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Stajan.4581

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Everything posted by Stajan.4581

  1. I belong to three guilds one that is old and dieing the second is a WvW guild mostly. the third is my guild for storage. LFG you look up LFG for that map and tell me what you find, you will hear the wind and crickets and a moth or 2 flying away
  2. Some people have very specific times they can play they cannot always be on like most people.
  3. It is time that Anet makes meta events capable of being soloed, I have been working on a henge away from home to get the final part i need to complete Dracon Mons master. However there is a major problem there is never enough players there to do the meta so i and i am sure many others are not able to get the drops we need to complete what we are working on. So how to fix this well there are a few ways to do it, 1 anet could just give players the parts that would come from the meta once they reach that stage, 2 make the event so it can be done solo and not have to rely on tons of other players, 3 put henchmen and heroes into the game to allow players to make their own parties to have enough ( " players to complete the meta") 4, just finish all achievments in that area that ppl have been working on and give them credit and rewards for it. All of these have promise all of these have issues but something has to happen to allow players to continue on with the titles and items they are trying to craft and create or players will just get upset and leave the game. I have been with Guild Wars brand since Beta of gw1 and only in gw2 have i ever felt like i can not progress without having to rely on others which you can not always do. Sitting around waiting and waiting and waiting for an event to happen with enough players to complete it ( IS NOT FUN AT ALL) Please fix this change it correct it do something to allow us to continue or you risk losing many others i am sure.
  4. Ok so for one looking at Thief with transfusion, with them running zerker gear and scholer runes they get a wooping 2889 healing with the 9 pulses o boy so much healing there and that comes every 12 3/4 seconds. That is so much healing so much......While my build preventing 33% damage on a calculation of 1000 damage. Prevents 330 damage per 1000 over a period of 15 seconds total, i provide max barrier to them with almost every application of it, and heal for over 12K with well of blood. Everyone that has commented on this are just lemmings, you follow the META because you think META is the best well META is not the best because there is no best build just best at and best for. In my game play i like being the tank i like being able to take the heavy hits ans stay alive while all you zerker viper fools are dead. In the long run my DOT is hire than yours. So again since i prevent more damage can take more damage can heal just as much damage if not more, and in the long run do mare damage my build is over all better. Yes Minstrels gear is a viable and i very well may go that way. However my T4 runs are fine with me tanking and healing and in a raid being able to do both of these jobs will open up the option for something else to come into the team. But since i do not run raids because i do not think i am an Elitest i do not care what ppl that raid say. Because until you have tried the build in a raid you will not know now will you. And yes raids are marked as exactly what i said they are ppl that think they are elite, because you have to run the exact build that they want or you can not go and they is total BS. Which is why ANet needs to make more solo content, with either henchmen and heroes or just pure solo content to get legendary armour. Anet also needs to remove all time gates for legendary trinkets as time gating is not a good way to say hey good job staying with it to get the trinket, it is just a way to make players mad.
  5. I have run this build over and over and over again in T4 fractals i have kept others alive longer by preventing the damage being done by barrier and protection, the wells supply that and they are the main damage part of this build doing AOE damage, I said that the infusions were not optimal and i know that i need to get healing infusions. The dagger gives a higher life build than the staff, plus the staff only has one support skill for REGen. Desert Empowerment give barrier every time i pop a shade so you can drop into shade over and over and over again as long as you have the life force. which in itself stacks barrier. Transfusion is great if your players are going to be downed well with this build they are not downed at all unless they do something stupid than it is on them. Saffron for more healing more toughness you are the tank and the healer all in one stay close and you stay alive run away and it is your own ass. The flock runes can be changed out they are just what i like to run. Nomads is for healing and tanking there is no other option. Mins gear is a good substitute and will add more to the protection which i will look into. There is a reason to running nomads and it is simple i wanted the tankiest healing scourge i could build this is it as of right now. On that note it will out perform the META healing scourge as i prevent more damage and give more barrier that it.
  6. http://gw2skills.net/editor/?vRUQRBIhhG1IJN0Tjt0gpNwejFvBbqBEASAUdgQwEQfnGUPqA-jxRPAByrE8yTCQj6HE+JA8o6PAs/QnK/CAkAMeEPiHxDY8EPxT8EPxjrzmupba+kP5zmupxT8IFw3ysA-e
  7. This is my build and it is better than the META IMP as it prevents more damage and not just heal the damage taken while still healing like mad and allows for some damage. This is not 100% optimized as i do not have any healing essences and i have to work toward those but
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