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Gatimax.9836

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  1. I'm a WvW player, although I also do PvE to farm resources. I spent yesterday playing only with Harbinger and noticed several things already mentioned in this post by other players. My observations are focused on WvW, because in PvE it is always easier to find viable options. BLIGHT - Strength ๐Ÿ’ช๐Ÿผ Problems: I feel that the design does not work with execution. If I should be punished for using this feature, shouldn't I be highly benefited by using my own life? After all, why would I do that if it wasn't worth it? As already said, the punishment is extremely excessive for a very low gain. Suggestion: Someone who uses his own life as a resource should be dreaded for your power. The power that blight provides should be insane strong, to the point of being highly feared by enemies. The suggestion here is that the power gain is exponential, the more you corrupt, the stronger you get, to the point of bordering on insanity. BLIGHT - Management โš™๏ธ Problems: there is no management of this feature other than waiting for it to exit until the cycle starts again. The scale is slow to reach the maximum level, and after the fight ends, you sit a long time waiting until you can return. If you use your life to acquire power, shouldn't you do it efficiently? After all, it's your life we're talking about. Suggestions: there needs to be a way to clean up the blight, because if you start a fight and decide that you need to retreat, shouldn't i be severely punished for it, or even when I'm facing more than one enemy and I can kill one of them, shouldn't I have a way to refresh and keep in the fight? Maybe put the healing skill to clean this up and some elixir of utility also giving access to this feature. PISTOL ๐Ÿ”ซ Problems: in addition to the animations being repetitive and not unsatisfactory, I feel like it's condition weapon and it frustrates Harbinger Power a lot. I also expected to see something involving the concept of corrosive as you said in the teaser, and in reality I feel like Mesmer borrowed his offhand for the necro to use on the main hand. Suggestions: in addition to bringing new, more interesting and cohesive animations to the class, I feel that power needs to be increased to be viable in power-based builds. As something unique that only this specialization does, I would like to see corrosive projectiles that ignore reflect. This would bring something really new and very welcome in WvW that is full of reflections. No active buffs here, I'm talking about native passive corrosion, no need to trigger anything for it. Not to be unbalanced, it can be supplied for a grandmaster trait. ELIXIRS ๐Ÿงด Problems: poor and disconnected icons of necro visual identity. I hope it's only temporary and that the artwork is still being produced. The animations and sounds are boring and not fun. Besides the aesthetic aspect, exilirs are not desirable in consistent builds. Very high cooldowns, unnecessary time casts, effects disconnected from the concept of someone who plays dirty. Suggestions: rework the elixirs from scratch. Unlike the engineer he uses to benefit, the Harbinger should use poisonous and deadly potions to harm his enemies. Here there is plenty of room for creation: application of conditions in area, crowd control, prevent the enemy from receiving boons? (that would be new and wonderful) The elixirs of Harbinger should bring different mechanics than we already have, I should feel that there is something new that is no longer in the kit to consider using. SHROUD ๐Ÿ”‹ Problems: this may be the point with the least problems. I really liked the kit in general, I just think it needs small polishes to work well, like improving the skill #2 and adding some form of blight management without leaving the shroud. Suggestions: the necro is known to be a class that applies fear, and even if Harbinger brings new opportunities, I think something of the necro could be preserved here. I miss the fear in the kit very much and I think it could easily be embedded in the #2 skill, using the blight to apply fear in area, consumed the blight stacks and applying more fear seconds as more stacks are consumed. The skill #5 could also have a higher range and here I think it fits the same concept of using stacks to increase its strength. Really, this is a concept that would be welcome in the kit as a whole: how much blight, much more powerful your shroud skills. TRAITS ๐ŸŸฉ Problems: the boon line needs to be improved to be minimally viable and the other two grandmaster traits in addition to giving quickness need to be buffed to become viable options as a choice. I also don't like that the condition construction is based on torment, after all Scourge is focused on that. I'd rather see a poison-based construction that would fit a lot more into the whole concept. Suggestions: all other classes that give quickness, additionally, give some other boon that makes the kit cohesive. Healbrand provides quickness + aegis, Mesmer provides quickness + alacrity, Scrapper provides quickness + superspeed. To be considered in this role, Harbinger needs to provide something more than quickness, some other rarer boon that makes a difference in fights, and as the options of boons are already well covered, I imagine that providing unblockable attacks for you and allies beyond quickness would be very interesting. That's my considerations for now. In case I feel there's anything else to be added I'll come back here and say it.
  2. I loved the honesty of how you showed a vulnerability. Understand the importance that this type of dialogue brings to the community. It's very frustrating to be seen only as a number or a dollar sign. When you allow us to enter your inner and see your weaknesses constructively, it strengthens ties with us (players), because we feel there is an exchange here, you enter our homes with the Guild Wars 2 universe and in return, we see a bit of how all gears rotate and work (even if we don't understand much of it). I would particularly like this type of dialogue to be more frequent, in all areas of the game (one suggestion: I would love to know how the gears run behind the Gift of Aurene (container) and know if there are viable options to drop any more box than guaranteed in the 1000 chest). I feel like there's something good here that could be even bigger. Feel encouraged to come to us, we are ready to receive you. Forgive me for scratched English ๐Ÿ˜…, it's not my native language, so I need the help of a translator to be able to communicate.
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