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Warrior.5347

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Everything posted by Warrior.5347

  1. Can you elaborate as to why it doesn't cut it? I see wild statements made on something that hasn't even happened yet without any reason behind it. Perhaps that's the doomsday mentality that happens with any change. You want server cohesion because you are some lonely/antisocial pug/roamer. Parden my assumption since you mentioned "especially if you don't get into any", which I don't see why not unless you are just super annoying and headlined no guild wants you, thus you depend on a server.
  2. That way no one is forcing anyone to play WvW or make the change WvW centered. No one is or ever will "force" someone to play WvW, nor will the change in worlds force someone who doesn't want to wvw suddenly have to start playing wvw. That statement makes no sense to me. The change is wvw centered, as it should be. The only effect it will have on non-wvwers is that they will need a new mechanic for grouping RP'ers with other RP'ers when the load into PvE maps. Outside of that, this change has nothing to do with either PvP or PvE. I really don't understand your issue with the multiple guild structure. I like that we can have multiple guilds and I don't care what other MMOs do or do not allow. I like being able to see callouts in one guild for a Spirit Vale run while another guild is talking about SMC and a third is looking for T4 fractal buddies. That gives me options and makes my gaming experience richer. Forcing me to choose only one of those guilds to participate in would be a negative, not a positive.I'm mainly referring to people who are using the multi-guild system and their "communities" across multiple guilds and multiple servers as an against argument for the WvW restructure in which they do feel forced to WvW and like everything revolves around WvW now and they the casuals would be torn asunder. I don't care what the mechanic is or could or should be or for it to change, my point is that it's dumb when used as a negative to the restructuring. Like you said it doesn't matter or affect the player at all as you have mentioned. You are right it does and can diversify and expand your experince which is great I'm not trying to limit you. But as I said formerly people be like woe my 5 guilds across 5 servers would be torn apart by the restructuring, which I think is dumb and makes the multi-guild mechanic dumb if it worked like that.
  3. Just because I can see both sides doesn't mean I can't lean to one side. It matters because that seems to be an against the argument for the restructuring of woe is my community and woe is my server and woe is my pve, pvx, roam, rp, pvp, raiding, wvw guilds all across different guilds seems non-sensical. The mechanic and its effects are what I am trying to better understand and my current understanding is that it's dumb and made the community not have to put forth any effort into actually creating an actual guild community or give the illusion of community as a whole in the context of Guild Wars 2. I don't know how many times I have to repeat myself or extrapolate and elaborate the same points. It's not my personal belief of restrictions, single guild joins are an actual game mechanic across every single MMORPG, GW2 is the only multi-guild system to my knowledge and yeah I again think it was dumb to have that mechanic in the first place and made things much more complicated for what is trying to do now. I think when a new world is formed it should just bring you and your whole guild into the world. If you guild is pvx mark it PVX to be matched with other similar sized PVX guilds if your guild only PvEs mark it so and be matched with other sizable PvE guilds and WvW can just be an aside. If you your guild is prepared to WvW mark it for WvW to compete. That way no one is forcing anyone to play WvW or make the change WvW centered.
  4. But it really doesnt matter how one argue here, when someone say "change my mind" that means they have already made up their mind and never gonna change their mind. Certainly everyone can do as they so choose it's the game mechanic which goes back to my origional post being dumb and spoiled players into complacency and casual af. Not hating on regular casuals hence the "af". I see players have become literal and metaphorical "kittens", lol. Rawr. However, my gripe isnt with the hardcore or the casual its more the mechanic and it's effects to my understanding. Part of the change my mind bit is sort of a troll, my mind can change based on good reasoning, of which I haven't read any yet. Only thing that makes a lot of sense are SkyShrouds' posts. I won't change people's mind either. I'm just creating a bit of discord from the generalized for and against arguments of the restructuring. Being a veteran MMO player I have and can see both sides so don't see me as an elitist and refer to my first two paragraphs and read it in it's entirety.
  5. i think that able to join multi guilds in the first place is casualthen again, what mind did you change? I'm here to get my mind changed, not to change minds. It sounds rather unintuitive and spoiled from all the complaints here. @Warrior.5347 said: i think that able to join multi guilds in the first place is casualthen again, what mind did you change? I'm here to get my mind changed, not to change minds. It sounds rather unintuitive and spoiled from all the complaints here. EOS peeps used to have people questioning about multi guild system and how it will affect social cohesiveness. But your question is about multi guild in same servers. I don't see the point. Firstly, the game isn't about just WvW.No my statement includes across multiple servers too. Its not all about WvW you are right, but the conundrum of using multi guild, multi server as earth shatteting reasons not to switch seems selfish and the system itself seems to have made some people complacent. In all it seems to be a choice of dead game mode losing WvW players or a new way of life with a revived game mode that we can and will all adapt to.
  6. If disregarding the "across multiple servers" part, then: It really is up to each individual person how to deal and think about it. Some want to join 1 guild and stay in it, others likes to have different guilds for different things etc. A lot of people enjoys having a personal bank guild, or a personal friend guild, besides being part of a larger community guild etc. With the "across multiple servers" part: This changes things a little, thing is that you can still stick to what you prefer/enjoy for yourself. I have several guild mates that are part of multiple guilds over multiple servers, because they enjoy fighting and dueling each others. In that regard they really use the extra guilds more like "extended friend lists", without having to add multiple 20+ man guilds worth of players to friend list. In that regard it works pretty well. I always thought the largest problem was that you could join a guild in pve (etc) and end up not being on the same world in WvW. But that is something they're actually planning to fix with this change. My thing is the paradox of choice too many options can make a person spoiled as to not having to sacrifice or work towards anything. I understand the guild bank guild, that's not the issue. People seem to want their cake and eat it too keeping their 5 guilds for 5 different things to hang out with maybe 10 people, rather focusing in developing a single identity in a multifaceted or single purpose guild. That's real work and community imo.
  7. i think that able to join multi guilds in the first place is casualthen again, what mind did you change? I'm here to get my mind changed, not to change minds. It sounds rather unintuitive and spoiled from all the complaints here.
  8. I think being able to join multiple guilds across multiple servers is dumb in the first place, change my mind.
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