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Ilvanor.1986

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Everything posted by Ilvanor.1986

  1. In the original post, it was stated, "play hours in WvW, commander time and squad size, time of day, and participation levels" to be contributing factors towards placement in worlds. People have chimed in that kill/death ratios should also factor into this equation, but my concern is people's ability to manipulate the system. While there are people who enjoy the challenge, there are also those who just want to dominate with little to no effort, so they cut back on hours played, or log in at different times and perhaps idle on a map to throw off the actual numbers. It doesn't take into consideration of commanders leading 30-50 people without a tag. People can stop their participation by taking a sentry point every so often, or not at all. And kill/death ratio, as suggested by the community, can be altered simply by being killed again and again without ever trying to fight back. All in the name of hoping to get a season where individuals and guilds can steam roll a potentially easier targets. That said, I hope that it will be taken into consideration the numbers of a player then toss out X amount of anomalous data. For an example, if a player often sees three hours of play time from 8-11, then suddenly drops to zero a few days, and one to two in a different time area for three weeks, the first week of change would be disregarded.The next two would be more of a pattern. Something like this could make changing play habits more difficult in manipulating the system. This would also help players who want the challenges of competitive game play to allow for real life issues to happen without feeling like they are being unduly punished for it.
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