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Kite.5327's Achievements
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Paid money for an expansion, incredible lag its unplayable. Garbage
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The "report" function appears to be useless. Writing up a ticket with video footage, screenshots, timestamps, etc - appears to be useless. There are players in the game using non-stop racial slurs, tele-hacking, win trading in pvp, and nothing is done. Seems like the competitive side to this game is crumbling.
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[Suggestions]QoL (Quality of Life) Ideas [Merged]
Kite.5327 replied to ginryu.3026's topic in Guild Wars 2 Discussion
OPEN-WORLD PVP OPTION Idea is to make a few servers with open world pvp, or an optional setting that when turned on, places you into a shard where pvp in the open world is possible. Only people with the setting turned on would be in this pvp-only shard. No teams, but grouping and sharding as a group possible. Maybe no squad support in the beginning, to see how it pans out. Or squad play can be limited to current WvW / team oriented fight style. Just a wild and open-world pvp experience for pvp players, 100% optional. Cities could be safe zones, or even towns. Feel this would bring life back into every zone in the game. Could even add in a reward system somehow, or mini-events that pop up in diff maps, to keep a variance in the content. Would be WvW gear/specs/talents, etc, to keep it wild. Far more immersion for pvp players to be able to sort of live in the world of Tyria finally. -
Willbender is very glassy if you have patience and line up your burst. That's the trade off for their mobility and dmg.
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Ele chill hitting you from random aoe's should definitely be nerfed.
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The dmg is quite low now, even stacking modifiers and full zerk, it is the weakest the skill has ever been, when warrior is already in need of buffs.
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[Suggestions]QoL (Quality of Life) Ideas [Merged]
Kite.5327 replied to ginryu.3026's topic in Guild Wars 2 Discussion
***When you block someone, you should not be able to see their commander tag - block should hide that person's commander tag *** -
Massive skill lag since expansion during 3-way, worst its been in a long time. Both on EU and NA reset.
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People are starting to suggest letting enemies keep siege up to dmg walls, so people can repair them for the rewards.
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also rewarded indefinitely if just defend, rewarded once for a capture. why push anything. just defend. seems like a terrible design. not to mention all the fights in the field that are not being rewarded
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afk / sitting on walls / draining all keeps, towers and camps to repair walls less reason to push an enemy team now. rewarded once for an assault, rewarded indefinitely if just defend
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Anytime there are solid fights, which is what they are after, FA and MAG both have ques- your 'overstacked' remark is the same old irrelevant red herring.
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Hiding in spawn when lose - ruining WvW play
Kite.5327 replied to Kite.5327's topic in World vs. World
They are certainly playing, on desert borderland ppt'ing or as I said, gathered in spawn doing nothing. Mag is literally working class and not online. Imagine there being a difference.- 76 replies
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Hiding in spawn when lose - ruining WvW play
Kite.5327 replied to Kite.5327's topic in World vs. World
In 2 hours when Mag logs on, BG will begin to rage quit and dodge, not mysteriously vanish from the server. Most def. not a population issue. -
Hiding in spawn when lose - ruining WvW play
Kite.5327 replied to Kite.5327's topic in World vs. World
Spawn campers are playing the game properly, they are insisting on pvp in a pvp map. People hiding in spawn doing nothing are refusing to play, and are the ones ruining content. When this is primetime on a "high" pop NA server it is not a population issue, it is a 'players dodging fights' issue.- 76 replies
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