I'm glad to learn that ANET is exploring ways to improve the WvW experience, which is my favorite part of GW2 by far. That being said, reading this update makes me sad, as someone who has been on my server since launch and feels a lot of loyalty and pride toward my server's community. But I think I understand the issues it's trying to solve, and so am trying to remain open. A couple thoughts - It's feels like people that aren't in Guilds will be left out-to-dry, which could be an issue for people who sometimes take breaks from playing and could be kicked from a Guild due to inactivity. Without the larger Server identity, it sounds like I would have to regularly start over finding people to play with and miss out on access to Commanders/Discord/Teamspeak capabilities if I am not playing regularly enough to be "valuable" in a Guild. I think there is a lot to be said for the long term strategy, high level of organization, and communication investment that has taken place for my server, at least. When everyone gets shuffled every 8 weeks, it makes that level of organization pretty much impossible. Of course, this organization can happen within Guilds/Alliances, but what will be available to organize the efforts and communication of ALL the Guilds/Alliances/SinglePlayers that are placed into a World each season? (ex. if there are 3 Alliances within a World, whose TeamSpeak do we use? Or do we choose to only communicate with a third of our World?) And will organizing across a World even be worth it when there is a time limit on our efforts?It could be that I'm not fully understanding the vision ANET has for the future of WVW, so please let me know if I've misunderstood something. Again, I appreciate that ANET is interested in continuing to develop this part of the game.