Here is my response to the proposed changes. I play all classes aside mesmer in sPvP and WvW. Sorry for the long post, just wanted to share my thoughts! This is all solely from a WvW perspective. I play PvP, but in this post, I don't care about PvP or PvE. Only focus is on WvW. Overall thoughts on engineer - Scrapper is too good right now. 100% meta for any comp, small havoc, medium squads, and large zergs. It perfectly fits everywhere, and is miles ahead of any other support spec. After these changes, it would still be good but need to play more carefully, as its sustain and utility would be hurt. I think this is a good change. If Feast of Corruption was just a boon strip, and not boon conversion, this change would be unwarranted. But this isn’t the case. In an ideal situation, a necro can hit 1 button, and put 15 random conditions on 5 enemies. That is a lot of pressure, as stability converts to fear, a pseudo stun. Lowering the boons converted would make this a more balanced ability across the board.I play a lot of condition scourge in sPvP -- and it feels good already in sPvP. Strong, but not insane. I solo roam quite a lot. Taking 2v1 fights is a very fun challenge. Ranger, even after its nerfs, is still outrageously strong. You don’t have to play reactively as ranger. Just mash long range shot and rapid fire with one wolf pack and sick em (even after nerfs) melt minstrel firebrands, warriors, holosmiths, and scrappers. There is little to no response for a 14,000 damage long range shot. You cannot out range it on any class, or even put up a fight against it. It has become a degenerate meta, where zergs of rangers press 3 buttons and score massive amounts of damage.I’d like to see this change across ALL longbow skills. It is currently too easy to do incomparable amounts of damage at 1200 - 1900 range. Why should I play anything but ranger when I can press 3 buttons and 3 shot any class at a range nobody can compete with? Degenerate gameplay. I am just now starting to play warrior, so I don't know enough about the way the class plays to really comment about the changes. Overall thoughts @Irenio CalmonHuang.2048 -- Scrapper, firebrand, and scourge are required for group fights, and always have been. Continual small nerfs and tweaks like the ones proposed will slowly push the classes out of their own "Required" tier and become on par with classes not so loved -- Like ele, and most core specs. Ranger is still way overtuned, capable of (nearly) instantly killing every class from an unmatchable range. Although I main engineer, holosmith, scrapper, and core condi, it sucks to see engie getting nerfed again, but scrapper is overtuned as it exists right now. Antitoxin runes + purge gyro is a synergy that only requires 1 button to activate. It's changes like these that give me (some) hope that Anet is watching how WvW fights are played out and genuinely want to take away the 1 button beats all mentality from WvW. Cheers,Dr. Clutch