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Profebolter.4038

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  1. NOTE: I do not mean everyone, but rather some. Well, then if people do not like to have easy raids, it would only be to eliminate the KPs. So that everyone can access them without any problem. Why would not you like that to be done? Many ideas have already been thought of, how we can help new people. But the ideas that have been given are not going to solve anything at the moment. -Implement a viewer in the incursions. It will not help anything, because the user will only see, but not know at the time of practice and surely many would be against users to look inside the games. -Implement raid masters to guide new players to raids. Optimize builds, explain bosses mechanics, etc, etc. But it will not work, because it is not going to reward the teacher and for it would be a waste of time foolishly. And nobody is going to want to do it And there are other more ideas. But that will not be profitable. So....... Will most users be left without access to the raids? Well here you are proving that my theory is 100% true, that a lot of people only think about themselves and not for the rest of the people. The content has to be accessible to all the players, but the community that there is now and the attitude that is having, is that they do not want to have new people in the raids. So, not only do you have to reform the incursions, but also reform the behavior of the players in case, because to get to this point, you have no forgiveness. As I said before, the game has to be accessible to all without there being any obstacle by which players can access. Also the players have to have fun. If the players do not have fun, then it would not be a game. That's why it was commented, an easy way of incursions. Because it seems to be an idea of ​​the most feasible right now. That we rob you people of a higher level? Then, the fault is not ours in case, if not yours. If people want to make content more relaxing and fun with a smaller reward. Well then people are going to go, because they will not want to have a challenging but at the same time stressful content. So much that you ask for challenging content. Why are not you doing the CMs of wing 4 and 5 even though you have done it? There, you are sinking your own ship. Because people only do CMs, basically for achievement and titles and only 1 time. And a very small part of the people do the CMs again. (only in incursions) And I do not say it, it reflects in the lfg. If I see groups of raids that are only going to make normal that are more than 100 groups, and I only see that one of them include doing the CMs of wing 4 and 5. So, we are talking about people, do not want a stressful content , if not the other way around. AND MORE, a Monday where the raids are reset. The proofs are on the table, and I apologize for the abruptness of my behavior that I have been able to commit, but there they are. Because if all you know is to put more obstacles, that makes you toxic players in case. It seems sad to me, that a person who invests a lot of time in this game, can not access content that he would like to access, because of the community itself. This is my opinion and now I will give you my story as a player. Basically, I do not raid with people in the lfg, because most of the times I've played, it has shown a lot of toxicity and that for me, kill the fun, I just want this game, is that I and the rest of the people have fun since that is the purpose of this game. That's why I did not raid more in the lfg, I just raided with well-known people who need help, whether it's missing a member next week, or need my support so that they feel more secure when it comes to raiding I do not care, but of course I enjoy being with them, they know that they can count on me at any time. Sometimes I complete all the wings, sometimes I do not, sincerely I do not care. Because there are other raids that await me in the other games, I have more fun being there, than here. In those games, I only do raid. I enjoy raiding as long as it is fun and not stressful, if one day to say something challenging because we feel motivated, we do it, we fail ... well at least we have laughed and we have fun as teammates, either with people from the LFG or with the guild. And the manifest, so that you have an idea of my opinion and why of it. Greetings to all
  2. And here we go again. /facepalm Let us begin. Fractals are not the same as raids. So please, do not compare that there is an equalized difficulty, when in reality it does not even come close to them. Fractals consist of 5 people, when the incursions are 10 people. What is the difference? Basically coordination and organization It is difficult to coordinate and organize more with groups of PUGs in a raid, instead a fractal of 5 people is something already different, to be with less people is much easier to coordinate and organize. -Mechanics and difficulty: as I said before the line that separates the difficulty between fractals and incursions is veryyyyyyyyyyyyyy long. Why? Very easy. And one of them is the mechanics of the game. Fractals have almost no game mechanics except for one or two fractals. On the other hand, the incursions have quite a few mechanics in the encounter. Having more mechanics increases the difficulty of the game, but it is not only that. The mechanics of the raids, are paid and very hard to all of your team, if you fail a mechanic, you can pay dearly with an insta-kill of the user or the whole team. On the other hand, in fractals, no. At most a good amount of damage is received. -KPs: This makes, that it becomes an obstacle to most people and this is the MAIN PROBLEM of the game. Fractals do not ask for KPs. Why? Basically, because the difficulty is not high what the community considers, therefore