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Kovu.7560

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Posts posted by Kovu.7560

  1. @BunjiKugashira.9754 said:They didn't remove it for the PvE players though.They removed it because WvW players complained about PvE players taking up spots for sightseeing and lollygagging.

    Not saying you're wrong, but the pve'ers who waited weeks to snag Blackgate Garrison's point of interest and vista (for example) back in 2012 were much louder (at the time) than any wvw'er main concerned about a pve'er taking up their spot on the map. (Were queues a thing back then?)

    As for the thread, I do wish they'd introduce a way for wvw'ers to attain stat-changeable pseudo-legendary weapons without an obscene amount of pve required. Even if that pve can mostly be droned through on the side whilst binging Netflix. Most wvw'ers don't care about the skin, they just want to not have to throw gold and time at changing around their builds every time the meta shifts. Not unfair. It is quite clear, however, the developers want all players to at least dabble in pve for the shiniest toys.

    ~ Kovu

  2. Eh, play on what you want to play on and look up a roaming build online if you can't come up with one.Thief/Ranger/Engi/Mes, er anything with above-par mobility really are your best options, but a decent player will farm more bags on a profession they're familiar with than a bad thief or ranger.

    You could play condi soulbeast, but if you're going to go condi, ancient seeds on Druid to lock people into those traps you drop is hard to pass up. If you prefer the playstyle of soulbeast, I'd suggest power.

    ~ Kovu

  3. My condolences to you and your guild. Didn't know them, but knew of them. Glad Anet saw it to do this.We spend a lot of time in this subforum arguing with each other in part because this is a competitive gamemode, we're passionate, but if you take a moment to step back you'll realize this is one of the strongest and close-knit communities in mmo gaming. Reddit, the development team and the folks on the websites of other online games will often tell you as much, one of gw2's biggest strengths is its community.Clearly when people say stuff like that they're thinking of players like Canis Lupis.

    I'll swing by and pay my respects on occasion.

    ~ Kovu

  4. It's actually amusing, it's a meme with one of my guilds that it's no longer called chilling fog, it's the "free alacrity tactivator".Most people agree PoP is overtuned, but folks have different opinions on how PoP should be addressed. Personally I think the conversion into boons should only affect the Engi/Scrapper, but with increased durations on some of them. It would still be really powerful. Others have suggested a 1s icd which would be a bigger nerf IMO, with all of the cleansing that's being thrown around.

    We'll see what happens.

    ~ Kovu

  5. @"Diku.2546" said:My original suggestion [ Heavy Stapler + 2 ] does assume your "automated" trebuchet shot will be at max power.

    If you're more creative...you could perhaps use other mechanics. Enjoy.

    i.e. - How to set up Automatic High Alching on Runescape for fast free mage XP, no botting

    Once again...I do not condone or condemn this type of player behavior, but would keep it in mind to prevent abuse.

    Credibility requires critical insight & time.

    Ah yes, those were the days. The grinding for AP in FFIX was so obscene I used to tape down the joystick & 'x' button to farm easy random encounters whilst i'd go do something else. Keep in mind I owned a gameshark, it just felt like such a cheat to use it. =p

    If you want an automatic treb, put a weighted item on your '2' key.Note that that won't stop you from being killed when the opposition decides they're tired of having their stuff trebbed, or you from DC'ing from inactivity.

    ~ Kovu

  6. @"Cynz.9437" said:And here we go, at one side zergs are kicking rangers and thieves due to last being "useless" on other side they complain about thieves and rangers "ruining" roaming. What a joke.

    It's actually amusing. I've been referring to ranger as Schrodinger's profession forever now, though thieves apply too. Simultaneously overpowered and useless.

    ~ Kovu

  7. I mean being locked to a single offhand weapon will hurt the thief less than most other professions due to the initiative mechanic, but 1v3'ing is fairly impressive regardless of the build.What the heck happened against that dragonhunter at 4:42 though? Last time I checked daggerstorm doesn't do that much damage. Did you reflect a true shot or something? If I waded through a DH trap like that I'd be dead 4 times over. XD

    ~ Kovu

  8. Marauders or zerk Greatsword, Axe/Axe Soulbeast with a hyena and all of the merged damage multipliers and bonus stats provided by skirmishing & beastmastery (if properly supported) contributes similarly to reaper. Just with less boon corruption and more immobilizes. 7-10k mauls on (5 players in) an enemy group, prelude lash to pull a bunch of people, root them into whirling defense can drop several enemies at once. Doubles as a solid roaming build. Meme minstrels Druids have half their bars filled with skills that immobilize and can provide light healing support as well. Those Druids can really break up an enemy melee ball, especially if they spam their roots in a friendly bubble.

