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kraai.7265

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Posts posted by kraai.7265

  1. @battledrone.8315 said:

    @"AdamWarlord.6782" said:Edit: This post is to voice a percentage of player base's opinion(may it be a minority, majority, or even just me) on HoT including mine.
    I have nothing less than love for the game Devs and the community
    . I have been playing for 2-3 years atleast, and have played some GW1 back in the day. Im not just throwing shade on the HoT content.
    I am trying to voice my opinion and my experience in a straightforward manner.

    Alright, so i just finished up my online classes and studies for my upcoming third year exams and I sit to do my daily completion of a legendary, going on for weeks now. As you can understand, i don't have more than maybe 2-3 hours to play at best. Completion of Eternity and other core legendary weapons took time, but atleast it was doable without frustration and having "fun". When it comes to HoT, I don't know what i am even doing. I am trying to go around the map 90% of the time trying not to die because the floor minion mobs are so OVERPOWERED. I have been playing the game for 2 years, and i have avoided HoT every chance i got because of the same exact reasons i am about to mention.
    1. Its very hard to see, hate the map design and how dark it is in 70% of the places.
    2. Lags way too much on my mid end laptop.
    3. Floor mobs are wayy too overpowered and feel like boss mobs.
    4. Hence because of the same reason above, VERY hard to level up the masteries.
    5. Why do masteries you ask? Because there are wayy too many hero points and other aspects of the completion of HoT, which require doing them. Which sucks.
    6. I can't Solo 50% of the hero points, being a max reaper.
    7. WAIT, I NEED TO DO A ADRENALINE MASTERY TO DO A HERO POINT WHICH CONSUMES MY LIFE WHEN I EAT BACON? WHEN MY LIFE POOL IS 22k??
    8. I actually start to rage(sorry for caps above) playing guild wars 2, which is 90% of the time fun, except when i play HoT.
    9. And due to the above reasons i mentioned above, I actually can feel better playing DARK SOULS than HoT.

    I also get why they would be reluctant to nerf the mobs more and bring some player driven balance , but atleast 50% if not more gamers are casual on gw2 and want to play not to rage but to have a good time, i don't mind taking months to get my legendary, BUT ATLEAST let the process be fun. I don't want to get grabbed by a rip off stegosaurus while i'm on my raptor and get 2 shot with 22k health. Any balance, related to player level, or player-online time based balance on mobs, a bit more lighting in HoT maps, a bit more of anything. I get HoT is a very old expansion and that Cantha is coming. But atleast respect your players who are trying their hardest to stick to the game and trying to voice their opinions for a change. And of-course please try providing it. Alright! Back to returning to a checkpoint which takes me halfway across the map from the hero point i just died on, and try to re attempt it with broken armor, because there is no repair station nearby, and i don't have a million repair canisters because i'm a casual.

    Edit: I realized they have nerfed the difficulty once, i can't imagine what the mobs were like.Edit: I get where most of you all are coming from, But as i said, its my opinion and many other casual gamers opinion on the content. Leading to a player driven balance, not a balance for everyone.

    What do you all challenge haters pretend of this game? To be a walk in the park? Do you want anet to turn mobs into freaking paintings? Havn't you had enough with core tyria beeing so freaking easy? do you want mobs to become static with no attack or interaction whatsoever? This is the mentality that drove anet to the mess they are in now, with no clear direction and all sort of players leaving, first they lost almost all pvpers, now they are loosing hardcore pvers, soon they will only have open world bots running around playing for a few months and quitting out of boredom, and all of the ones playing fashion wars standing still in the bank...

    its pretty easy: we liked core, and thats what we want MORE of...not something ENTIRELY DIFFERENTquitting the game AFTER you played it, out of BOREDOM, is still better than quitting BEFORE the endif you made a meal for all you friends, and they all put down the fork after one bite, it prolly wasnt that greatbut if they clear the table in record time, and ask for MORE, then it has the quality, that people wil PAY for

    So you are actually saying you would eat a plain cheese burger every single day just beacause it's easy to cook? Plus, if the content is challenging, wouldn't it meant people will repeat it? What happened that made players clear tables in record time and then just stop playing? Was it too braindead to even play again maybe? ... Isn't it better for anet to deliver repeatable content so they can take more time to produce the next patch?It's amusing how you can stand by a product that's actually sinking in quality as if it is something good, but meh, this is what's left of the real mmorpg communities I guess.

  2. @battledrone.8315 said:

    @battledrone.8315 said:and if it isnt, then there wont be millions of casuals to pay for THE GAME

    You said earlier that casuals don't pay for this game so this is a weird statement.

    they HAD millions, but not anymore. out of 5 mio sold boxes, 3½-4 mio went to casuals. . thats over 150 MIO $ pretty much from start.those 150 mio is the major reason for the easiness of core. they wanted those money, but they didnt want to make more content for the casuals.that is why we are here now

    Source? You posted numerous times your claims about sales but I've never seen anything that verifies them. There is a confusion and debate on this thread alone on what the word "casual" even mean, I'm sure the data you have will not only clearly state your numbers, but also provide an accurate definition of the word "casual" that is accepted by everyone.

    go to any mmo and find a super easy mission with a good reward. its gonna cramped with players there.now go to the endgame zones with all the HARDCORE content, and see if you can find even a handful of players.fast and easy sells, slow and hard not so much.

    Ok well thought, how about this one, go to any mmo, find a super easy mission with a good reward, and try to calculate how much premium items this people are wearing, now go to a endgame super hardcore content and do it again...If you really belive what's important of this type of games is to just sell copies like if it was a singleplayer game, then you are pretty naive, I mean, there's a reason even singleplayers started to build DLC, and cosmetic crap....

  3. @Dante.1508 said:I just attempted night of Fire in pof on an ele.. haha, yeah no.. 10+ (Some were insta kills) deaths become rinse repeat really not fun after you die so many times a customer gets frustrated angry and wants the mission just to end so they can leave.. and in my case stop using said ele..

    Actually, a good ele, who took the time to learn his skills, rotations, etc. Would tell you it's not hard at all, it just takes time and practice, maybe what is pissing you off, is not the difficulty of the mission, but maybe tryharding a game that wasn't design for customers like you.. who won't take the time to learn but still want to go through all the content like if it's just taking the trash out.People want gw2 to be like the next fall guys, a game that everyone can pick up and play, but even if this game is heavily casual friendly, at the end it's core design is the same as in any other mmorpg, a game about progression, time, knowledge, dedication, and such.

