement, the whole rotation gets delayed, or need to switch attunement for heals or CC and thats a huge drawback),very little to no group support not even CC and as of now, not rewarding to play at all.This is because its competitor, the deadeye can upkeep quickness with minor DPS loss, doesnt need alacrity and has a quick access to CC via Basilisk Venom, and also can provide group boon support with the raid stolen skills.As i see it Weaver was broken with the default PoF damage, but i dont see the need for the Meteor Shower changes on other skills too.Also the whole change to weaver since the Meteor Shower nerf hurt the Tempest and Core Ele builds too.So imo let weaver with this changes and fully rework how conjures work, for example into a ammo mechanic, or take it back to a reasonable damage so that matches with the skill that it requires to play it correctly
  9. Ele balance team is clearly out of its mind... xDNever seen anything this riddiculus some of my friends said its time to have a break from this till the next expansion comesI mean if we take the old weaver rota it was kind of hard to pull out in raids, and now even with its easier rotation(what still needs some minor skill and class knowledge) still doing less DPS than a class with 5 F*****G button rotation, never was a big weaver enthusiast but this kind of treatment for weaver is just...
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