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Rayti.6531

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Posts posted by Rayti.6531

  1. On 10/6/2023 at 9:32 PM, Trimlys.7091 said:

    So after the last patch this is what is happening to my graphic when i face a big zerg in world vs world.Everything turn to kitten after a big fight.

    So before i could face 3 way zerg on medium (Character model limit) and  with good fps now i can only face one zerg at the lowest texture and iam getting like 12fps instead been in the 60.


    Map not loading and turn black https://i.imgur.com/m8WBMLU.jpeg

    guard turning invisible including myself 6vmBSGM.png (1183×1059) (imgur.com)  https://i.imgur.com/f31GMpn.png

    ground and some texture turning all black https://imgur.com/swQf3LR  https://i.imgur.com/c9BxOOz.jpeg https://i.imgur.com/78KEZlY.jpeg

    UI background color been invisible https://i.imgur.com/wmUtkrb.png

    clicked the waypoints then crashed, map was like this lol https://i.imgur.com/IYYdDIx.jpeg

    Something is definitely wrong 

    CPU: Ryzen 9 5900x
    GPU: AMD 7900XTX
    32GB RAM
    Windows 11
    Nothing changed on my side,

     



     

    Similar things happening to me, only since last patch.

    After meta events with many people and/or zerg fights, certain textures, icons, etc. just don't load at all for me (transparent/invisible) or they turn black.

    Also, on Dragon Storm I just got a green screen instead of the cinematic that's playing after the first phases...

    • CPU: 13th Gen Intel(R) Core(TM) i5-13600K (20 CPUs), ~3.5GHz
    • GPU: AMD Radeon RX 7900 XTX
    • RAM: 32GB
    • OS: Windows 10 Pro 64-bit

    I'll add some images once it happens again.

    EDIT:

    Screens (took me a while since taking a screen while it happens might cause a crash):

    Chest texture missing

    Another chest texture missing

    Missing mount textures and whole mounts

    Missing icons (please ignore inventory mess)

    Dragonstorm Cutscene (my favourite - very spoiler-free)

    EDIT2:

    In the meantime I cleared my GW2 cache multiple times and also performed a client repair - neither of which helped 😞

    • Thanks 1
  2. I have found a little "workaround" for those stuck collecting meat.

    Normal wurms do not drop it. But champions and the map boss Jungle Wurm seem to drop it just fine. Haven't tried Vet Rank mobs yet Veteran Wurms do not work either. But that at least should help you get this done somehow.

    EDIT: sorry, did not realize this was about the first wurm meat during "A New Friend" - mine is a sub step of  "A New Look" (the skin collection).

    • Thanks 1
  3. This has been happening for a while now (if it happens to you in Straits of Devastation, you might even end up beneath the map when logging back in...).

     

    This mostly happens when you log out (or even just go to the character selection screen) and back in again on the same character within a short time frame. But it doesn't always happen - not sure what exactly triggers it... 

     

    It seems you can prevent it by logging in with another character inbetween (for whatever reason). Then the first character you logged off with should retain their position.

  4. As someone who has seen this game before meters, I'd rather not have this time back. I still remember those "4 War, 1 Mes" "no Eles" LFGs (just to give some examples).

     

    Instead of being called out for low dps based on your actual performance measured via a meter, you were just gatekept entirely, since your performance could not be measured at all.

     

    I personally use my meter to measure my own performance, and if I notice we lack something in the group I'm currently in, I adjust my build accordingly to try and make up for it. This often leads to the group completing the content rather than wiping and disbanding. I cannot see anything wrong with that.

     

    Ofc, there are people who use a meter for toxic behavior as well... 

     

    However, this toxicity does not come from the meter itself, but from the person using it... The meters are not the problem - toxic behavior is. And you get that with and without a meter, sadly.

     

    Actually, the most toxicity I experienced in this game actually came from people not running a meter (and therefore not knowing what went wrong during a wipe, and randomly assigning blame to anyone around them - while often being the problem themselves).

     

    I think a DPS (+healing, mechanics, etc.) meter developed by ANet should be part of the game, since without it there is close to zero transparency regarding group performance in encounters. Even a "summary" after each encounter/try with some performance indicators like DPS, mechanics completed/failed, healing/boon output etc. per player would help a lot.

     

    The fact we need 3rd party software for making these things visible is what rubs me the wrong way. But that's a different story...

     

     

    • Like 1
    • Confused 1
  5. Same issue here.

