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Chariote Moonchild.1058

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Posts posted by Chariote Moonchild.1058

  1. Josh Davis.7865

    I think I've been misunderstood. The lack of defense participation has hurt. I dont sit in a tower and wait for participation. i dont just wait and repair a wall... here is a scenario from last night.

    So here is an example of repair/siege changes that have impacted
    Join Red BL at t6 participation... only 2 of you so we decide to take a tower.
    it takes 50 supps to make a sup cata... so have to run to get supply why building
    participation timer ticks down
    cata built. Use cata... no participation given whilst using cata (wall has to be brought down before participation is given)
    group of 5 enemy descend on you... you die
    participation still ticking away
    try again hoping the group of enemy have left
    have to rebuild cata as they destroyed it
    run to camp to get supply or change bl to get supply from camp owned
    run supply back and build cata
    hit tower again
    takes 14 hits to get tower down with max skill and max power
    only get participation when wall drops.. participation now t5
    get into tower only to realize that you need more peeps to take it
    call out for assistance... no one comes
    run towards camp or sentry to take it to keep participation up... call out to defend bay on home bl
    forget sentry and head to home bl
    participation dropping again
    help defend by building siege and running supps to walls
    participation now red
    our zerg comes and pushes enemy the out but I dont get any hits on enemy so kills dont count, participation still dropping
    repair wall back to 100
    participation still dropping and now hills needs defenders... no time to take a camp or sentry.. you spawn at garry and run to hills
    help build siege again and defend but still get no kills
    participation now t4 and dropping faster

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  2. 14 minutes ago, Malice.5867 said:

     

    Realistically, if you are not able to kill a single enemy this means that you are greatly outnumbered AND you are going to lose the objective pretty soon.

     

    The patch changes killed off the mode for the people that port around to the outnumbered map and repair something every 10 mins to farm pips.

     

    The patch killed off every mode of play that is not zerg vs zerg

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  3. I've been trying to work out why Anet would have made the changes they made to WvW on 9/11/21. To me it seems to have killed off the game play completely. Sure yeah the changes were great for K-training zergs, but defending or small  group fun is no longer fun at all. if you defend now you loose participation, there is no drive to repair or upgrade anything. no one comes to defend T3 keeps because what's the use if you get no participation unless you actually kill something. I am truly saddened with the impact these changes have made.

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  4. If WvW is meant to be a separate play style to PVP and PVE then make it different... Reward people for making defenses, leveling keeps, towers and camps to higher tiers, reward them for claiming the strongholds on the map and for maintaining them, for sieging them up and for defending them, WvW is not about blob vs blob mechanics... sure people want to fight but they also take pride in leveling property and turning the whole map their own colour... Stop punishing those of us that love the difference WVW has compared to the single mindedness of pvp and the story of pve. it should be about siege placement strategy, about where is best to locate that treb and cata, it should be about where is best to place that arrow cart and ballista. It shouldnt be about can my 50 man blob kill that solo roamer. Make WVW strategic and stop giving in to the the PVP whingers who join wvw for moosive fights, want fights.. get off our borderlands and go back to PVP maps where you belong.

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