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truce.7539

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  1. I really love doing griffon tracks and I would love to see a way for communities to do custom griffon tracks in the guild hall and possibly a way to do griffon community competitions. PLS ANET. much love
  2. for silver and gold reaper is a problem. best counter for them is "git gud"
  3. I wanted to suggest an spvp mode similar mobas where you start at LVL 1 with 1 skill and you choose what class and weapon to start with at the beginning of each match. There would be automatic mobs that would be summoned every interval to attack enemy towers/base and killing them will give exp and gold. Gold would be used to buy weapons to complete the 2 weapons sets. Weapons will start with low dmg and stats but you can upgrade it with gold to increase the stats and dmg. Leveling up gives the same benefits as leveling in pve like unlocking skill slots, weapon swapping and etc. but lvl cap would be between 30-40 since 80 is a bit high and might result in longer matches. Towers will also be a big thing in that pvp mode and neutral mobs are scattered between each lane. random buffs will also spawn in the northwest & southeast of the map similar to the buffs present in Eternal Coliseum or skills from Djinn's Dominion. I know this will not happen but I find playing node cap matches boring and few variables affect the match that's why the balancing team needs balance patches to make it fresh everytime. Moba type PVP, on the other hand, has a ton of build crafts and things that may help a team win a match or screw up a big advantage. Thanks for reading.
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