    But yeah, rangers and thieves have a bad rep when it comes to large group play. That can't be denied.

    ~ Kovu

    edit- I also hear musings about the potential of Glyph of the Stars being an anti-condi alternative should Purity of Purpose ever get that much needed nerf.

  9. Major Borderlands Bloodlust - 1 extra pip for your team.Superior Borderlands Bloodlust - 2 extra pips for your team.

    Another option that'll generate a bit content in the middle of the map. People care about pips.

    ~ Kovu

    edit- heck, throw a small wxp and reward track boost onto teams that own more bloodlust. There are things you can do that will make more players care without potentially affecting the balance of power in fights.

  10. I wish you could use it to "start" attacks on the maps.Like if you have the ruins captured your siege-to-structure damage is 25% more effective, or something. Maybe refer to it as scouting parties?The statistical benefit of owning the ruins is either inconsequential or unfair as it favours the group with more players, depending on who you ask. (Both can be true.) The opinion on ruins generally ranges from "eh, don't care" to "it's unfair". Nobody seems to especially like the ruins.

    Even the roaming there is pretty dead.

    ~ Kovu

  11. @Justine.6351 said:

    @Junkpile.7439 said:Killed one core ranger in water and then we tried to kill him 3 vs 1 in water when he was downed. It did take like over minute. Not balanced at all.

    Stun/interrupt the pet. Shouldn't be difficult with three of you.

    ~ Kovu

    While dead pets can continue to revive,Dead pets cannot be CCed.

    ~Experienced Player

    Don't kill the pet. CC the pet and damage the ranger. No excuse with three players.But yes, dead pets should not be allowed to continue reviving. That should be removed.

    ~ Kovu

  12. @Infusion.7149 said:

    @Kovu.7560 said:Seeing all of the nerfs to druids over the years, including the healing output of Celestial Avatar skills, reducing the time gate on Celestial Avatar back down to 10 seconds to allow for more frequent healing and utilization of the traits would definitely help. I like the suggestions above, it would be a good start. As suggested though, druid has a long way to go before it competes with tempest, scrapper or firebrand on the support spectrum. A rework of the staff skills to be more support-oriented (and, frankly, relevant) would be another way to touch on this.

    ~ Kovu

    CA is 10s cooldown and 15s duration in WvW, same as PVE. Don't confuse WVW with PVP.

    My mistake, it's been about three years since I've played a druid of any form in wvw. I only play it as a side noder in pvp.Regardless, you could treat CA like an engi's kit and people likely still wouldn't suggest it over a scrapper or firebrand.

    ~ Kovu

  13. Seeing all of the nerfs to druids over the years, including the healing output of Celestial Avatar skills, reducing the time gate on Celestial Avatar back down to 10 seconds to allow for more frequent healing and utilization of the traits would definitely help. I like the suggestions above, it would be a good start. As suggested though, druid has a long way to go before it competes with tempest, scrapper or firebrand on the support spectrum. A rework of the staff skills to be more support-oriented (and, frankly, relevant) would be another way to touch on this.

    ~ Kovu

  14. @Jski.6180 said:

    @Kovu.7560 said:The damage on barrage is more of tickle anyway, unless you're being hit by a full power/booned soulbeast utilizing sic 'em with other damage multipliers and you
    choose
    to eat the entire AoE duration (like if you choose not to hop off your arrow cart for a couple of seconds) instead of moving out of it. The only time it's kind of silly is if you mistform through a portal into your own structure and only after that the ranger bypasses the wall by barraging you. I don't really feel eles should be able to travel through portals while in downstate anyway, so... I don't feel too bad about that.I think it's an attempt to give rangers a niche means of contributing to the actual gamemode (as opposed to simply being a solid option for roaming, which anyone can do) through being siege clearers. Like how engis can hit siege on the back of walls with their arching mortars, or how thieves can evade enemies and then port folks into walled structures. Rangers don't really do any of that.

    It is kind of silly trying to bring logic into
    why
    the barrage doesn't need line of sight. Last time I checked, meteors also fall from the sky.

    ~ Kovu

    I do not think i ever seen you do this when i played with you lol.

    If your using it to full down an ele your waiting the effect as well as this is not the reason why its broken in wvw. You use it vs sigese you have an skill that has less of a LOS issues then AC now. The problem with the skill is it get stronger the more you exploited the game as in you must have a ground target and see it with your 3ed person view. This skill is far worst then any MS AC even eng morder kit if rangers knew what they where doing this skill would be on the chopping block for an update to need LOS.

    It happens on occasion. It only comes up a number of times per week I can count on 1 hand, and I don't usually call out that I'm doing it. If barrage is off cooldown and an ele (or anyone) is in downstate within a structure you can bet I'll snap target a barrage on them.