    I even spent the whole day copying metabattle builds, building armor and weapons needed in hope that my ele would be useful..Nope its done.Ele can die in a fire as far as i'm concerned.

    @"AdamWarlord.6782" said:Edit: This post is to voice a percentage of player base's opinion(may it be a minority, majority, or even just me) on HoT including mine.
    I have nothing less than love for the game Devs and the community
    . I have been playing for 2-3 years atleast, and have played some GW1 back in the day. Im not just throwing shade on the HoT content.
    I am trying to voice my opinion and my experience in a straightforward manner.

    Alright, so i just finished up my online classes and studies for my upcoming third year exams and I sit to do my daily completion of a legendary, going on for weeks now. As you can understand, i don't have more than maybe 2-3 hours to play at best. Completion of Eternity and other core legendary weapons took time, but atleast it was doable without frustration and having "fun". When it comes to HoT, I don't know what i am even doing. I am trying to go around the map 90% of the time trying not to die because the floor minion mobs are so OVERPOWERED. I have been playing the game for 2 years, and i have avoided HoT every chance i got because of the same exact reasons i am about to mention.
    1. Its very hard to see, hate the map design and how dark it is in 70% of the places.
    2. Lags way too much on my mid end laptop.
    3. Floor mobs are wayy too overpowered and feel like boss mobs.
    4. Hence because of the same reason above, VERY hard to level up the masteries.
    5. Why do masteries you ask? Because there are wayy too many hero points and other aspects of the completion of HoT, which require doing them. Which sucks.
    6. I can't Solo 50% of the hero points, being a max reaper.
    7. WAIT, I NEED TO DO A ADRENALINE MASTERY TO DO A HERO POINT WHICH CONSUMES MY LIFE WHEN I EAT BACON? WHEN MY LIFE POOL IS 22k??
    8. I actually start to rage(sorry for caps above) playing guild wars 2, which is 90% of the time fun, except when i play HoT.
    9. And due to the above reasons i mentioned above, I actually can feel better playing DARK SOULS than HoT.

    I also get why they would be reluctant to nerf the mobs more and bring some player driven balance , but atleast 50% if not more gamers are casual on gw2 and want to play not to rage but to have a good time, i don't mind taking months to get my legendary, BUT ATLEAST let the process be fun. I don't want to get grabbed by a rip off stegosaurus while i'm on my raptor and get 2 shot with 22k health. Any balance, related to player level, or player-online time based balance on mobs, a bit more lighting in HoT maps, a bit more of anything. I get HoT is a very old expansion and that Cantha is coming. But atleast respect your players who are trying their hardest to stick to the game and trying to voice their opinions for a change. And of-course please try providing it. Alright! Back to returning to a checkpoint which takes me halfway across the map from the hero point i just died on, and try to re attempt it with broken armor, because there is no repair station nearby, and i don't have a million repair canisters because i'm a casual.

    Edit: I realized they have nerfed the difficulty once, i can't imagine what the mobs were like.Edit: I get where most of you all are coming from, But as i said, its my opinion and many other casual gamers opinion on the content. Leading to a player driven balance, not a balance for everyone.

    What do you all challenge haters pretend of this game? To be a walk in the park? Do you want anet to turn mobs into freaking paintings? Havn't you had enough with core tyria beeing so freaking easy? do you want mobs to become static with no attack or interaction whatsoever? This is the mentality that drove anet to the mess they are in now, with no clear direction and all sort of players leaving, first they lost almost all pvpers, now they are loosing hardcore pvers, soon they will only have open world bots running around playing for a few months and quitting out of boredom, and all of the ones playing fashion wars standing still in the bank...

    its pretty easy: we liked core, and thats what we want MORE of...not something ENTIRELY DIFFERENTquitting the game AFTER you played it, out of BOREDOM, is still better than quitting BEFORE the endif you made a meal for all you friends, and they all put down the fork after one bite, it prolly wasnt that greatbut if they clear the table in record time, and ask for MORE, then it has the quality, that people wil PAY for

    Average players love HoT and find core laughably easy. We want more HoT.

    No they really don't, i talk to guildies daily and frustration is big in hot and lesser so pof.. Its a large aspect of why so many leave or take breaks.. Enjoyable content you can go through is fun, content that continually bashes you until you quit isn't (thats actually called bully mechanics).

    Well based on your first few sentences on this same comment, i'd say not you or any of your guildmates can be taken seriously, or used to represent all of the community, and the same goes for the first guy who said that about average players, I know people who hated it, I know people who loved it, I myself wanted more and more of that style of content because if I wanted a dumb braindead game i'd be playing an android mmorpg, but well.. pof was luckluster to say the least so that was it for me.Leave that to pvp or raids.
  4. @battledrone.8315 said:

    @Master Ketsu.4569 said:I remember back in the 90's when devs just told people to gitgud.

    Those were better days.

    Pandering to casuals just ruins the game for everyone else. Open world PvE is already mind numbingly easy enough as it is.

    and if it isnt, then there wont be millions of casuals to pay for THE GAME. wildstar showed us where THAT ends.they simply never had the money to optimize the game, game, so the hardcore content never got to work right.in the end, the hardcores left too, since the hardcore content really NEEDS to work perfectlya good mmo is a like a pyramid...for every one at the top, there are 100s at the bottompretty much like a REAL society

    A good game is one where you cant lose or have to learn

    when i came to this game, i couldnt dodge AT ALL. i suck at platforming , and i really HATE it.but i still completed vezirs tower. no portal. took my almost a day of cursing, but i DID it.

    And that's the actual reward you are supposed to get from this game, the sense of acomplishment, of being able to overcome obstacles, and learn through frustration, same as in pvp when you face that beast of your guild who just wipes the floor with everyone else, but after thousands of duels you manage to win a few.

    Yet today gamers are so lame, they just want the shiny piece of crap or title you get after you've completed something big, they want it so hard they are willing to pay real money for it, just to show it of, even if they couldn't even win it on easy mode or by cheating.

    Those who won't enjoy even the easiest challenge, (let's face it, this game as it is, is no more than a walk on the park for someone with a learning mentality) but won't pay for the skip either, they come here to cry the game is too hard, but what's actually happening is they don't want to learn.

