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Loke.1429

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Posts posted by Loke.1429

  1. On 3/22/2024 at 5:14 AM, DanAlcedo.3281 said:

    You have a skill/trait that has a usage rate of basically zero. 

    This is wrong. Its just the balance team treating ele just like they have been in the last 5+ years: make all ele conform into meleebrain vision. Regardless of usage

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  2. I believe they knew this expac would sell less, due to less features / less devtime, so maybe cost/earnings-wise it is very good. Other expacs took multiple years, and soto did not.

    This is not a critisism of the new expac model, which is very good in my opinion (but the trickle is not good, needs more up front). They just need to make sure that the total player experience over time will be better with an  annual expac model. For me and what I care about, wvw content and balance, content wise is better than before - in terms of number of changes, but on the balance side currently it is a big disappointment.

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  3. On 4/21/2024 at 8:26 AM, Widebody.5071 said:

    We do have a number of new players with some still trying to find their footing. Give them some time they'll catch up, but I think the days of 20 beating 80 is long gone. Who wants to play a game with such imbalance unless of coarse there's been a influx of new players. I believe the best thing to do is learn to adapt in order to keep yourself viable. 

    If weak in one area find another you're better at.

    It was not imbalance, it was combat where player skill made a difference (movement/positioning, appropriately timed skill usage and actually needing to react to what your opponents were doing). In my opinion it became much worse after the big damage nerf feb 2020, but also made slightly worse in most patches since.

    To OP: yeah"pathetic" is accurate

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  4. I hate the arcane wave change with a passion. This was my favorite skill, because it was quick and could be used at range. Why do you have to shorten the range of everything ele? Please dont fk up this skill like this. I dont want to play melee. See you next time.

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  5. On 11/16/2023 at 4:34 PM, psizone.8437 said:

    He's a boonball, gvg and willbender enjoyer. I'd rather he not be allowed anywhere near WvW balance.

    I believe we won't know until we try tbh. We at least need more people on the balance team that enjoy and play wvw, because it is the hardest mode to balance.

    I didnt know that he played willbender. From a balance perspective that is quite bad, but I honestly think gvg'ers care a lot about balance, and often dislike boonballing. When I played gvg in the past, our favorite thing was to try to win versus many with very few (when outside of gvg), using all available options min/maxing. I believe the mindset is still the same for those kind of players. Playing like that you become very familiar with the nuances of the meta and the value each spec can bring. The only problem is if they then just want the balance to get worse, in order to fight even bigger numbers with even fewer. That was not the case that I saw, it was mostly requests like "fk arrowcarts" and "low target cap is really bad".

  6. I've accepted wvw queue pop during the last 25% of time to accept. I did that 5 times in the last few days, and almost all of them fail (have to requeue instead of entering). Anyone else experience more of the same recently?

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  7. 4 hours ago, geist.4126 said:

    - game designers for wvw that actually play wvw for more than an hour a week

    Vote Roy Marks for president. He is a fellow wvw enjoyer. I'm guessing he cannot currently demand any balance changes though, because seniority and Excel balance...

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  8. On 11/13/2023 at 10:02 PM, Zevelon.6512 said:

    3.Combat log in seconds - Again pushing on the competitive side here , a fight can be over in 1 min why don’t we have combat log in seconds that we can check with a bit more accuracy in 1 min you may win 2 or more fights and it will be registering all skills in the same min.

    Yes! It would be a huge improvement. Although for me it is even more important that we get CC's and blocks etc into the combat log. Now it is now not included in the combat log, making it impossible to see "how was I pushed just before I died?", unless you visually see the person casting the skill and recognize it, or figure it out based on knowing all the possible push skills from all the nearby professions (lol..). These flaws are so huge, but never talked about and I dont understand why. I believe it should be quite easy for them to change this, since it seems to be filtered/hidden info from the combat engine and the amount of extra info we ask for is minimal.

  9. 3 hours ago, Lalary.3561 said:

    Chain CC; One of few game mechanics which gives user a chance to win against some of cheese bunker metas out there is tOxIc? Things are already near impossible with damage nerf. Out of all the professions, you complain about CC and stealth on ranger? Last time I've checked major grief people had against ranger was the 1500+ range attacks. What's healthy gameplay in this game now? Farting out million conditions with few clicks of buttons as Harb or playing undying cele untamed?

    Asking for more Chain CC because balance is bad will just make the game worse (negative spiral).

    The stealth comment was in general and not for ranger specifically. In ranger stealth is only a problem in certain druid bunker builds where the total survivability is just stupid.

    I agree that the meta is much worse after continuous too large damage nerfs to everything except a few latest and greatest (with expac). They have a lot of problems to fix in the current meta as you mention. I have never before seen so many untouched cheese builds and so weak core professions in this game. WvW balance is much worse than pve and pvp as always.

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  10. 26 minutes ago, Ferus.3165 said:

    kitten the personal vendetta is real. And another time the thread got resurrected by the author of it.

    Lol thanks for the laughs. I post in a thread I made with info not mentioned before... Such shock, such conspiracy much wow. Also "Ressurected" is not the right term, look it up.

    I'm posting here to help to help anet have a balance that keeps more players engaged. No high expectations from me though, since they willfully ignore relevant repeated (e.g. these 14pages) feedback about outlier specs. Possibly Trig and Roy can help put the current excel sheet balance logic in the trash can. Maybe this is the last time I bother to give to give them any feedback, and instead just play the most OP toxic spec, and then troll the forums with gaslighting together with you. Alternatively just not play.

