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cat.8975

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Posts posted by cat.8975

  1. 27 minutes ago, Falseprophet.1502 said:

    You shouldn't need two trait lines (Virtues and Willbender) to do group alacrity. 

    Needing two lines is fine. It just sucks that UC is where Virtues gets most of its damage from. Would be nice if they'd change UC to give +10% at all times, with an additional +10% w/ aegis.

     

    12 minutes ago, otto.5684 said:

    All of WB needs rework. And for the alacrity I am still unsure if the inclusion of alacrity is a meme or it is meant to seriously provide alacrity support. Cuz it most definitely cannot do that.

    I don't think it needs a full rework, just a few tweaks. Buff sword off-hand coefficients/reduce cooldowns. Remove the trade-offs from the GM traits. Add another strike damage mod somewhere (I've said it before, I'll say it again: add a damage mod to Righteous Sprint when the player has swiftness). There, I fixed Willbender.

     

    3 hours ago, Kulvar.1239 said:

    Absolute Resolve should do something with Phoenix Protocol.

    Alacrity duration could be 2s instead of 1.5s on Phoenix Protocol. It would give more wiggle room.

    They could probably stand to increase the base alac duration on Restorative Virtues and then let it be shared w/ Battle Presence. Would solve the issue of being unable to give alac in those windows where you can't hit anything, and would also allow for a quick burst of alac at the start of fights/phases.

    Would also be nice if we could share the might from Holy Reckoning when using Resolve as well.

    • Like 3
  2. 2 hours ago, Massimoni.9453 said:

    The main advantage of Condi classes is that their conditions still tick if you have to do mechanics or cannot attack the boss for a bit.

    Wrong. Damage dealt is damage dealt, regardless of how long it takes. The idea that condi classes suffer less than power when dealing w/ mechanics is total nonsense, and has been since 2015 (condi rework) when people started parroting this entirely incorrect take.

    Here's an example:
    Skill A) 10,000 strike damage instantly
    Skill B) 10,000 burn damage over 10 seconds
    Skill C) 10,000 bleed damage over 30 seconds
    They all do the same damage.

    Just because the condis continue to tick when you're not hitting the boss doesn't mean you're not losing the same amount of dps for it. The difference is that, for power builds, time spent not attacking the boss is felt immediately, but for condi builds, it's felt over the next 10, 15, 30, whatever amount of seconds your avg condi application is.

    The real advantage of condi specs is that the devs have intentionally balanced them to be stronger than power on longer fights (or at least they've tried to do this). There are also some fights where running some condi builds is mandated, such as Vale Guardian for the split phase.

    • Like 3
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  3. 1 hour ago, Liisjak.4509 said:

    Also DH does like what...3k less dps than Mech on a dummy. So it doesn't really matter for the average Joe. It's probably noticable only in the hardest content in the game which is only HTCM.

     

    DH is currently parsing around 33k on the golem, but that's not even the point. Golem numbers are thrown out the window as soon as you fight something that prevents you from attacking in melee or moves out of your AoEs. Beyond Mechanist's decent golem number, it's almost 100% ranged, and ~35-40% of its damage comes from a pet that is always attacking. Mechanist should NEVER have been given competitive benchmark golem dps considering its dps uptime and ease of play. I can only hope the late Nov update knocks it down a good 4-6k, but until then, we're stuck with seeing these stupid jade mech swarms for the next ~3 months.

    • Like 12
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  4. 4 hours ago, Song of Eternity.8613 said:

    Anet needs to address the power creep of other classes. It is honestly ruining a lot of map metas because the bosses are just dying so fast. It doesn't make sense for anet to spend years addressing power creep, just to blow it out of the water with EoD.

    It's just Mechanist, really. It blows most other builds out of the water for players that are afk auto-attacking, and is incredibly safe/forgiving.

     

    Things will hopefully change w/ the next big balance patch.

  5. 21 hours ago, Fade to Shadow.4579 said:

    Nowadays if I want to tag many mobs as possibile which weapon should I use? 

    If you're willing to actively play, Willbender is pretty good for tagging thanks to its mobility and f1 resets. If you just want to mindlessly spam, staff or longbow are solid as long as you continue to tab target.

  6. Core is not better than DH in PvE, lol.

    DH's solo performance is still as good as it ever was. Where it got hurt was group content where you had banners and spirits, as it lost around ~10% of its dps. Still playable, but when you consider a Mechanist playing at ~70% efficiency will beat a DH at 100%, you have to wonder why anyone would pick DH for a pure dps role.

    • Like 6
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  7. 3 hours ago, draxynnic.3719 said:

    Offhand sword might also need buffs if focus still does more damage than it, since a ranged offhand with a block really should not be outDPSing a melee offhand with no defences.

    Off-hand sword is already really close to being better than focus, so I doubt it would take much to push it over. Would love to see some slightly lower cooldowns on it, and then maybe bumping up the damage on Executioner's Calling (sw4) by a bit if cd changes aren't enough.

    • Like 1
  8. On 8/29/2022 at 6:55 AM, Luna.6203 said:

    And about your so called fact that DH is viable. Longbow aside.

    Every time someone says LB is viable you end up moving the goalposts and complaining about DH instead. Which is it?

    Longbow is fine. The actual issue is that power builds (for all classes) were hit harder than their condi counterparts w/ the removal of class-specific buffs. Guardian was arguably hit a little harder than others, as it didn't receive a new crit chance trait like everyone else (~100 stat value) because Radiance builds already overcap by a ridiculous amount.

    Radiance needs 1 or 2 small buffs, longbow 5 could use both a damage increase and cooldown reduction, and Willbender needs another strike damage modifier.

