Hello, Here's your elementalist bug-testing queen, Lucidity. Since release of PoF, the stunbreaker and evading skill "Twist of Fate" is actually able to be interrupted at the very beginning of the cast. I kind of accepted it as normal gameplay, but since the removal of stability for weavers, it really has become an issue in WvW. I'm guessing this is because of lag delay for client side skills, with other peoples skills queued up before I hit twist of fate on my client. I'm guessing this is more noticeable when im diving a zerg 1v30 as I usually do, and less so in the small balanced numbers of pvp. It happens pretty rarely, but I definitely notice it with the extent I push my elementalist to. Is this intended behavior for this skill? A stunbreaker and evasion skill that can be interrupted before I can actually evade? It definitely goes on cooldown as I get stunned/feared a second time, and stops my evade from happening at the very beginning, after I assume the "stunbreak" has already happened.