Cripple apllies not only from this trait. In teamfights and in PVE uptime much higher. In condi builds you have Caltrops, Uncatchable, Impaling Lotus, Dancing Dagger. Dagger Storm apllies Cripple too.Of course you can select other traits, but here i compare Ankle Shot vs New trait. And i think it will be very strange if the trait designed special for pistol will be worse than common one. Whats the point then to take new trait?I'm aware, but critical strikes traitline isn't used in condi builds if you care about damage output, you're also not really going to be using dancing dagger if you're using pistols either. That's why I didn't mention any of the condi related options. The new trait does feel a bit underwhelming but, compared to the old trait that is easily overshadowed by Practiced Tolerance, it's unique enough that it will have some use. The best case scenario to make the trait good for single and multitarget, and make it more useful to take would be something along the lines of"Deadly AimPistol and harpoon gun skills pierce/bounce up to 5 targets dealing 3% increase damage to the first target and 1% less damage (from base damage, so 3% is nulled after first hit) to each additional target.First Target: 3% IncreaseAdditional Targets: 1% decrease per target (cap 3%)Pistol range increase: 150"Pierce and bounce both have slight issues in some cases. Pierce would let you actually hit the target if enemies are body-blocking it, but fairs poorly with slopes in some cases. Bounce makes it easier to hit multiple enemies, but can be frustrating if enemies are in the path and your target is either far away or there are 2 enemies close together between you and your target. As a player I'm more so of the opinion that powerscaling needs to be reduced and damage increase (5% -> 3%, 10% -> 5%), stat increase (cut in half at least), and stat conversion traits (10% -> 7%, 7% -> 4%) toned down or replaced with more gameplay oriented traits. I personally feel that this would allow more focus on making traits feel unique. It would have the side effect of decreasing the dps difference between traitlines while also reducing some of the powercreep that has occured...ah, right, sorry. I got a bit distracted at the end.