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Prince Rawrrik.6935

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  1. Thank you for your point of view, does make it a bit easier to put up with it when I know it's not just downsides to it and this kind of thing is enjoyable to other players.
  2. I'd do Not So Secret JP over and over instead of this tbh, and I'm not a fan of that JP at all. I have parked a character there, and I know it can spawn from the defense event. For instance I wouldn't have had a problem with a low percentage chance drop from a mob. It's predictable, even if it will take time. I can farm said mob when I feel like it. Compare it to the collection for Aurora and the item you get for using your glider skills in Bloodstone Fen. I've had absolutely no problem with it, even if I've tried to get that item for well over a month now and I still don't have it. This feels more like a prison. There's only a 10 minute window on the event, it's not an event that happens on a timer (atleast not to my knowledge, would love it if someone knew a timer for it) like the Quaggan event where you can just check back after 20 minutes or do Jormag if it's suffieciently upscaled. For this one I have to "babysit" the event or risk missing it, and there's added rng on top of it, and a large part of my frustration comes from that it's removing my joy from the rest of the design/story to getting this legendary weapon. It was a nice different experience compared to just throwing xyz items into the forge like with the 1st gen. legendaries. It might just be me that don't like to play this waiting game spiced with a healthy serving of randomness, but it probably isn't, which is why it would help to get some clarification as to why this is designed this way. I struggle to see any positive sides to it.
  3. Now 1,5 years later from OP, it's still the same problem. I would love to hear some thoughts from a game developer what purpose it has to include begging people to let an event fail so that you can progress your own collection. There's 2 of these events in this collection, met a nice guy yesterday that heard me and let the Corrupted Quaggan event fail so that the champion would spawn, the same cannot be said of Gates of Arah. The first collections of HOPE was actually kind of fun. I had to participate in game modes I don't like (Fractals) but it's fine, and the collection events felt meaningful. Any sort of good story telling in this last collection for the gift is so overshadowed by the nature of how it is designed. I don't mind waiting for a timer or time gated items/events. But I want predictability, and I especially don't want to beg other players to stop playing their game so that I can progress. Any zero sum game should absolutely not be a part of a collection. For me personally it has made me question if GW2 is really the type of game I want to spend any more time on, which is why I am making this post. Can someone from ANet please give their perspective of why such a zero sum game is a part of the collection? Why do I have to beg other players to stop playing their game so that I can kill the Risen High Wizard? How is that supposed to be entertaining for anyone involved?
  4. Just to add, since this bag deviates from how other bags function, in that you can craft them and then transfer to the character you're actually playing, the soulbind part of it should at the very least be stated IN BIG BOLD RED GLOWING TEXT! My crafting character now has a bag he'll never use. I've wasted alot more gold on a lot sillier things, but this really grinds my gears.
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