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albsi.7153

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Everything posted by albsi.7153

  1. An Alliance should only be caped by the Players not by the Guilds, on my Server we have a lot of small Guilds with around 2 to 20 active Players, if an Alliance is limited to 5 Guilds, it has maybe 20 or 30 Players. That is not useful, so we would be forced to create a big community Guild or enter an existing one only to play together.The alternativ is a 6th Guild slot for a big Community Guild, but no Guild limit in Alliances would be better. An Alliance and a Guild should have Infos about the amount of players that use them as WvW Guild/Alliance and about the maximum Amount. Like 53/500 Players or something like that.They also should see the Playtime they are rated for like 213h/Week. I don't really see the need for this system from my perspective. The last matches we had don't felt unbalanced, there where times we win most of the fights and some we lose a lot of them. Mostly depending on the weekday, the time of day and if there where commanders and players. There where almost no times in which a server/link had more than 70% of the maps. Most of the time all 3 Servers had around 20-40% of all objectives.I'm on a EU Server that got almost always linked since the linkings and is set to a specific language. It always takes 2-3 Weeks to find the balance and get used to the other Server in a Linking with only around 40-50% of the players from the other Server. With this system i think it will take a lot longer, maybe most of the time the 'new server' exists. I think this will be a bad experience.Maybe set the time for a new Server to a longer time (3 to 6 Month) or leave the Servers as they are. Another thing that bothers me with this new system is that the communication will get a lot harder. Now every server has one or two voice chats (TS³, Discord), with the new System all alliances and many guilds will need a voice chat. It will get really hard to coordinate players on 10 different or more voice chats, it is already hard to do that with 2 or 3 in the linkings.
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