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Redhame.5946

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  1. If balance is the goal of restructuring, I want to suggest that having even numbers of people on both sides of a wvw match is too crude. There are at least 4 types of guilds in the game: Fight PPT HavocCasual Let's talk about each one. Fight guilds like to fight (duh!). They run guild comps and meet at zerg island just to try to beat up one another. PPT guilds run from objective to objective. They only fight in order to capture or defend a target that contributes to points per tick.Havoc guilds are small. They cause chaos in a map by relentlessly flipping camps, killing dolyaks, taking towers and sentry points.Casual guilds are there to have fun. They do a little of everything, but don't run comps.A big unstated and unresolved conflict is the competitive imbalance between PPT and Fight guilds. PPT guilds want to win. And the way matches are scored, they do. Fight guilds want the action, the thrill of victory on the field. When they're matched up, PPT guilds frustrate fight guilds by refusing to engage. Fight guilds will attack objectives, not to take them, but to draw out their opposition. If a fight guild attacks a keep, starting an epic 20 minute battle for objective ownership that ends with a PPT guild holding the structure, it's possible for everybody to go away satisfied. Balance means putting roughly equal numbers of PPT and fight guilds up against each other. Anet probably has enough data to classify active guilds this way. For one thing, every guild that entered the GvG tournament https://en-forum.guildwars2.com/discussion/24889/season-1-wvw-gvg-na-tournament#latest is a fight guild. The important thing is to recognize differing goals among the player base and create match ups that satisfy.
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