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Regon Phoenix.8215

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Everything posted by Regon Phoenix.8215

  1. And yet, mesmer still can 1shot people from stealth. It still can dance around creating tons of clones, applying tons of conditions and heal itself more than most of other classes. It can still bunker a point forever against any other class. So, because it is still as broken as it was bore, i call any nerf to it as a "tiny tiny tiny tiny tiny" one. If something is just as much broken after nerf as it was before it, then is that nerf was actually a nerf?
  2. Most likely some of lead developers are playing some characters, but they can't play them well, so they buff those classes/elites they play.For example now and few previous paths ago (or maybe since even path of fire was released) developers are playing these: Some kind of mesmerSoulbeastHolosmithSpellbreakerHowever, a little bit ago is seems one of them dropped mesmer, so it got a tiny tiny tiny tiny tiny nerf.Yet, is it seems like they aren't gonna drop playing other three, so they will still remain brokenly OP. And even if some might drop one class and start playing other class, then that new class will become brokenly OP, because developers suck at playing their own game, so they need to "rebalance" their own classes.
  3. And yet, you failed to provide a single reason why it isn't good.So, seeing how there are literally no arguments against it, it seems that mine is 10/10.P.S. "buuuh it yz baaaad" is not an argument.
  4. Comment something - say nothing. Here are things this rework would fix:1) No useless traits like Putrid Defense;2) Death magic becomes actually viable traitline for PVP for both power and condition builds;3) Makes poison-focused necromancer actually possible and viable;4) Death magic traitline should be tanky, but it isn't. With this rework it would be tanky;5) Now traits actually synergies with other traits from other traitlines;6) Now minions would at least be useful in PVP instead of instantly dying in AOE burst and doing nothing;7) Golem's charge is nearly impossible to aim and it misses more often than hits - directly leaping on the target would fix that issue;8) Old traits worked around mostly for condition builds (Corrupter's Fervor for example), but only Flesh Wurm can inflict damaging conditions. With this reword there would at least be several minions who would be able to inflict damaging conditions;Etc. no it wouldn't, the only thing you've "solved" is some minion skills being impossible to aim and that's it So, you think Putrid Defense is more useful than any trait i suggested? that's a really low bar you've put for yourself there and even then all you've done is replace the defense with offense and moved it to a different spot (and it stacks now). impressed i'm notReworking useless traits into useful one is a low bar for a rework? Fine by me.
  5. Comment something - say nothing. Here are things this rework would fix:1) No useless traits like Putrid Defense;2) Death magic becomes actually viable traitline for PVP for both power and condition builds;3) Makes poison-focused necromancer actually possible and viable;4) Death magic traitline should be tanky, but it isn't. With this rework it would be tanky;5) Now traits actually synergies with other traits from other traitlines;6) Now minions would at least be useful in PVP instead of instantly dying in AOE burst and doing nothing;7) Golem's charge is nearly impossible to aim and it misses more often than hits - directly leaping on the target would fix that issue;8) Old traits worked around mostly for condition builds (Corrupter's Fervor for example), but only Flesh Wurm can inflict damaging conditions. With this reword there would at least be several minions who would be able to inflict damaging conditions;Etc. no it wouldn't, the only thing you've "solved" is some minion skills being impossible to aim and that's itSo, you think Putrid Defense is more useful than any trait i suggested?
  6. Comment something - say nothing. Here are things this rework would fix:1) No useless traits like Putrid Defense;2) Death magic becomes actually viable traitline for PVP for both power and condition builds;3) Makes poison-focused necromancer actually possible and viable;4) Death magic traitline should be tanky, but it isn't. With this rework it would be tanky;5) Now traits actually synergies with other traits from other traitlines;6) Now minions would at least be useful in PVP instead of instantly dying in AOE burst and doing nothing;7) Golem's charge is nearly impossible to aim and it misses more often than hits - directly leaping on the target would fix that issue;8) Old traits worked around mostly for condition builds (Corrupter's Fervor for example), but only Flesh Wurm can inflict damaging conditions. With this reword there would at least be several minions who would be able to inflict damaging conditions;Etc.
