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Fat Disgrace.4275

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Posts posted by Fat Disgrace.4275

  1. 35 minutes ago, eXruina.4956 said:

    @lan deathrider.5910

     

    "I fully expect CMC to halve the might generation though, can't be having warrior with actual sustain in competitive play after all..."

     

    Please, just no, no more T~T

     

    Buffs only please >~< 

    Meh, it was fine before as core warrior at least, whu would they change it now.

  2. On 3/3/2022 at 12:16 AM, Opun.3824 said:

    So how do you deal with ally targeting? Personally i set keybind to next ally target, but maybe there is some better option that i have missed? Can we disable NPC in ally targeting?

    Back in gw1 days as monk/rt most of the time we just clicked on target ally

  3. Thing is, people are blinded at their own builds. Was fighting a grp the other day and i got a whisper saying "sa d/p is so cringe" turns out the person who said that was plying super speed scrapper kiting whole throwing nades and motor over their heads. I mean, do you have any idea how cring that build is lol

    • Like 2
    • Confused 1
  4. 55 minutes ago, Salvatore.3749 said:

    In WvW, I'm assuming you're solo roaming and getting ganked. I'm not sure what class you are playing, if you're an ele, it's easy to get ganked. If you are a warrior, ranger, or mes or any other class, you may want to check those forums for a more viable wvw roaming build because thief actually struggles to kill other classes so much. 

    From what you have stated, I'm not sure you have the traitlines correct. It' s a10% damage reduction and a vitality boost based on power.

    https://wiki.guildwars2.com/wiki/Marauder's_Resilience

    That's not actually defensive because it rewards more aggressive playstyle by providing the Daredevil with more health so they can take more hits. But, they are still a glass-cannon if you combat the aggression. The dash is good, but it's primarily used a stun break and condi removal. When synergized with shadow-arts, that makes the Daredevil more passive/defensive than aggressive. So what if they stealth for a long time? It sounds like they are using the stealing gives you stealth trait and are using backstab in front (which is not the recommended playstyle). Chances are you are either turning and giving them your back or you are not attacking turning/kiting while they flank you. If that daredevil is using venoms, it's likely they are not fully geared up for condi or power. That means they lack adequate dps and can be countered once they attack or are revealed. 

    There are several hard counters to this playstyle and every class has them. I'm going to give you a long list of what I have encountered as a primary thief player. 

    1. Ranger - Longbow 2 and 5, traps, and lightning reflexes. Smokescale for blind. GS Maul (2?), skill 5. Shortbow (the bane of my existence with condi).

    2. Guardian/DH - traps, longbow 5, anything that makes a damaging symbol, staff, GS whirl (skill 2). Radiance with fire. Aegis. Aegis. Aegis. Never ending Aegis. Pop the shield virtue or the jumping virtue on DH. Use the tether as well.

    3. Warrior - heal through it. Warhorn 5. Shield 5. GS skill 5. Cyclone axe. Full Counter (Spellblade). Fear me. Sight beyond sight (Spellblade). 

    4. Mesmer - distortion. Sword 2. Torch 5. Staff 5 (Chaos storm) and blind causes confuse. Clones and illusions. GS 5 (the blast wave). 

    5. Engineer/Scrapper/Holo - grenades, blast fields, static fields, elixirs, turrets. Gadgets remove condis and provide regen. Stealth. Holo fields. Laser discs. Holo bazooka/cannon. Poison gun/elixir gun. Flamethrower (just move around in a cone). 

    6. Necro /Reaper/ Scourge- Chilled to the Bone. Your soul is mine. The damaging wells. Pop shroud. The sands that damage and heal simultaneously. 

    7. Rev/Herald/Reneg - Dragon facet - use elite and use the facet that make everything burn in an area on yourself and reveal stealthed foes. Jailis hammers (LOL those suck to fight against as a thief). Staff block. Staff warp. Hammer 3 and 5. Mace 2 (i think that makes the trail). Mallyx's area blasts and condition damage reduction and negation. Ventari's tablet (pull it to you for a burst of heals). Renegade barrage bow skill. Call in the warband for more damage upon the reveal of thief. Sword 2. Sword 3 on revealed with Shiro's jade crystals. Shiro's jade winds. Jailis Elite skill which prevent critical hit. 