  5. @battledrone.8315 said:

    @"AdamWarlord.6782" said:Edit: This post is to voice a percentage of player base's opinion(may it be a minority, majority, or even just me) on HoT including mine.
    I have nothing less than love for the game Devs and the community
    . I have been playing for 2-3 years atleast, and have played some GW1 back in the day. Im not just throwing shade on the HoT content.
    I am trying to voice my opinion and my experience in a straightforward manner.

    Alright, so i just finished up my online classes and studies for my upcoming third year exams and I sit to do my daily completion of a legendary, going on for weeks now. As you can understand, i don't have more than maybe 2-3 hours to play at best. Completion of Eternity and other core legendary weapons took time, but atleast it was doable without frustration and having "fun". When it comes to HoT, I don't know what i am even doing. I am trying to go around the map 90% of the time trying not to die because the floor minion mobs are so OVERPOWERED. I have been playing the game for 2 years, and i have avoided HoT every chance i got because of the same exact reasons i am about to mention.
    1. Its very hard to see, hate the map design and how dark it is in 70% of the places.
    2. Lags way too much on my mid end laptop.
    3. Floor mobs are wayy too overpowered and feel like boss mobs.
    4. Hence because of the same reason above, VERY hard to level up the masteries.
    5. Why do masteries you ask? Because there are wayy too many hero points and other aspects of the completion of HoT, which require doing them. Which sucks.
    6. I can't Solo 50% of the hero points, being a max reaper.
    7. WAIT, I NEED TO DO A ADRENALINE MASTERY TO DO A HERO POINT WHICH CONSUMES MY LIFE WHEN I EAT BACON? WHEN MY LIFE POOL IS 22k??
    8. I actually start to rage(sorry for caps above) playing guild wars 2, which is 90% of the time fun, except when i play HoT.
    9. And due to the above reasons i mentioned above, I actually can feel better playing DARK SOULS than HoT.

    I also get why they would be reluctant to nerf the mobs more and bring some player driven balance , but atleast 50% if not more gamers are casual on gw2 and want to play not to rage but to have a good time, i don't mind taking months to get my legendary, BUT ATLEAST let the process be fun. I don't want to get grabbed by a rip off stegosaurus while i'm on my raptor and get 2 shot with 22k health. Any balance, related to player level, or player-online time based balance on mobs, a bit more lighting in HoT maps, a bit more of anything. I get HoT is a very old expansion and that Cantha is coming. But atleast respect your players who are trying their hardest to stick to the game and trying to voice their opinions for a change. And of-course please try providing it. Alright! Back to returning to a checkpoint which takes me halfway across the map from the hero point i just died on, and try to re attempt it with broken armor, because there is no repair station nearby, and i don't have a million repair canisters because i'm a casual.

    Edit: I realized they have nerfed the difficulty once, i can't imagine what the mobs were like.Edit: I get where most of you all are coming from, But as i said, its my opinion and many other casual gamers opinion on the content. Leading to a player driven balance, not a balance for everyone.

    What do you all challenge haters pretend of this game? To be a walk in the park? Do you want anet to turn mobs into freaking paintings? Havn't you had enough with core tyria beeing so freaking easy? do you want mobs to become static with no attack or interaction whatsoever? This is the mentality that drove anet to the mess they are in now, with no clear direction and all sort of players leaving, first they lost almost all pvpers, now they are loosing hardcore pvers, soon they will only have open world bots running around playing for a few months and quitting out of boredom, and all of the ones playing fashion wars standing still in the bank...

    its pretty easy: we liked core, and thats what we want MORE of...not something ENTIRELY DIFFERENTquitting the game AFTER you played it, out of BOREDOM, is still better than quitting BEFORE the endif you made a meal for all you friends, and they all put down the fork after one bite, it prolly wasnt that greatbut if they clear the table in record time, and ask for MORE, then it has the quality, that people wil PAY for

    First of all "YOU" liked core, not "we".Second, core tyria is hands down one of the most boring experiences I had in all the mmorpgs I've played, you just run around chasing vistas, completing those stupid hearts, yeah it might be cool that gw2 doesn't have any "go kill 50 bulls and come back" quests, yet those freaking hearts are the same or sometimes worst fun wise.There is not even a single mob that can kill you there unless you just afk, even world bosses, the best world boss design you will see it on that black phantom if you start as human, but thats it, a pretty huge mob with 3 crosshairs and a few animations, luckluster, and the endgame are dungeons, which are so easy, and need a huge revamp for so long already, it's pointless.I myself for example started enjoying the pve in this game after reaching hot, the old one, not this crappy nerfed version we got now, not only it's so heavily nerfed you have mounts to even skip the whole maps today, and quitted the game after watching how easy pof was, same as core but with more lag, oh sorry i mean more flashy colors and animations.

  6. @Sobx.1758 said:

    In this game that doesn't apply, broken builds are just broken, when skilled players grab those builds they ruin pvp for everyone who reaches past gold 2 from gold 2 to silver 1 all players just copy paste those builds and somehow climb, and the only players who play this game for fun and for choices, are stuck below silver 1 with meme builds they create, summit1g exposed this by trying the game a few weeks ago, the first 20 matches he had a great time, as soon as he was stuck in a match with somewhat decent players using those stupid builds it was all over for him, he left so fast anet couldn't even reach the patron stuff for him. And not because he was beeing mauled by more skilled players, he left because he quickly realized he had no future in this game because he wouldn't enjoy playing those annoying aoe builds.

    Eh. I doubt, with his mindset and approach, summit would have stuck around even in a different meta. I just don't think he likes the genre in general, and GW2 in particular (which is perfectly fine, they're not for everyone). His complaints amounted to "why can't my halfassedly built rifle warrior contest points?!?!", which is like someone who brings their rusted out station wagon to a drag race and complains that they can't win. If he cared at all about doing GW2 pvp, he'd at least learn a better warrior build, or figure out some other way to handle the aoes. I, for one, found it highly embarrassing how hyped the community got about some streamer who really doesn't care for our type of game. It was pretty obvious he wasn't going to stick around, at least to me.

    As for the aoe meta, I'm not a fan myself, but that's also why I only do unranked. There are still plenty of circles there, but at least it's less dominated by the same small number of builds.

    Dude, why? What steers gw2 players to keep making excuses to defend this game? It's so hard to accept our beloved game is trashed?
    1. If summit doesn't like mmorpg, why is he trying out absolutely every one out there? And why is he still actively playing Elder scrolls online on off stream hours? And even pvping there?

