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DaniDemulator.2581

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Everything posted by DaniDemulator.2581

  1. Hey everyone, as most of you know, Arenanet couldnt implement an checkbox toggle for the 3 Legendary PvE Trinkets, since they are different in terms of how the effect is applied. And since they stated, it is not on their plate right now, i have another easy (temporary) solution. Currently if you set the Animation Setting on LOW, you won't be able to see the effect of the Ghostly Infusion. (which is nice) Wouldn't it be nice to include the effects of the Legendary Trinkets (and maybe others too) to that Graphic setting? Even if they implement a checkbox to those trinkets, I would still like to turn off the effects of the other players. Similar to the "Other Players' Unique Item Sounds" Option that mutes sounds of the legendary weapons of other players, which was a nice addition.
  2. @"Irenio CalmonHuang.2048"My Idea for Scourge:Keep Scourges Shade mechanic like it is right now,If you "shadespike" someone -> Support aka cleanse and barrier instant | Damage pulsing! So if you press f1-f45 + 5 barrier instant5 + 5 condi convert instant5 + 5 Fear&Dmg instant HOWEVERFor each Shade Skill you use, you add another pulse to your pulse counter:Again, if you press from F1-F4: (0s = 0 second since you started casting; 1s = 1 second) 0s - Manifest Sand Shade + F2 + F3 + F41s - 1st Damage Hit (since it has cast time)2s - 2nd Damage Hit3s - 3rd Damage Hit4s - 4th Damage Hit So basically that if kinda works like the current desert shroud, which pulses every second and now you add another pulse on top.The problem are NOT the targets NOR the damage. The problem is the Spike! The you can experiment with 10man shades too. Since the damage comes delayed, it isnt going to be a buff to the spike scourge, which is heavily used in wvw.
  3. Since your touching worlds and make it easy for guilds to play together. It seems there will be less transfer and less fluctuation. Thats all good n stuff.The only bad thing with this "random" kinda sort of assignment is the Tier your alliance will be in.The problem is: GvG-Guilds usually transfer on high servers so they can play against each other and fight each other. For Example if a fight guild is settled in T4 and most of fight guilds are T1, i guess they would be sad. :(A solution (that i read somewhere) to that would be an overflow-type Obsidian Sanctum.. are there any plans with that?I guess this would make this project more successful, since those players wouldnt create imbalance only because they want to fight other guilds..
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