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Insidion the Insane.9752

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Everything posted by Insidion the Insane.9752

  1. I believe that the simplest solution is always the best, so all we need to do is give necromancers more damage modifiers. I also believe that necromancer is the only profession whose damage modifiers only affect power damage exclusively (so condition necromancers effectively only have 1 condition damage trait line), so I'll slap some of those into Soul Reaping. Siphoned Power: Gain might when you strike a foe below the health threshold (50%). Applying might to yourself grant you increased damage (3% in PvE, 1% in PvP/WvW) for a duration (10s), stacking up to three times. Soul Barbs: Deal increased damage and condition damage while in Shroud (10% in PvE, 5% in PvP/WvW). This effect persists for a duration after leaving Shroud (10s). Soul Battery: Maximum life force is increased (20%). Do more damage and condition damage ( 7% PvE, 3% in PvP/WvW,) while above the Life Force threshold (50%). Demonic Lore: Torment you inflict deals increased damage (33%) and causes your foes to burn (1 stack for 3 seconds in PvE, 1 stack for 1 second in PvP/WvW). This trait can only inflict burning on a particular target once every second (3 seconds in PvP/WvW).Lich Form: reduced the cooldown of this skill to 90s in PvE only.And for flavor: Soul Eater: Striking foes within the range threshold (300) deals increased damage (10%). Periodically gain life force while wielding a greatsword (0.5% LF every second).Decimate Defenses: Gain bonus critical-hit chance while attacking vulnerable foes (1% per stack). Do more damage to vulnerable foes (10%).With those changes both Reaper and Scourge should be doing around 34k DPS. Necromancer's PvE damage problems are now solved until the servers shut down. Devs hate him! Random forum poster have discovered a revolutionary way to make necromancer DPS competitive!
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