they do not put it but instead, when they are asked to make the 99 CM and 100 CM of the fractals. It's already a different world, they ask for KPs. Reason? Because of the difficulty. The same thing happens with incursions. It does not matter if Glenna, Samarog, MO or even Gorseval (the easiest bosses in the game), even so they ask you for KPs. Many of the users, consider that the KPs determines a lot the experience of the player himself in those bosses. Well, that's true. But the vast majority do not realize that the KPs determine the PROs and the Newbies. What leads them to put a barrier, forgiveness, an obstacle that must overcome. -New users who get into raids are not going to be able, because there is an obstacle on top and that are the KPs. If new people can not access the bosses, how can they practice? Command? That will not work, and more with a commander who does not even experience, and nobody is going to do it. Because if nothing is gained, the commander will take all the blame for the users. But beware, it's not just that. There is also a problem within the PvE community (only in the fields of fractals and incursions) and it is basically the bad behavior that there is currently, and you can not deny it. Why do you think that tens of thousands of users and even more, have left Guild Wars? I will tell you why; It is easily demotivated, basically by the obstacles that are recent in this game.They fear, because they have not been able to practice a single boss, and that is why they feel very insecure about them, and there has not been any user to guide them.And the most important thing of all game, and that is not fulfilled is: They do not have fun, aspect that I have spoken in the previous points. Community, obstacles, challenging but stressful content, etc., etc.The purpose of the game is basically to have fun. If a user does not have fun, it is that something is failing in the game, and if you do not do something to those groups of disgruntled users, they go to other games. And this is happening right now. Users are asking for game tools, to facilitate access to raids (which may include, practices, knowledge of raids, knowledge of the mechanics of bosses, or seek a remedy to make the incursions somewhat quieter and not stressful etc, etc) If they make content that is challenging, it is also fun and not stressful as many users are obfuscated or simply burned. Not all of us have the same levels, each one goes at its own pace, one will have more hours of games, others will not. Others learn faster than others. There are people who adapt better to situations than others. There are people who are trained to command and others are not. Let's think more about the new people who join the raids and not, the people who have become CMs with their group very easily. Because they are two very different things and also deviate from the subject. My sincere opinion Greetings to all
  3. Greetings to all The raids lately there are enough problems, from my point of view. And one of the main problems is basically, the entrance to the incursions to the new users. That lately more or more new people are leaving it because it stresses them enough, they are afraid of it, or because they can not join these challenging incursions because they do not meet the requirements of the killproof. And that gives you a bad experience And if we are all asking for the killproof, new users will not be able to enter. And it leads to that they could not practice, to know the mechanics of the bosses, etc., etc. Add an easy way, can be a viable solution for the vast majority of new users who seek, practice, know the mechanics or even look more relaxed raid. Even experienced people who want to manage other classes that they do not know, to perfect it, are great.And when people feel safe and have experience they can join the raids of today more easily. Second point, the community. And honestly I do not like this at all. (BEWARE, I do not mean everyone in general, but rather I'm talking a lot of people from that community) Think about it well, because we believe or I believe. Because part of the people are acting quite badly and have bad behavior. We asked Killprouf, we imply that we are PROs, and in raids they only want PROs. And the rest of the people that are not PROs we expel. And we want to clean everything quickly and without any error. Very little patience: a simple error or a rotation failure or even a wrong build that now quite a lot of people carry third-party programs that let you know the build, all the armor and even the skills that you carry, they give you a kick of the raid, without telling you the reason, or anything else. And here most will have noticed, if you fail in a meeting of a boss, people are leaving the raid and you have to organize again looking for it in the LFG, and you can happen more things. (That you leave more users, that there may be fights within the raid, etc, etc.) Annoyed, insults, and even threats. When a boss fails, people tend to get upset very easily and to look for a culprit for any reason. (There is not enough CC, the mesmers do not copy the blessings, there are no cures, there is no damage, etc, etc) I've been to hundreds of raids, with random: And everything has happened to me, what's written above.Once read this: (That surely a lot will not agree what I have written, or others will agree) Do you think we are prepared for a harder difficulty? Why do you play the raids? To be PRO? To train and have fun with the people you meet? Or Be better than other players? Right now, they would have to change or improve the systems that are currently in the game. So that the player's experience is even more relaxed, comfortable and pleasant. If I have offended someone, I apologize. I just want to show my sincere opinions. Regards
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