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  11. 14 hours ago, Lalary.3561 said:

    So anyone who doesn't boonballing in WvW is toxic? Anyone who attacks you outside your blob is toxic? Whole zerg chasing one roamer and BMing is a justice? Where do you even draw line? You talk about balance as if having a knockdown on ranger will break whole game mode.

    Too much hard cc (and stealth) is toxic, especially combined with fast spikes. Especially when the games doesnt have diminishing returns, or proximity stealth reveal. This is also even more true when fighting in smaller numbers, without the boon spam (of stab) to hide these game mechanic problems.

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  12. I have never seen these kinds of texture glitches before (going dark). Do you have something in common? Windows version / GPU / driver? For me, I play on Win 10 with crappy graphics card. Did you recently update the graphics driver?

    On topic: server lag has always been an issue. Its only really bad if its 60v60v60 in sm and everybody spamming skills. Atleast it is equally bad for everyone. It was also better in 2015/2016 or around that time, because they had more powerful servers, and then I remember the reduced performance when they moved to amazon.

  13. On 11/3/2023 at 6:26 PM, Loke.1429 said:

    ...

    I was complaining a bit about the priorities in that post (due to lack of WB nerf).

    I wanted to add that quality of the balance changes was much higher this patch, with some huge quality of life. Much more postive changes for WvW than usual too. I believe we can thank Trig and others for both of those. Looking forward to great changes from him going forward. QoL changes for ele staff please?

  14. 6 hours ago, Falseprophet.1502 said:

    Immobilize is not a control effect.

    You need to wiki "Control effect" because you dont know what you are talking about. Attacking my articulation is ad hominem, so I will gladly ignore that part.

    6 hours ago, Falseprophet.1502 said:

    But let's just start with facts instead of inaccuracies to fit your bias. 

    Your point and my point may both be true, because there are many things that are broken. I said nothing about what is under and overpowered about ele except lightning flash being really weak.

    You need to stop desperately gaslighting an obviously fair arugment, wth  🤦‍♂️. To borrow your logic, nice "blue class" main posting bro.

    For wvw, willbenders are OP for zerg diving, OP for roaming and OP for 1v1. I will also play willbender all the time if they dont touch it, further degenerating the gameplay for others. I'm posting here (stupidly?) hoping they listen to valid feedback, and actually fix the outliers.

  15. 8 hours ago, Falseprophet.1502 said:

    LOL. Calls me clueless and then compares a weapon skill to a utility skill.

    I'm trying to call them out on their thus far limited but very biased departure from the principle of having low damage on skills that also give cc, movement, etc. As established feb 2020. Yeah weapon and utility is not equal and not a direct comparison, but give me a break. I hope you still see how incredibly overloaded / overpowered Advancing Strikes is...

     

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  16. On 11/3/2023 at 12:18 AM, Falseprophet.1502 said:

    If you two honestly believe this, it may actually be the most astonishing thing I've read on these forums. Judge's Intervention is a core skill. Nature's Traversal is not. Concurrently, Nature's Traversal is MUCH better and than Judge's Intervention.

     

    Your "balance" suggestions are nonsensical. They won't fix your inability to dodge one of the most telegraphed professions in the game. 

    Although you seem clueless, and stuck on the details I will reply. I wrote "e.g." because the exact suggestion will probably never be used, its just an example. I dodge just fine thank you.

    Seriously though. Compare Advancing Strike with Lighting Flash for example. Giving advancing strike the "ele treatment" would literally mean a damage reduction of 89% from the current. Both movement skills both deal damage. Yeah lightning flash is placed freely and has slightly longer range, but advancing strike has aoe immob, aoe slow, combo finisher and a much lower cooldown (and is a weapon skill so you still can have a utility).

    Advancing Strike (20s cd)
    Quickly dash toward your foe and then shadowstep to deliver a debilitating attack that first slows and then immobilizes your enemies.

      Damage (2x): 366
      Slow (3s): Skills and actions are slower.
      Immobilize (2s): Unable to move.
      Number of Targets: 3
      Combo Finisher: Whirl
      Range: 750

    Lightning Flash (35s cd)
    Cantrip. Teleport to target area.

      Damage: 80
      Radius: 120
      Range: 900

     

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  17. On 11/1/2023 at 12:16 PM, drubid.6482 said:

    But also, this is for the siege turtle ranger pet. Pets have received VERY little attention over the years, and this is one of many changes to a profession-defining class feature. It wasn't just, "Hmm, siege turtle could use some tuning!"

    they hire a ranger main so suddenly it is getting half the updates? Their priorities are wrong imo. Way too much dev personal (biased) choice on what to fix, often resulting in to little of what is really needed. This is not new either, it was always like that. The ranger pet changes and some others were very good changes though, but still.


    And yeah staff needs an overhaul bigtime

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  18. Preview is somehow (how??) missing a nerf to willbender in wvw. E.g.

    On 10/22/2023 at 2:08 PM, psizone.8437 said:
    • Nerf the damage and/or increase the cooldown on Whirling Light.
    • Add a small activation time to Judge's Intervention and Symbol of Blades.
    • Remove the stability from Crashing Courage.


    Those 3 should bring it in line with other specs without completely breaking it.

    There is a lot of feedback on this in that thread.

     Who on the balance team plays wvw?

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