     

    The interesting thing about this: on my main/first character, who had the core story finished years ago (and generally is up-to-date with the story), the achievement dinged automatically just fine.

     

    Same on a twink, who is also well past the core story (has also completed HoT and some LS stories). Worked like a charm.

     

    On another twink, though, who has core, HoT and LS2 finished, and LS3 is the active story, the achievement did not auomatically complete...

     

    Maybe the currently active story chapter as well as the combination of LS chapters you have completed has some effect on whether or not this achievement gets stuck...? Just throwing random guesses out there at this point.

     

    I'll try completing other story chapters on the affected character now to see whether or not making the achievement ding by doing some other chapters is possible. But I highly doubt.

     

  6. The lighting inside the cavern beneath Dragon's End is randomly messed up (very bright and greenish lighting).

    Relogging inside the cavern seems to fix the issue temporarily - at least until you reenter the map (i.e. until you render the map from outside the cavern) and then go back there.

     

    Screens of the issue:

    https://imgur.com/a/TDAAqJd

     

    System Info:

    Operating System: Windows 10 Pro 64-bit (10.0, Build 19043) (19041.vb_release.191206-1406)

    Processor: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 CPUs), ~4.0GHz

    Memory: 16384MB RAM

    Card name: NVIDIA GeForce GTX 1080 Ti

    GW2 Client Build: 131259

     

    Graphics Options:

    Resolution: Windowed Fullscreen

    Refresh Rate: Default

    Frame Limiter: Unlimited

    Interface Size: Normal

    DX11 Rendering: Enabled

    DPI Scaling: Enabled

    Full-Screen Gamma: 1.00

    Animation: High

    Antialiasing: SMAA High

    Environment: High

    LOD Distance: Ultra

    Reflections: All

    Textures: High

    Render Sampling: Native

    Shadows: Ultra

    Shaders: High

    Post Processing: High

    Character Model Limit: Low

    Character Model Quality: Low

    Ambient Occlusion: Enabled

    Best Texture Filtering: Enabled

    Depth Blur: Disabled

    Effect LOD: Disabled

    High-Res Character Textures: Enabled

    Light Adaption: Enabled

    V-Sync: Disabled (using G-Sync instead)

    Motion Blur Power: Slider in Mid Position

     

    If further information is needed, please let me know.

     

  7. The fact the contrast options were added is a step in the right direction. However, the way it was implemented might need some work (which I am aware will have quite a low priority right now...)

     

    I'd suggest to rework the cursor in a way that:

    1. The tip of the pointer actually is, well, the tip of the pointer (accuracy)
    2. People can choose outline thickness AND color (if a color picker is too much, maybe just from a small preselection of colors, including magenta and similarly visible ones)
    3. Let people choose whether or not they additionally want the circle around the pointer (same color as chosen for the border of the pointer)
    4. Maybe even add an option to only have a crosshair or dot with the circle around it (also with color picker)?
    5. And please make the mouse pointer/crosshair/dot be centered in the circle

    Also, adding an option to not have the mouse pointer disappear when turning the camera could help.

    Even the "Use Show Ally Names to find Mouse Cursor" option does not work, while the camera is being turned using the right mouse button. -> I'm not sure if that's just me, but I go full camera helicopter mode during active gameplay (raids and the like), so an option like this would be really useful to me.

    • Like 3
  8. I think I found another way to stall the fight. I ended up with an instance where Mai was defeated, the path to the airship was already up, but Horrik was still alive and kept firing his cannon (with no way to make him vulnerable again)...

    In the fight where this happened Horrik just skipped a DMG phase and did 2 cannon phases one after another -> guess that's why I was able to defeat Mai before he died.

  9. 34 minutes ago, piitb.7635 said:

    I think it is weird that to move the dial left and right you don't use your directional keys.

     

    But eh, easy enough I suppose.  Took me 2 tries, caught a fish and moved on with my life.

     

    You can use your directional keys (either arrow keys or A and D) as an alternative method - might make it easier for some, since that way you can't accidentally hit the reset key.

  10. 7 minutes ago, HitmanHaydon.1053 said:

    Came back to play wvw, guess I'll go and play a game that actually works instead.

    Nice first impression for returning players.

     Unlucky. I play since beta and this is probably the third or fourth time something like this happens. Considering how long this game is live, that's nothing compared to other games.

     

    However, same problem here - EU servers.

    Build: 120060
    Error Code: 58:11:5:535

    • Like 1
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