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Sailorz.5426

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  1. I main Asuran warrior but recently have been playing a human/norn randomly and I can't help but feel that my leaps and even my gs 5 land so much more and I'm not having to time out the cc or a dodge roll nearly as long to ensure my leap lands. This is in respect to pvp. thanks!
  2. " Kinetic Accelerators: This trait now additionally increases your concentration by 10% of your power. Applied Force: Bonus power per stack of might has been increased from 10 to 15. Might now provides reduced condition damage by the same amount. (Result: +45 Power, +15 Condition Damage per Stack of Might)" you didn't think this thru for pvp at all thanks
  3. Kinetic Accelerators: This trait now additionally increases your concentration by 10% of your power. Applied Force: Bonus power per stack of might has been increased from 10 to 15. Might now provides reduced condition damage by the same amount. (Result: +45 Power, +15 Condition Damage per Stack of Might)
  4. I'd still rather be blue if I was in a close matched team in AT and its not that minor, basically 2 diff maps per team, one gets x2 the snowball potentional the other gets.... a rez? compare the effectiveness of a roamer/high dmg with sword and a bunker with shield. And thats what shield is, best on a bunker, and bunkers dont rotate off point if they can help it. if anything shield needs a buff
  5. 1.blind spam 2.random aegis 3.unblockables ( to people who say dh doesnt have that much unblockable, spear of justice, deflecting shot, test of faith, i'm going to add in the unblockable walls too so.... dragons maw, hunter's ward. lets add that up 1 2 3 4 5, FIVE NOT TWO, FIVE) 4.massive stacks of confusion for no reason 5.power ranger soulbeast having side node warrior's entire kit just better
  6. since i got a confused. the reasoning is, easier access to sword, and much better jumping puzzle at their home node. at least as far as amount of jumping puzzles go, red has a few good ones but they are obvious and dont really require any mastery or knowledge they are just obvious. Also the jumping puzzles for blue are a lot closer to the node, to kite on red you basically give up node because u wont get back to it before its contested or even capped. you could argue red still has a good position for sword and vice versa for blue on shield but odds are if you are rotating from
  7. Why would I duel him, when I can basically spell out how to play conquest in a forum POST and not an entire youtube video as a warrior. down the what specs warriors should be able to 1v1 of an individual class with basically **HOW AND WHY** and which require a different approach in the game mode of conquest as a whole. And I ask him to do so the same, yet he says '1v1 me nub' like I owe him anything.
  8. Yeah because the numerous very SPECIFIC reasons/solutions hold no weight. Do you main thief by chance? xd 'But for real' though, name any other class that has as hard counters as warrior does. I'll tell you why you can't name any of them, 1. you probably don't pvp enough 2. you probably don't pvp at all. The reason why they have such HARD counters, and it's not about how many there are its the fact they HAVE hard counters and barely any soft counters, their abilities are too linear. There that's probably more than you'll give me so I don't feel so bad fo
  9. Warrior IS viable, it's these 2 counters MAINLY thief and DH that make my life a living kitten anytime I see them in a match. I'm not even talking about ranger in general because that class is just a better warrior at this point, you can legit pick out individual abilities that mirror warrior but are just 'better', I'll name 3 from power sb which is 1 of the 3 builds that easily out preform warrior. Smoke Assault from Smokescale soulbeeast 'beastmode' this is basically hundred blades with auto tracking and evade (BULLS CHARGE ANYONE???) with just a bit less damage IF you don't fa
  10. Core gets melted because of the lack of cc breaks and stability, unless they are able to take advantage of a ledge, like on coliseum home points it's a pretty hard 1v1 for them, bleed is just too easy of a damage condi to ignore till higher stacks, easily tanked to around 9 before needing to be cleansed where as burn/torment/confusion all need to be cleansed around 5 max, if it's a burn guard probably even sooner. Fear gets cleansed by weapon swap a lot of the time unless they have a good condi bomb going with no "Shake It Off!" available. Reaper similarly gets melted but th
  11. Warrior counters necro pretty hard. However, if there is a scourge on your side node generally you leave it alone like every other class. EDIT: I learned a pretty good tip regarding side node since its semi-related to this post, basically rule of thumb is 20seconds to contest the node then leave. I know it's helped me.
  12. Add a reliable way to get resistance, preferably on a core trait-line. Possibly on peak performance, using a physical skill gives 1-2 seconds of resistance. This will alleviate our hard counter (thief). Seriously there's nothing that brings me closer to afk'ing in a game than a thief who knows how to blind spam. Take away some unblockables from DH, personally trapper doesn't bother me so I'm probably an outlier, but them having 3-4 unblockables basically means one of my biggest defensive cd's doesn't matter (shield stance, aka shield 5), I'm also 99% sure it counters my full counte
  13. if i was there/had friends to do the tourny w/ yall woulda realized how dank my powergs sb banners are in TDM
  14. just play lost ark on russia, game will have an esports scene and most likely will go places being published by amazon and being an esport in korea. ezclap gw2 is ded
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