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FaeriFrie.1827

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  1. Really loving these support mesmer changes so far! One tiny critique on the change to bountiful disillusionment, I was hoping that the amount/duration of boons gained depends on the amount of clones that are shattered. I don't think we should be incentivized to spam all shatters as fast as we can especially since we can do that for free under continuum spilt in chrono. I would also like you peeps to take a look at the two Major Master trait lines in chorno. Currently both of them are targeted for power damage which feels over the top. I would love to see some variety on that line. I also don't like that the Major Grandmaster trait line has the same method of pumping out Alacrity & Quickness. I would prefer if there were distinct ways to share those boons giving you some decision points on what weapon you take or what trait lines you choose to pair it with. One idea that comes to mind is allowing alacrity to be tied with the shatters while the quickness can be tied to the phantasm summons. Anything that gives differentiation on this would be great! Finally my last concerns are the radius issues on mesmer. All of the mesmer mantras have different ranges which can be quite jarring. The inspiration trait line Restorative Mantras gives the allied healing raidus for all Mantras at 360 while the Mantra of Recovery has the allied healing range at 240. The Mantra of Resolve itself has so many conflicting ranges. When you finished channeling the Mantra of Resolve, the cleanse radius is at 240 but the activation of the mantra is at 360. All in the mean time, Mantra of Concentration is both at 600. It's all very conflicting and I would love to see those ranges ironed out. The shield 4 protection radius is also very small (at a measly 240!) and the boon is from the phantasm itself which spawns near the target. Even if I do my best to position near the team, if the phantasm spawns behind the target, my allies won't get the protection boon because the radius on the ability is too small. Those are my only concerns for mesmer right now! I know my post is mostly on the negatives but I really wanna say that the changes that you guys have pushed out so far has been amazing! Been loving the direction. I hope you can take my critique into consideration!
  2. This is all amazing. I really enjoyed the previous iteration of mantras! Glad to see that you had the courage to revert this change. Really good stuff there ANET! Just hope you can consider changing one of the 2 power focused master traits in chrono. I would love to see if one of them were made to be more support-y. I would generally prefer the "danger time" trait to be reworked as it feels too dependent on a condition (slow) that is quite hard to come by making it quite inconsistent. Just my thoughts! Overall, can't wait to try out these changes! P.S I love the old (and now upcoming) voice line when casting mantra of pain: "Agony! Torment! Pain!" (Scream noise)
  3. Want to know why there are 2 power focus traits within the same line. It feels like a mistake to add the buff there. The buff also does not state if it affects illusions. Chronos usually do most of their dmg through phantasms so it would be a shame if it doesn't Wanted to add that danger time is also kind of hard to consider at times as power chronos don't have good self slow application in order to hit that crit-cap while Virtuoso has the easiest access to the 15% crit buff through fury. I would have liked to see an easier time to apply slow as a power chrono or a rework on that trait entirely. I do like the direction of buffing the greatsword and sword. Power weapons besides dagger feels lacking. I really like the power and condi chrono build, it's such a fun build and has a cool theme. I hope to see it thrive as a viable dps option with other builds
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