    • Like 1
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  9. 4 hours ago, Luna.6203 said:

    Can you image join hard pve content as DH with longbow on back ? My guess is you be kicked before you say "hi, ill swap to FB just trolling".

    LB+GS is perfectly viable and won't get you kicked out of groups unless you're doing something weird (e.g., standing away from everyone else and camping LB autos). The damage output is actually quite competitive with sw/f, and it brings arguably stronger cleave and (slightly) more CC. It's not a bad weapon for instanced PvE.

    • Like 2
  10. It wouldn't even take that much to fix DH too.

    • Retribution: 10% to 15%
    • Radiant Power: +150 ferocity to +250 ferocity 
    • Hunter's Ward: reduce the cooldown to 25s (from 40s), and increase the damage from 3*0.25 + 2.2 to 3*0.5 + 2.5.

    Would push GS+LB into ~35.5-36.5k territory, more than enough to be considered playable.

    • Like 6
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  11. 1 hour ago, Fueki.4753 said:

    It's the Guardian whirling around that counts as the finisher, not the projectiles. If the projectiles were intended to be combo finishers, the tool tip would state Combo Finisher: Physical Projectile, but it doesn't. It explicitly says the finisher is the whirl.

    Thus, I strongly doubt this is a bug. It's far more likely that you misinterpreted the combo portion of this ability.

    You're both slightly off here. Whirl finishers are supposed to (?) proc for each full rotation the player does, so Whirling Wrath *should* proc 3 times but currently only procs it once.

    Here are some before/after videos showing it proccing three times and now only once. Not sure which update broke it.
    https://cdn.discordapp.com/attachments/380903704808652801/844614728952315984/jIWE8GSWNm.mp4 https://cdn.discordapp.com/attachments/380903704808652801/994121117281304616/G2vK3G5yTr.mp4

    • Thanks 3
  12. 8 hours ago, Falseprophet.1502 said:

    Also, FWIW, you can definitely take cFB on "power" bosses as it bring a ton of strike damage to the table. Axe coefficients are really good, along with torch. I'd argue the only fight that it is painful on is on fights that completely wipe condis like Xera/Samarog, but you can still be competitive due to how much strike damage and the small ramp up that cFB has.

    Only 14.4% of your damage on CFB is from non-condi sources. Source: https://dps.report/PlrD-20220703-123541_golem

    I wouldn't recommend CFB on a "power" boss like KC any time soon lol.

    • Like 1
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  13. 6 minutes ago, Yaki.9563 said:

    Which is hilarious because their stated goal was to improve under-utilized weapons. GS is the most common weapon used by Guardians.

    The changes to hammer were (comparatively) much larger. While I'm still hoping for an eventual scepter rework and some tweaks to sword, I'd still hope for GS to be the best weapon for power damage just due to the design of its skills.

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  14. 14 minutes ago, Arctarius.2649 said:

    No im really not.. I have raided with many top players who test these things, and swords suck in comparrison. We are both agreeing that power is kitten regardless and needs to be fixed, I dont care what people beleive individually.. collectivly we can all agree that power blows for Willbender for no reason when it should not. 

    Power builds are definitely kinda garbage at the moment, but sword is still stronger than scepter for them. The only PvE Guardian builds running scepter at the moment are cfb and cwb.

  15. 3 hours ago, Falconwing.8105 said:

    I've been running condi willbender as a DPS in fractals and raids recently and it's not really that bad. It does seem to struggle a bit on 100 CM (not entirely sure as to why) but it's very solid on the others. You can drop signet to bring an extra sanc, to bring SYG, to bring Advance, or even more CC like rolling light for Artsariiv. 

    For raids it's solid on a number of fights. I especially like it on Xera, but it's shockingly effective on Dhuum. I imagine the power variant also works well on Q1 and doesn't run the risk of accidentally opening the lamp, though i have yet to test it. I don't like it on Conjured Amalgamate or Deimos though. 

    It certainly has less utility but it isn't lacking in utility and the damage is still good even if overshadowed by virt and mech. 

    Definitely agree w/ cwb being a viable dps pick for fractals. I just wish they would bump the damage up a tiny bit to push it ahead of cfb, considering the amount of baked-in utility available with tomes. Sigil of Absorption combined with Heel Crack is an underrated way to handle NPNG on the CM fights.

  16. 2 minutes ago, ThunderX.6591 said:

    CWB Is ranked higher of CFB............ don't be deceived by the higher CFB with Allies benchmark VS the normal CWB benchmark.......... the normal CFB benchmark (31k) is a lot lower than the one with allies (the page is the same for the benchmark, BUT dps done with the ADD "Allies" to the tag is a lot higher than dps done without). Spectre is a classic example of it, condi spectre with allies 39k, without is 31k, and the build/rotation page link is the same too.

    It is to understand "Allies" what provide to the class for the extra dps they get.

    Even assuming solo play, Firebrand will be a better pick just because of all of the quickness it can give itself. Go try fighting the golem without any boons from the console and you'll see what I mean.

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  17. 2 hours ago, Luna.6203 said:

    3) Willbender was obviously designed to be alac support yet it doesnt work.

    Alac share was an afterthought, it was never meant to be competitive with the top-dog alac builds, but is instead just something you can play in a pinch if you can't find someone else to provide it, or if you just want to play it for fun.

    I do hope we can get some pwb/cwb buffs though, it should definitely be parsing a couple thousand above CFB. Power guardian builds in general need some love (core, dh, and wb).

    • Like 4
  18. 3 hours ago, otto.5684 said:

    FB is your best bet. There are many situations where WB is better. It most definitely is better in open world. Though in group setting FB damage evens and it can easily provide some quickness and stability, if needed.

    You've got this backwards, FB is much more self-sufficient than WB, and is overall a safer pick for open world. CWB without a reliable source of alacrity both feels and performs awfully.

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