    The skill isn't broken, as pointed out earlier in the thread several times it is working as the developers intended. It's supposed to be a skill that doesn't require line of sight to activate. Is it fair? That's more subjective, though I gave my opinion on why its okay in the post you quoted.Barrage is a profession specific weapon mechanic with a 20s cooldown, a cast time that roots the ranger and a target cap of 5 whereas arrow carts can be spammed, have a range of 2,500 (plus the radius), have a target cap of 25 and can in some cases reveal stealthed targets in addition to long duration applications of bleed and poison. The two aren't even comparable.

    Frankly, I'm for them adding more skills that can help to clear siege.

    @Solanum.6983 said:Hitting behind walls isn't exclusive to Ranger longbow. It's a setting in the controls where you can snap aoe's to your target without LOS.Barrage is no different than other ranged aoes like meteor shower, Just because it's got the theme of arrows doesn't mean it should be a projectile.

    There is a difference. You cannot use most aoe effects to target areas out of the player's line of sight. Though there do seem to be a small number of other effects (traits?) that bypass this restriction. I never think to check my combat log when I take random damage while inside a structure.

    ~ Kovu

  15. The damage on barrage is more of tickle anyway, unless you're being hit by a full power/booned soulbeast utilizing sic 'em with other damage multipliers and you choose to eat the entire AoE duration (like if you choose not to hop off your arrow cart for a couple of seconds) instead of moving out of it. The only time it's kind of silly is if you mistform through a portal into your own structure and only after that the ranger bypasses the wall by barraging you. I don't really feel eles should be able to travel through portals while in downstate anyway, so... I don't feel too bad about that.I think it's an attempt to give rangers a niche means of contributing to the actual gamemode (as opposed to simply being a solid option for roaming, which anyone can do) through being siege clearers. Like how engis can hit siege on the back of walls with their arching mortars, or how thieves can evade enemies and then port folks into walled structures. Rangers don't really do any of that.

    It is kind of silly trying to bring logic into why the barrage doesn't need line of sight. Last time I checked, meteors also fall from the sky.

    ~ Kovu

    • Like 1
  16. Axe/Axe Greatsword soulbeasts can put up some solid dps in group scenarios if properly supported in melee-oriented comps. They can do this whilst contributing a solid amount of lockdown through immobs (signet, elite, merged with hyena ability), too. If your Mesmer pulls 3~5 folks together you can root them and burst them all with either a maul or axe 3/5, (or both).It's a bit niche, harder to land combos and riskier than simply rolling a scourge, hammer rev or staff ele, but it's a lot of fun and it one of the highest melee damage outputters. You can also stance share bear, dolyak and/or one wolf pack with your party, though your own damage output will suffer about 10% if you choose to do that.If your group is coordinated with proper support, put down the longbow for a sec and you'll do fine.

    As for roaming, I like the dps sniper build, but it's not without its weaknesses. Bring an unblockable if you play this, everything and its mother spouts reflection and blocks in this game.

    ~ Kovu

  17. AoE superspeed should be minimal and scrapper/holo superspeed is a little overtuned, but overall it's not -that- bad.I'd definitely put this lower on the list on nerfing/adjusting mobility in this game. We should really start by giving every leap and teleport in this game the Ride the Lightning treatment. Ancestral Grace sort of got it.

    Watching someone with superspeed & cripple hobble along is pretty amusing. =)

    ~ Kovu

  18. I was doing dailies on my mag alt running a power druid build from 2014 the other night, joined in on a 10v10(ish) against some FA pugs just for the heck of it between SMC and Lowlands Keep. I got downed in the enemy group at one point, and two mag players (an engi and a thief repping different guilds) came in, blasted like 15s of stealth on my downed body, revived me, then fucked off. 50% of FA militia don't even know how to revive a downed ally, let alone blast a stealth field. Second worst pugs in the game, beat out only by dragonbrand.

    Mag players are absolute cancer to interact with at times, I wouldn't want to live with them, but they care about their kdr and will make absolute certain you won't ruin it for them. And if you do, you (or whichever mag's link server is at the time, at this moment nsppt) will be cussed out for it in team chat.

    ~ Kovu

  19. mUZoJfT.jpg

    7kCmS3s.jpg

    Was messing around with graphics to see if it was on my end, it's not.I was chatting with someone from one of the opposing servers, they see it the same way I do.I'll also note that the walls vanished when the structure upgraded.

    -edit-

    Interesting I logged in with an alt account and the walls are fine. I guess for now if folks are having this issue, just re-log and it should fix?

    wfiK2Rs.jpg

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