    Because he's a variety streamer, who -I guess- pretty much never played mmorpgs? So he's curious and tries out one after another
    and quits all of them within 1-2 weeks
    when the absolutely initial novelty of them passes?

    My point is clear, he enjoys mmorpgs other wise he wouldn't be playing some off stream, when nobody is paying him to play. So that invalidates your "variety streamer" point.

    Also if you literally google summit eso, you get his twit from 2nd Aug "All I know is it causes a rage that I can't have anymore lol.", I'm sure he enjoys playing it offstream.

    If you at least watch half an eso stream you will notice what makes him rage was not only not being succesfull in combat, but also the insane amount of gankers and stream snipers he had to put up with. Again, some streamer who doesn't enjoy a game, wouldn't play off stream hours and pvp ... there is no point in what you are claiming.

    We have to face it, the game forces you to make a choice, die in silver playing what you enjoy, or join the freaking braindead train grab a meta bunk spammer build and hit your keyboard with your face as hard as you can every single match while staying on a node basically botting...

    wow, the first online game with meta builds and comps. Some things are more optimal than other in a comepetitive environment, what a surprise! :o

    Seriously, not sure what point you were trying to make by writing this.Idk what is your point with that last sentence about games and meta builds comps, when what we are discussing is the quality of this game's current meta design, not the existance...Seriously, not sure what point you were trying to make by writing this.....

  7. @Koensol.5860 said:

    In this game that doesn't apply, broken builds are just broken, when skilled players grab those builds they ruin pvp for everyone who reaches past gold 2 from gold 2 to silver 1 all players just copy paste those builds and somehow climb, and the only players who play this game for fun and for choices, are stuck below silver 1 with meme builds they create, summit1g exposed this by trying the game a few weeks ago, the first 20 matches he had a great time, as soon as he was stuck in a match with somewhat decent players using those stupid builds it was all over for him, he left so fast anet couldn't even reach the patron stuff for him. And not because he was beeing mauled by more skilled players, he left because he quickly realized he had no future in this game because he wouldn't enjoy playing those annoying aoe builds.

    Eh. I doubt, with his mindset and approach, summit would have stuck around even in a different meta. I just don't think he likes the genre in general, and GW2 in particular (which is perfectly fine, they're not for everyone). His complaints amounted to "why can't my halfassedly built rifle warrior contest points?!?!", which is like someone who brings their rusted out station wagon to a drag race and complains that they can't win. If he cared at all about doing GW2 pvp, he'd at least learn a better warrior build, or figure out some other way to handle the aoes. I, for one, found it highly embarrassing how hyped the community got about some streamer who really doesn't care for our type of game. It was pretty obvious he wasn't going to stick around, at least to me.

    As for the aoe meta, I'm not a fan myself, but that's also why I only do unranked. There are still plenty of circles there, but at least it's less dominated by the same small number of builds.

    Dude, why? What steers gw2 players to keep making excuses to defend this game? It's so hard to accept our beloved game is trashed?
    1. If summit doesn't like mmorpg, why is he trying out absolutely every one out there? And why is he still actively playing Elder scrolls online on off stream hours? And even pvping there?
    2. Yes at first he was playing a meme roleplay build, and just having fun, that brief time playing on low tier motivated him to activate expansions, claim spellbreaker builds, and try to get as close as meta as possible without quiting the class he enjoyed to just join the braindead aoe spam meta train. He even watched the hole teapot video about combat basics on stream to learn what he was doing wrong.
    3. As soon as he fought silver or gold players using those stupid builds he quitted the game, before that he was having a blast, and he actually stated that all the passive interactions between aoe's, unfair or cheesy passives, break out of jail unnecessary skills (holo's specially) and the fact that everyone he met was using either a perma stealth build or an inmortal bunker build forced him to quit the game.

    And I know that not only because he said it himself (he was even starting to doubt about quitting ESO to play gw2)but because when he came back and I saw the low tier pvp matches, I was encouraged to go back and try out this "balance patch" everyone was talking about, the only difference is my character always landed in plat 2, so I couldn't even enjoy that unranked phase were people play just for fun.I got in, played like no more than 5 matches, encountered nothing more than perma stealth thieves, condi spammers, bunker spammers, went to wvw, every one using the most cheesy stupid risk free build, the ones that let you just run away every single time you kitten up something, and uninstalled again.

    We have to face it, the game forces you to make a choice, die in silver playing what you enjoy, or join the freaking braindead train grab a meta bunk spammer build and hit your keyboard with your face as hard as you can every single match while staying on a node basically botting...

    EDIT1: well.. i was actually that bored, here watch this video, he litterally complains about endless aoes on the first 5 seconds...

    EDIT2: You said it yourself, if skill mattered then chaith would be able to kill you with a scrapper build, yet that's not the case, unless he runs holo meta build, ofc you need to know how to press buttons and move to still be effective on a meta build, but it would be insane to argue that today's meta builds are harder to master than the ones we got in last expansion or even core gw2, the skill cap is insanely lower, and on equal skill level builds define every single fight.

    Dude, summit is a total cringelord when it comes to providing criticism. I wouldn't take anything he says as valid. I came to gw2 from ESO (cuz trash game) and he QQ'ed that game as well, because he couldn't git gud and 1vx people like those of us who were playing the game for years. His last video was just whining, whining and more whining about the game, while he was running into 4v1 and complaining why he died so easily. Literally what he said: "untill someone tells me how it is possible this guy is doing massive damage while mitigating all my damage, I'm calling bs". It's just the typical forumtard/zergling mantra and shows his mentality of "If I can't do it, it is impossible". He is the kind of guy that asks for a youtubers build, and expects to be good within a week. Of course he doesn't, but blames almost every failure on the game in stead of looking at his own mistakes. He is also extremely presumptuous about game mechanics and disregards things that people tell him just because he thinks he knows better. He expects instant gratification and thats just not how mmo's usually work.

    Also, BIG LOL at the people calling gw2 trash. Do yourself a favor and visit ESO. You will come back here crying in a heartbeat, feeling stupid about what you said.

    I went to ESO after 5 years playing gw2. I came back a week ago just to try out the new balance changes, and couldn't last longer than a few hours in wvw with my friends, and 3 or 4 pvp matches, what they have done to this game is disastrous, it was the most unenjoyable experience i've had in all my years playing, and I feel even with the lag, and the few balance issues, ESO combat design, and classes/skills design overall is in a much better place than here in gw2, specially cyrdoiil, I feel they nailed it with that map, if they could only fix performance the game would be the best for open world pvpers. It's not that this game is trash, but if you compare each meta from core to here, this one is the worst, and brought back some of the worst build designs, and cheesy mechanics back, so most players just quit until a new balance patch comes up, which takes like 2 years for anet to do so..