    8. Ele - dagger fire skills. lightning dagger skills. The whip hits in a triangle and it's fun to hit thieves while stealthed for critical damage. Fresh air weaver build. Staff ele in Zergs. Scepter and focus ele. Tempest just use Earth and earthen tempest to counter the stealth. Weavers are hardest to kill when they fight from range so a good Scepter or staff weaver will use all the aoe's in the game to knock out the thief who is attempting a backstab.Traitline where they are attuned to earth  and cannot be critically hit will also be in play by a fire, earth, arcane core ele

    As a note, leeching venoms doesn't do that much damage unless your health is 14k or less. Deadly arts is by far the superior trait line than shadow arts for a condi thief due to the poison the traitline provides. For power traitlines, I prefer critical strikes for higher critical damage attacking my foes from behind or side.  

    General melee player skill tip - you can kite with any weapon in the game. I learned this by playing thief since dagger has such a short range. You need to circle around your target like you would in a real fight (Watch boxing and MMA to see how people cut angles), GW2 is the same way. Enemy melee attacks (mostly autoattacks) can actually miss you if you move out of range (GS is the hardest to move away from). 

    OK, gonna say I appreciate all of that text but I never said I have issues or i don't know what the thief player is doing because I play thief as well (7k hours I think, can't remember now) I also play ele/war/nec/guard. My point was, I can understand why people hate such a class that is very hard to lock down - squishy or not.

     

    In total, you get 30% dmg reduction from the whole trait line, 10% while at 600 range is it? From marurders resilience and to top it off you can ditch the mara armour stats and get more berserker stats, Another 10% while enemy is weakened although that's kinda pointless since they have weakness lol and another 10 from dash trait.

     

     

  5. 1 minute ago, Graeaw.6329 said:

    There is no way this statement is true.

    Trying to take your posts seriously was already difficult, and after this I'm wondering if you have ever played thief at all.

     

    Revealed training, Executioner/Improvisation are plenty reason to use the traitline.

    Always the same isn't it "you said something I disagree there for you never played thief" 

     

    Honslty since kitten nerf I don't think I played much since then, but still there is already enough dmg with out going kitten/Cs unless you want to touch your self with big dmg numbers. Revealed training dosnt make much sence, I much prefer even the odds.

  6. 12 hours ago, Salvatore.3749 said:

    For clarification, are you referring to thief in PvP or WvW?

    I don't fully agree that shadow arts and daredevil synergize well. Since Daredevil is best played aggressively. Daredevil synergizes best with critical strikes and deadly arts or critical strikes and acrobatics for dps. But, acrobatics was already nerfed into oblivion.

    Out of curiosity, what would you want to seed nerfed in shadow arts? And why?

    There is really not much available for thief trait lines already, so I'm just curious.  

    Both, but mostly wvw, especially when it comes to d/p. 

     

    First of all, you can trait very defensively with daredevil while being able to get -30% dmg reduction, as well as a vitalty boost (I know other classes also get something similar) while still being insanely slippery, dash is the most insane dodge skill ever and I am surprised it hasn't gotten even more nerfs to its range and the dmg reduction.

     

    Shadow arts is just icing on the cake for d/p. Just because sa is a stealthy trait line, doesn't mean you need to camp it. You can still play very aggressive with it and most people do. Stealing for easy back stab, the movement speed while in stealth are the main culprits imo. Leeching venoms is pretty much on par dmg, or close to going deadly arts so why even use that trait line any more. Not to mention the lazy nerfs to ini cost on a lot of the d/p kit - shadows rejuvenation kinda makes them nerfs redundant.

     

    I am even seeing s/d theives using sa and dd now, way more then I use to

    • Confused 1
  7. 2 hours ago, Crab Fear.1624 said:

    Core zerk dual dag thief (crit, deadly, trick)

     

    Just as hard, period 

    Ere, not really. With that set up, Most of the time cnd steal and bs will kill down the person. Though if that fails then things become interesting 

  8. 9 minutes ago, Junkpile.7439 said:

    They should remove focus from game. They can't never boost ele because focus is so broken. Anet devs thinking: 13k hp and 1989 armor and low damage is enough for core ele because they can always abuse focus.

    Focus is crazy strong, very defensive with strong utility 

  9. 2 hours ago, Arheundel.6451 said:

    But you don't play an ele....let alone a FA ele 'cause you'd die in 10s flat...you play professions I can do similar dmg with while checking my phone and sipping a coffie mug with one hand...and pay barely any attention to the screen

    What a load of rubbish 

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