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Kite.5327

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  1. Paid money for an expansion, incredible lag its unplayable. Garbage
  2. The "report" function appears to be useless. Writing up a ticket with video footage, screenshots, timestamps, etc - appears to be useless. There are players in the game using non-stop racial slurs, tele-hacking, win trading in pvp, and nothing is done. Seems like the competitive side to this game is crumbling.
  3. OPEN-WORLD PVP OPTION Idea is to make a few servers with open world pvp, or an optional setting that when turned on, places you into a shard where pvp in the open world is possible. Only people with the setting turned on would be in this pvp-only shard. No teams, but grouping and sharding as a group possible. Maybe no squad support in the beginning, to see how it pans out. Or squad play can be limited to current WvW / team oriented fight style. Just a wild and open-world pvp experience for pvp players, 100% optional. Cities could be safe zones, or even towns. Feel this would bring life back into every zone in the game. Could even add in a reward system somehow, or mini-events that pop up in diff maps, to keep a variance in the content. Would be WvW gear/specs/talents, etc, to keep it wild. Far more immersion for pvp players to be able to sort of live in the world of Tyria finally.
  4. Willbender is very glassy if you have patience and line up your burst. That's the trade off for their mobility and dmg.
  5. Ele chill hitting you from random aoe's should definitely be nerfed.
  6. The dmg is quite low now, even stacking modifiers and full zerk, it is the weakest the skill has ever been, when warrior is already in need of buffs.
  7. ***When you block someone, you should not be able to see their commander tag - block should hide that person's commander tag ***
  8. Massive skill lag since expansion during 3-way, worst its been in a long time. Both on EU and NA reset.
  9. People are starting to suggest letting enemies keep siege up to dmg walls, so people can repair them for the rewards.
  10. also rewarded indefinitely if just defend, rewarded once for a capture. why push anything. just defend. seems like a terrible design. not to mention all the fights in the field that are not being rewarded
  11. afk / sitting on walls / draining all keeps, towers and camps to repair walls less reason to push an enemy team now. rewarded once for an assault, rewarded indefinitely if just defend
  12. Anytime there are solid fights, which is what they are after, FA and MAG both have ques- your 'overstacked' remark is the same old irrelevant red herring.
  13. They are certainly playing, on desert borderland ppt'ing or as I said, gathered in spawn doing nothing. Mag is literally working class and not online. Imagine there being a difference.
  14. In 2 hours when Mag logs on, BG will begin to rage quit and dodge, not mysteriously vanish from the server. Most def. not a population issue.
  15. Spawn campers are playing the game properly, they are insisting on pvp in a pvp map. People hiding in spawn doing nothing are refusing to play, and are the ones ruining content. When this is primetime on a "high" pop NA server it is not a population issue, it is a 'players dodging fights' issue.
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