  8. @voltaicbore.8012 said:

    @"kraai.7265" said:

    In this game that doesn't apply, broken builds are just broken, when skilled players grab those builds they ruin pvp for everyone who reaches past gold 2 from gold 2 to silver 1 all players just copy paste those builds and somehow climb, and the only players who play this game for fun and for choices, are stuck below silver 1 with meme builds they create, summit1g exposed this by trying the game a few weeks ago, the first 20 matches he had a great time, as soon as he was stuck in a match with somewhat decent players using those stupid builds it was all over for him, he left so fast anet couldn't even reach the patron stuff for him. And not because he was beeing mauled by more skilled players, he left because he quickly realized he had no future in this game because he wouldn't enjoy playing those annoying aoe builds.

    Eh. I doubt, with his mindset and approach, summit would have stuck around even in a different meta. I just don't think he likes the genre in general, and GW2 in particular (which is perfectly fine, they're not for everyone). His complaints amounted to "why can't my halfassedly built rifle warrior contest points?!?!", which is like someone who brings their rusted out station wagon to a drag race and complains that they can't win. If he cared at all about doing GW2 pvp, he'd at least learn a better warrior build, or figure out some other way to handle the aoes. I, for one, found it highly embarrassing how hyped the community got about some streamer who really doesn't care for our type of game. It was pretty obvious he wasn't going to stick around, at least to me.

    As for the aoe meta, I'm not a fan myself, but that's also why I only do unranked. There are still plenty of circles there, but at least it's less dominated by the same small number of builds.

    Dude, why? What steers gw2 players to keep making excuses to defend this game? It's so hard to accept our beloved game is trashed?

    1. If summit doesn't like mmorpg, why is he trying out absolutely every one out there? And why is he still actively playing Elder scrolls online on off stream hours? And even pvping there?
    2. Yes at first he was playing a meme roleplay build, and just having fun, that brief time playing on low tier motivated him to activate expansions, claim spellbreaker builds, and try to get as close as meta as possible without quiting the class he enjoyed to just join the braindead aoe spam meta train. He even watched the hole teapot video about combat basics on stream to learn what he was doing wrong.
    3. As soon as he fought silver or gold players using those stupid builds he quitted the game, before that he was having a blast, and he actually stated that all the passive interactions between aoe's, unfair or cheesy passives, break out of jail unnecessary skills (holo's specially) and the fact that everyone he met was using either a perma stealth build or an inmortal bunker build forced him to quit the game.

    And I know that not only because he said it himself (he was even starting to doubt about quitting ESO to play gw2)but because when he came back and I saw the low tier pvp matches, I was encouraged to go back and try out this "balance patch" everyone was talking about, the only difference is my character always landed in plat 2, so I couldn't even enjoy that unranked phase were people play just for fun.I got in, played like no more than 5 matches, encountered nothing more than perma stealth thieves, condi spammers, bunker spammers, went to wvw, every one using the most cheesy stupid risk free build, the ones that let you just run away every single time you fuck up something, and uninstalled again.

    We have to face it, the game forces you to make a choice, die in silver playing what you enjoy, or join the freaking braindead train grab a meta bunk spammer build and hit your keyboard with your face as hard as you can every single match while staying on a node basically botting...

    EDIT1: well.. i was actually that bored, here watch this video, he litterally complains about endless aoes on the first 5 seconds...https://www.youtube.com/watch?v=E_UYblolaS8

    EDIT2: You said it yourself, if skill mattered then chaith would be able to kill you with a scrapper build, yet that's not the case, unless he runs holo meta build, ofc you need to know how to press buttons and move to still be effective on a meta build, but it would be insane to argue that today's meta builds are harder to master than the ones we got in last expansion or even core gw2, the skill cap is insanely lower, and on equal skill level builds define every single fight.

  9. @Jeydra.4386 said:Stealth is dumb. If they are full Zerker and can be killed while unstealthed then yeah, it wouldn't be a problem. Unfortunately we also have builds where they do enough damage to kill you (even if they kill you slowly), but also cannot be killed because of the stealth. Especially silly are the builds which spend what feels like half the time stealthed and the remaining half dodging. Even sillier are the thieves that hide in a keep effectively forever, tapping it constantly, because they can never be revealed long enough to be killed (especially given all the ports & dodges the class has). I've been trolled at something like 6v1 odds by a thief before, which shows just how stupid stealth is. Yes, they can't kill us, but we can't kill them either in spite of the huge numbers advantage.

    If people want to keep stealth, fine, but make other changes such that the thief can actually die. We could for example have much greater cooldowns on stealth (this is why Mesmer aren't a problem even though they can also stealth), some mechanic such that if you stealth X times in short order each new stealth lasts shorter, etc.

    Haven't you paid attention to anet designs philosphy since the past 2 years? They clearly want to avoid players dying as much as they can, because a game where no one dies, is a game where everyone wins! Yay so much fun anet i just had to uninstall your game because it was excesively fun!

  10. @kash.9213 said:

    @Teratus.2859 said:I've been a vocal anti stealth guy for a long time myself and I do think something needs to be done about it.

    Stealth alone is annoying but stealth + mobility is insufferable.Unfortunately the classes that use stealth the most tend to be apt in both those things.Mes has their teleports and blinks, Stealth trap rangers have their leap's and dash's and of course thief being the worst offender has so many large evades and shadowsteps they can use to play their hit and run nonsense.

    I think the main reason stealth is such a problem is because of
    how little there is to counter it
    .. Reveal being about the only decent way to do so and that is a very, very limited ability that most classes don't even get good access to.Add to that they even give thief the ability to remove it XD

    It's an annoying mechanic for sure, even if the thief knows he can't kill someone he can still follow them around and harass them to no end by abusing it.It needs better counters imo, or at least most classes need better access to those counters.