  7. Death magic trait rework. - - Minion rework. - - - - -
  8. This one made no sense but rest is fun =D Well, i found that funny, because one guy invites people to join islam and other guy talks like jehovah's witness.
  9. Write a book, i would buy it. Some stuff you posted is golden Random comedy of random people from random matches.
  10. Warrior: thief, why do you go 1v4?Thief: tactical suicide Me: how can holo heal this much?Other player: dodge it. Me: ranger, why are you always run away from me?Ranger: i am gay. Mesmer: my team is useless.Warrior: can you specify?(Mesmer kept typing while standing at base)Warrior: report mesmer for idle. Ranger (soulbeast playing broken build) whispers: enjoy you permaban.Me: why? Because i killed you?Ranger: my dad works in Anet and he will ban you because you cheater. Me: thief, stop jumping around.Thief: can't i am high Random player: join islamOther random player: have you ever heard glorious words of our savior jesus christ? Some guy: mesmer is broken.Me: yeah, that's why it uses shatter. Revenant: you are better than nobody.Me: so, you are nobody? Guardian: damn, our team have necro.Our necromancer: don't worry, their team have two. (Our team is losing)Warrior: don't worry, i know how can we win(Warrior leaves the game) Elementalist: thieves suck now(Elementalists get killed several times by a thief in any team and leaves the game) Thief: deadeye isn't broken at all, it got nerfed.(same thief then 1shots a warrior) (I playing on my alt ranger and kill holosmith)He: nice build.Me: thanks.He: delete this character. (Holosmith 1shots 3 of my team mates from STEALTH)Me: holo deals broke damageHolosmith: no, you just need to dodge the burst Necromancer: i am selling my soul.Warrior: the best i can is 5 cents. Mesmer: i am girl in real life. Guy: i am so high right now. I see like 10 players in middle.(Enemy team had 3 mesmers) Soulbeast: i trying out new build. I am sorry if it sucks.(Gets both top damage, top healing and top kills)Warrior (with no top score in anything who kept dying at far point): carried our ranger.
  11. Dante use 2H sword together with pistols.The closes we can get is an 1H sword and a pistol.
  12. Theme: imagine Dante from Devil May Cry. - - - - - - - - - -
  13. As long mesmer can 1-shot nearly anyone out of stealth it should not be in meta. And it still can.
  14. Instead of guarding their people or some sacred things/knowledge, these guardians instead "guard" prisoners and all sorts of monsters from escaping. These guardians hunt down dangerous beings, but instead of killing those creatures, these guardians collect them, imprison them and try to reform them.These jailers follow four basic principles (heavily modified principles to what normal guardians stands for):1) Search, contain, arrest, imprison and reform. Killing is not the answer, because everyone can be reformed;2) Pain of the body cleanses the soul. Only in pain sinners can recognize their sins;3) Crimes are sins and criminals are sinners. Only way to wash away the sins is repentance;4) Pain leads to repentance, repentance leads to salvation and salvation will be the goal of every sinner. - - - - - - - - - -
  15. - Haven't plaid thief for 6 months at least. Entered a single match for lolz.
  16. Lol. You lost this argument when you stated that core guardian was more meta that thief.
  17. So, making up abilities, traits, basic lore, elites - that's worthless? :DSo, then, what isn't worthless? Flashy animations? :D :D
  18. Lol, who cares? The less 1-shot glass cannons = the better. My core guardian never was in meta and, yet, you do not see crying about it.
  19. Yeah. Fine-tuning something is hard. That's why Anet isn't doing that. And yeah, making the basis for a new class is easy. As i already presented.
  20. Not that hard. I made one for fun. Did you create animations for it? Did you put it into the gw2 code? Did you fully balance it with other classesDo i look like a team of +20 people? Did you even read through it?
  21. Did +25k damage dealing abilities got nerfed recently? 25k damage dealing abilities? Where and under what conditions? And this doesn't even include death judgement which once hit my ranger for 30k.
  22. Well, name could be changed to anything to fit the story. I just thought that something like "maniac" would fit the most leather wearing madman jumping around with a massive 2H sword (especially 2H katana), cleaving enemies and laughing like a crazy person. Oh, and this is just one little suggestion. I made tons more. For example.
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