    How much more do you need to turn around and hit someone who is likely right behind you or within a cone of where their ground marker for stealth was if they're ranged? I'll take the tells from stealth in and stealth out over most others in the game, especially since they have to come out of stealth to do anything that I can't clear or break right away. Stealth doesn't need better counters, it needs people to quit acting like stealth comes with a force field or like they can't land anything on them between blinks. A lot of thieves are pretty much supercharged npcs but the good and really annoying ones would probably frustrate you on other professions, they probably read you before you know they're scoping you out. I got tuned up by another thief this weekend with no more stealth or better tools than I had, he was just better but more importantly he just read me too well and I reacted more instead of staying calm and reading what he was plotting correctly.

    @Teratus.2859 said:I've been a vocal anti stealth guy for a long time myself and I do think something needs to be done about it.

    Stealth alone is annoying but stealth + mobility is insufferable.Unfortunately the classes that use stealth the most tend to be apt in both those things.Mes has their teleports and blinks, Stealth trap rangers have their leap's and dash's and of course thief being the worst offender has so many large evades and shadowsteps they can use to play their hit and run nonsense.

    I think the main reason stealth is such a problem is because of
    how little there is to counter it
    .. Reveal being about the only decent way to do so and that is a very, very limited ability that most classes don't even get good access to.Add to that they even give thief the ability to remove it XD

    It's an annoying mechanic for sure, even if the thief knows he can't kill someone he can still follow them around and harass them to no end by abusing it.It needs better counters imo, or at least most classes need better access to those counters.

    How much more do you need to turn around and hit someone who is likely right behind you or within a cone of where their ground marker for stealth was if they're ranged? I'll take the tells from stealth in and stealth out over most others in the game, especially since they have to come out of stealth to do anything that I can't clear or break right away. Stealth doesn't need better counters, it needs people to quit acting like stealth comes with a force field or like they can't land anything on them between blinks. A lot of thieves are pretty much supercharged npcs but the good and really annoying ones would probably frustrate you on other professions, they probably read you before you know they're scoping you out. I got tuned up by another thief this weekend with no more stealth or better tools than I had, he was just better but more importantly he just read me too well and I reacted more instead of staying calm and reading what he was plotting correctly.

    Just for fun, whatclass do you play? I would love to know that to understand better your personal perspective.

  11. @mindcircus.1506 said:

    @"Vlad Morbius.1759" said:Too much of it in game now, far too many classes have it and it is highly unbalanced. I'm not saying get rid of it but limit the damage you can do while invisible it is OP today and it is a ridiculously overused skill which should be a clear indication that it is too powerful. Remove things like stealth burst, how about removing boons when you go invis, there has to be a cost to this.Threads like this and comments like yours are why the developers of this game can't possibly take player feedback on these topics seriously.

    "I disagree with what you say so i'll just treat you like an fool who shouldn't be taken seriously plz anet don't nerf stealth" Isn't this what you meant to say?

  12. @Smoosh.2718 said:I get that Revealed is meant to counter invisible... but why cant you reveal a invisible person? or an AOE reveal (e.g. on my mark - Mark your foe for 16% vuln and reveal around your character invisible foes preventing them from cloaking. Range for the Vuln would stay but the reveal would need to come down to say 450-600)

    Also... skills should not be able to remove the revealed debuff as it kills the counterplay once again.

    Oh yeah, that deadeye skill, well, the whole deadeye design is the most stupid thing i've seen in all my years playing this game, what I never understood is why damage doesn't reveal opponents like in elder scrolls online, and why only few classes got a reveal skill.Plus reveal skills were good back then when stealth was short, and you got tells to track the stealthed enemy, now people start stacking stealth from the spawn you have to actually guess where tf they are standing to actually reveal them.

  13. @"Sobx.1758" said:If you're a skilled player you know how to properly play against stealth, those who don't aren't effective regardless but i find no joy in losing a mechanic i am adept at using. It has been a staple in the game since the onset and it needs to stay, thanks! ;)

    "If you are skilled you know you have to run away from anyone using stealth because there is actually almost none effective counterplay" Do you really think thats a viable answer? Do you remember what games are supposed to be about?Plus, stealth might been a staple, but I remember that staple, and it was all about quick combos, stacking stealth and having like no more than 5 to 8 seconds of stealth, so you had to quickly think your next move.The insane amount of stealth some classes can stack, the perma stealth trash builds, the stealth rework to engis that completely ruined any sort of zerg vs zerg interaction, that's not a staple, it's actually against the core philosophy of the game, yet it's still here..

  14. @AliamRationem.5172 said:

    @"Dante.1508" said:As a PvE customer Meta is one of my most hated things in an mmorpg.. Partially why i avoid pvp, wvw Raids even etc, because i play for choices.. PvP is so shoe horned into meta you are literally forced to play certain builds or not play at all.. Nothing else is ok..

    I kinda equate meta to a very long hallway with no doors and something behind you pushing you forward, playing a game like that is just not fun at all for me.

    Except "meta" is in no way a uniform concept. What works in gold 1 does not necessarily work in plat 2. It also depends a lot on group comp. If everyone else in a game is running random builds, there's no guarantee your meta build will dominate them. Often the meta is defined by what can counter your build and there exist hard counters to current meta builds that don't typically see play because they are not particularly effective in the overall meta.

    There is a ton of room to play the way you want to play, particularly if you aren't playing at the highest levels.

    In this game that doesn't apply, broken builds are just broken, when skilled players grab those builds they ruin pvp for everyone who reaches past gold 2 from gold 2 to silver 1 all players just copy paste those builds and somehow climb, and the only players who play this game for fun and for choices, are stuck below silver 1 with meme builds they create, summit1g exposed this by trying the game a few weeks ago, the first 20 matches he had a great time, as soon as he was stuck in a match with somewhat decent players using those stupid builds it was all over for him, he left so fast anet couldn't even reach the patron stuff for him. And not because he was beeing mauled by more skilled players, he left because he quickly realized he had no future in this game because he wouldn't enjoy playing those annoying aoe builds.

  15. @Chaith.8256 said:

    @Happy Yes.1453 said:A tanky player 1v1ing on an enemy capped node, suddenly has no value and becomes almost uncarryable.

    Actually a quick +1 with a mobile class can set up your teammate up to impact the game hugely better. Pretty carryable.

    OH yeah super fun, an mmo where you have to wait for a friend to aid you just to win a freaking 1v1, which is no longer considered a 1v1.It gets specially fun and interactive when your opponent has enough sustain to outrun you and your ganking friend so nobody dies, yay anet! So much fun, combat with no consequences.

  16. @"AdamWarlord.6782" said:Edit: This post is to voice a percentage of player base's opinion(may it be a minority, majority, or even just me) on HoT including mine. I have nothing less than love for the game Devs and the community. I have been playing for 2-3 years atleast, and have played some GW1 back in the day. Im not just throwing shade on the HoT content. I am trying to voice my opinion and my experience in a straightforward manner.

    Alright, so i just finished up my online classes and studies for my upcoming third year exams and I sit to do my daily completion of a legendary, going on for weeks now. As you can understand, i don't have more than maybe 2-3 hours to play at best. Completion of Eternity and other core legendary weapons took time, but atleast it was doable without frustration and having "fun". When it comes to HoT, I don't know what i am even doing. I am trying to go around the map 90% of the time trying not to die because the floor minion mobs are so OVERPOWERED. I have been playing the game for 2 years, and i have avoided HoT every chance i got because of the same exact reasons i am about to mention.

    1. Its very hard to see, hate the map design and how dark it is in 70% of the places.
    2. Lags way too much on my mid end laptop.
    3. Floor mobs are wayy too overpowered and feel like boss mobs.
    4. Hence because of the same reason above, VERY hard to level up the masteries.
    5. Why do masteries you ask? Because there are wayy too many hero points and other aspects of the completion of HoT, which require doing them. Which sucks.
    6. I can't Solo 50% of the hero points, being a max reaper.
    7. WAIT, I NEED TO DO A ADRENALINE MASTERY TO DO A HERO POINT WHICH CONSUMES MY LIFE WHEN I EAT BACON? WHEN MY LIFE POOL IS 22k??
    8. I actually start to rage(sorry for caps above) playing guild wars 2, which is 90% of the time fun, except when i play HoT.
    9. And due to the above reasons i mentioned above, I actually can feel better playing DARK SOULS than HoT.

    I also get why they would be reluctant to nerf the mobs more and bring some player driven balance , but atleast 50% if not more gamers are casual on gw2 and want to play not to rage but to have a good time, i don't mind taking months to get my legendary, BUT ATLEAST let the process be fun. I don't want to get grabbed by a rip off stegosaurus while i'm on my raptor and get 2 shot with 22k health. Any balance, related to player level, or player-online time based balance on mobs, a bit more lighting in HoT maps, a bit more of anything. I get HoT is a very old expansion and that Cantha is coming. But atleast respect your players who are trying their hardest to stick to the game and trying to voice their opinions for a change. And of-course please try providing it. Alright! Back to returning to a checkpoint which takes me halfway across the map from the hero point i just died on, and try to re attempt it with broken armor, because there is no repair station nearby, and i don't have a million repair canisters because i'm a casual.

    Edit: I realized they have nerfed the difficulty once, i can't imagine what the mobs were like.Edit: I get where most of you all are coming from, But as i said, its my opinion and many other casual gamers opinion on the content. Leading to a player driven balance, not a balance for everyone.

    What do you all challenge haters pretend of this game? To be a walk in the park? Do you want anet to turn mobs into freaking paintings? Havn't you had enough with core tyria beeing so freaking easy? do you want mobs to become static with no attack or interaction whatsoever? This is the mentality that drove anet to the mess they are in now, with no clear direction and all sort of players leaving, first they lost almost all pvpers, now they are loosing hardcore pvers, soon they will only have open world bots running around playing for a few months and quitting out of boredom, and all of the ones playing fashion wars standing still in the bank...

  17. @Psycoprophet.8107 said:

    @Master Ketsu.4569 said:The main problem is ever since the Feb-20 Overhaul they have exclusively focused on mostly numbers nerfs ( Increase cooldown here, reduce duration there, etc ), when the problems have their root causes in broken mechanics and/or poor design.

    For instance, look at the nerfs to explosives holo for a good example of how not to balance a problem spec. Instead of reworking Explosive Entrance, they just randomly slapped some numbers on nades. The result is one of the silliest non-nerfs we have seen in a long time ( REDOOSE DUH BLYND DUHRAYTION BHY WAN SEKOND DUuOOhoHOhOOO )

    @"kraai.7265" said:I'd bet the team behind skill designs, is long gone, and the new dev team in charge of balance is so scared to touch anything in that code, they prefer to just move numbers up and down, and make it look like they are working.

    The competitive balance team (the one that is in charge on making the pvp balance) can only do number splits. That includes stuff like cooldown, damage, condi duration... That excludes stuff like cast time, or what a skill does. Changing those needs the skills team. For example the 300 sec traits are still there, because the skill team didn't decide if they want to replace them, yet, or how to replace them.

    Well anet really needs to light a fire under the skills teams kitten or hire more because having a skill team that's working on future gw2 projects and not fixing or adjusting the already released projects to ensure its playerbase gets the best experience is not a good way to conduct business, who's the team manager/managers etc, ncsoft needs to be watching these individuals more closely before another lay off happens.It is far from ok to have dead traits and broken skills for years on end because the balance devs can only change numbers, lmao kitten kinda excuse is that, where else does that fly in business? If theres a problem and the devs recognize it but cant fix it cuz it's out of their job description than thats fine the team that it is in their job description should fix them, and not yrs later. pretty simple kitten. Honestly who manages these people? And yeah I kno here comes another 3-5 day forum ban, oh no....

    Well I used to feel the same, until I accepted the harsh truth behind what's going on, pvp and wvw players, represent less than a 15% of total gw2 community.A pvp game takes much more time and effort to design than a shitty casual pve one. Pve players will play whatever the crap is given to them as long as they have any stupid shiny reward, and as long as they get that stupid reward they will claim they've enjoyed the hundreds of hours repeating the same boring content, plus if you mess up the pve balance you justadd more health to boss and thats it. Meanwhile pvp need a lot more of calculations and an overall sense of balance.What I mean with this, is that it's way easier to design shitty glowing cosmetics, and stupid bosses with almost no mechanics but a shit ton of health, and catter to the bigger audience, than to take the time and effort of fixing the horrifiying state of current pvp/wvw or at least design some sort of "challenging" or innovative content.With all that said, buisness wise they are doing everything right, they are cattering to the bigger audience, the one who pays the most, they are saving a lot of $ by not hiring people to fix the mess and just focusing on their next big product, but yet they are still acting as if they care a bit about pvp and wvw, so exclusively pvp players might stay hoping for a better future and spending gems.Like that big fraud called "alliances" which is still hooking some of my friends in, because they are naive enough to belive anet is still working on that.Or that disastrous "big balance patch" which fixed nothing but brought even a more tedious and obnoxious gameplay.But ofc gameplay wise it's all a huge mess, and the quality of the product called gw2 has sunk so low it's reaching a point of no return now.Thats why this game has no salvation, another beautiful mmorpg with a lot of in depth mechanics, ruined by a bunch of casuals screaming "this is too hard" and waving money at anet.

  18. @chrispy.7182 said:It just doesn't make any sense. The main attack has a ton of CC. The champions are CC'd about 50% of the time and so are not attacking and unable to trigger Confusion. So why is the main source of damage Confusion? It takes me forever to kill a champion.... Either get rid of the CC, or change it to another condition. It shouldn't have both. Makes no sense.

    People begging for a complete overhaul of mesmer in pvp/wvw for years now, and this guys completely out of touch with reality ask anet to dedicate time to underwater weapons.

  19. @Leonidrex.5649 said:

    @Leonidrex.5649 said:at this point you they can kitten remove every single condition from the game, so you all people shut the kitten up about whining for once.they you will have the bunker meta that you ohhh soo desire, but who am I kidding, you people that dont bother to learn will instantly quit and people that actually give a kitten about the game will be left to deal with the kitten

    OH please! give me plain bunker meta, over this piece of trash bunker condi meta we are living in. Are you really saying you prefer condi as it is? congrats, it's the first time i've read something like it in my 5 years playingn -.-

    It's a power meta right now and I don't have an issue with condi. Are you serious?

    Thats what i keep hearing, yet all i encounter are, condi bunk rangers, condi necros, condi thieves, condi mirages and condi bunk rev, and the only power builds I see are bunk holos, bunk FB and maybe weavers sometimes. I wouldn't call it a power meta..

    thats because condi players are stuck at low ranks and power builds rise higher, the higher you go the more power builds you will face

    I play at gold 3/plat 1 lvl, what are you even talking about?

    about plat 2/3 and ATEU btw, I heard on NA people play condi and think its good but NA is NA

    Well I play in NA, and idk how things work in EU, but to reach plat 2 in NA, you MUST win trade, or abuse the system somehow, actully no more than 5% of pvp population reaches that rank, and most of them are well known scammers, who have been spotted and exposed long ago but anet doesn't care, I belive something like it hppens in EU but in legendary. Yet I might be wrong about that.

    About handling conditions, I have no problem with them, using cleanses, making builds against it, etc. I've never even said I was struggling against those build, but people in this forum love to asume you are bad just because you say anything they don't agree with.

    My point is not that this builds are overpowered, or abusive, I just belive they are boring AF, and make my game tedious, I belive current anet devs don't know a thing about the philosophy behind core gw2, and are just making wild changes that are destroying the fun aspect of the game, specially when it comes to condi and or bunker builds.

    I can compete against them, and if i've even enjoyed a bit the fucked up combat mechanics, i would just build against them and play, but it's close to impossible to enjoy the game at this rate.

    And now you cleared that in EU there is actually a power meta i'm even thinking about switching to EU myself but idk if I could handle the 200+ ping.

  20. @Leonidrex.5649 said:

    @Leonidrex.5649 said:at this point you they can kitten remove every single condition from the game, so you all people shut the kitten up about whining for once.they you will have the bunker meta that you ohhh soo desire, but who am I kidding, you people that dont bother to learn will instantly quit and people that actually give a kitten about the game will be left to deal with the kitten

    OH please! give me plain bunker meta, over this piece of trash bunker condi meta we are living in. Are you really saying you prefer condi as it is? congrats, it's the first time i've read something like it in my 5 years playingn -.-

    It's a power meta right now and I don't have an issue with condi. Are you serious?

    Thats what i keep hearing, yet all i encounter are, condi bunk rangers, condi necros, condi thieves, condi mirages and condi bunk rev, and the only power builds I see are bunk holos, bunk FB and maybe weavers sometimes. I wouldn't call it a power meta..

    thats because condi players are stuck at low ranks and power builds rise higher, the higher you go the more power builds you will face

    I play at gold 3/plat 1 lvl, what are you even talking about?

  21. @AliamRationem.5172 said:

    @Leonidrex.5649 said:at this point you they can kitten remove every single condition from the game, so you all people shut the kitten up about whining for once.they you will have the bunker meta that you ohhh soo desire, but who am I kidding, you people that dont bother to learn will instantly quit and people that actually give a kitten about the game will be left to deal with the kitten

    OH please! give me plain bunker meta, over this piece of trash bunker condi meta we are living in. Are you really saying you prefer condi as it is? congrats, it's the first time i've read something like it in my 5 years playingn -.-

    It's a power meta right now and I don't have an issue with condi. Are you serious?

    Thats what i keep hearing, yet all i encounter are, condi bunk rangers, condi necros, condi thieves, condi mirages and condi bunk rev, and the only power builds I see are bunk holos, bunk FB and maybe weavers sometimes. I wouldn't call it a power meta..

  22. @Leonidrex.5649 said:at this point you they can kitten remove every single condition from the game, so you all people shut the kitten up about whining for once.they you will have the bunker meta that you ohhh soo desire, but who am I kidding, you people that dont bother to learn will instantly quit and people that actually give a kitten about the game will be left to deal with the kitten

    OH please! give me plain bunker meta, over this piece of trash bunker condi meta we are living in. Are you really saying you prefer condi as it is? congrats, it's the first time i've read something like it in my 5 years playingn -.-

  23. @Hannelore.8153 said:

    @ledernierrempart.6871 said:■ smaller groups will get an even harder time killing the larger group.■ in 1v2 situation the solo player will have an even harder time killing a downed player.■ thieves or any glass canon builds will have an even harder time to kill the target while the target can still use mobility to run away or run toward an ally.■ even if heal get also a reduced effect, bus with protection and heal spam will be even more stronger.

    Not being able to kill players in a few seconds is a bad idea? The game mode is about fighting, not dying.

    A big part of fighting is eventually dying genius, this game became trash tier when devs started to balance cattering noobs, making unkillable builds possible, and forgeting what a huge mess this would be as soon as veterans picked those hideous immortal builds.Now pvp it's all about endless fights waiting for somebody to +1 you, nobody dies in tourneys unless it's beeing focused by +2 players, and most builds have enough mobility or sustain to just facetank everything survive and reset, every kind of risk you took is gone, wvw is the same stupid story witth those retarded warclaws.

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