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mrauls.6519

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Posts posted by mrauls.6519

  1. I just read the tooltip for Absolute Resolution (virtues trait) and it says that Virtue of Resolve is supposed to remove condition from allies on activation... not completion. I think Wings of Resolve should remove three additional conditions on activation and not completion if traited (resulting in 5 in total)

  2. @Trevor Boyer.6524 said:

    @"mrauls.6519" said:

    @"mrauls.6519" said:They were poorly executed changes... I understand the reasoning, but these skills/mechanics are important to each profession. The next best thing would be to rework the skills/mechanics, because in their current state, they're just clunky

    What do you think is easier and safer, changing animation speeds and coefficients or designing entirely new animations and skills?

    The Deflection Shot speed was not unhealthy fast. With the dmg reduction it is even less of an issue. Some stuff is simple overacting. Maybe try 0,5 instead 0,74 secs and see how it feels for the Dh player and for the opponent then.

    Anyone that thought/thinks Deflecting Shot is too strong is crazy. You actually have to choose the path it travels. It NEEDS to be a fast skill. Otherwise, make it a targeted skill like Ranger's knockback...

    It needs its full damage back tbh. All of it.

    A lot of CC skills need damage back. It's crazy how many times Deflecting Shot is part of the chain and I can't get a kill because "I'm out of DPS"

  3. @Odik.4587 said:

    @"mrauls.6519" said:

    @"mrauls.6519" said:

    @"Exedore.6320" said:If you want to fix the offensive guardian builds, especially DH, get rid of granting Aegis automatically when disabled. It's nearly as bad as automatic stun breaks and makes landing a CC counter-productive.

    thisthisthis, especially now when CC does no damage

    There are only 2 traits that grant aegis on disable and I run neither of them. They're so bad now :zDH that has no ICD nullify any followup after being CC'd, ye, clearly bad /s

    What are you talking about? What skills or traits? Hunter's Determination with a 4 minute CD? That trait is terrible now and I have no idea what you mean by no ICD... The aegis you can pickup from the ground? They need to replace that trait with a new defensive one. No one in their right mind runs a 4 minute CD traitYou and other "guardian" mains cant read for kitten? Read HD description?

    I don't get what your point is, but no one in their right mind has continued to use HD since the big balance patch. I'm not sure what silver-tier games you're in where you see people using it, but it's a useless 4 minute CD skill. If you're losing to a DH gimping themselves using HD, that's a L2P problem. For all I care, they can delete it from the game. It is useless and irrelevant

  4. @Odik.4587 said:

    @"mrauls.6519" said:

    @Exedore.6320 said:If you want to fix the offensive guardian builds, especially DH, get rid of granting Aegis automatically when disabled. It's nearly as bad as automatic stun breaks and makes landing a CC counter-productive.

    thisthisthis, especially now when CC does no damage

    There are only 2 traits that grant aegis on disable and I run neither of them. They're so bad now :zDH that has no ICD nullify any followup after being CC'd, ye, clearly bad /s

    What are you talking about? What skills or traits? Hunter's Determination with a 4 minute CD? That trait is terrible now and I have no idea what you mean by no ICD... The aegis you can pickup from the ground? They need to replace that trait with a new defensive one. No one in their right mind runs a 4 minute CD trait

  5. @bravan.3876 said:

    @"mrauls.6519" said:

    @Ovark.2514 said:Bad idea. These were important changes for the health of the game and need to stay.

    They were poorly executed changes... I understand the reasoning, but these skills/mechanics are important to each profession. The next best thing would be to rework the skills/mechanics, because in their current state, they're just clunky

    Indeed. But i would add, that some classes still need a sustain (in particular facetank sustain) reduction. But that is on the table anyway as far as i heard from the CmC interview. Same for some Ranger pet dmg.

    Also in case of Mirage you cannot just give 2 dodges back, Mirage would probably be op then (even on power). You need to adjust ambushes for power (like the Mesmers own ambush on gs does too much dmg and can get a little nerf, maybe also a very little reduction in might/vuln stacks, just fine adjust that carefully) and the condi ambushes need to be reworked (i made some suggestions for an easy rework, should be not too much effort) but will add skill ceiling to Condimirage while rly solving the issues it has instead just overnerfing the IH/ ambush mechanic into uselessness and make it even more passive and dodgespammy.

    Mesmer players have told me that certain ambushes were/are busted. Watching Mesmer mains suffer because they only have one dodge sucks. It wouldn't be an issue if variants were viable at a high level for core Mesmer and Chronomancer, but they aren't

  6. @bravan.3876 said:

    @"mrauls.6519" said:They were poorly executed changes... I understand the reasoning, but these skills/mechanics are important to each profession. The next best thing would be to rework the skills/mechanics, because in their current state, they're just clunky

    What do you think is easier and safer, changing animation speeds and coefficients or designing entirely new animations and skills?

    The Deflection Shot speed was not unhealthy fast. With the dmg reduction it is even less of an issue. Some stuff is simple overacting. Maybe try 0,5 instead 0,74 secs and see how it feels for the Dh player and for the opponent then.

    Anyone that thought/thinks Deflecting Shot is too strong is crazy. You actually have to choose the path it travels. It NEEDS to be a fast skill. Otherwise, make it a targeted skill like Ranger's knockback...

  7. @Lighter.5631 said:

    @Exedore.6320 said:If you want to fix the offensive guardian builds, especially DH, get rid of granting Aegis automatically when disabled. It's nearly as bad as automatic stun breaks and makes landing a CC counter-productive.

    thisthisthis, especially now when CC does no damage

    There are only 2 traits that grant aegis on disable and I run neither of them. They're so bad now :z

  8. @Trevor Boyer.6524 said:They need to leave DH alone. It's current viability is completely circumstantial due to how the meta shaped around it:

    1. Low grade condi spam became a thing again = DH is good vs condi, all guardians really.
    2. DP Thief became a power player again = DH completely counters every Thief build so it is good to neutralize Thief side node play.
    3. Everyone tried to run slow sustain things that get caught easily in DH traps = of course this will enhance DH viability.
    4. Stab access/uptime and even stun breaks available took a huge dive intra-class wide = DH CCs matter, especially F1 pull.
    5. And then there are a handful of other factors that aren't quite as impacting as the above 4.

    DH doesn't need nerfs. The meta just so happened to situate itself so that DH works again for the first time in years.

    Thank you

  9. @Sigmoid.7082 said:

    @"mrauls.6519" said:I'm all for class balancing.. and It seems DH has one of the highest win rates. I am SURPRISED. I'm not even sure how DH can get nerfed, but I pray it's still viable. Please be careful about how this is executed. I'm still shocked to hear the word DH and nerf together in the same sentence. I know I'm biased, but compared to Necro and Ranger, it's pretty balanced

    ?? nerfs?? what's going on

    Basically in the stream with CMC someone asked the question which was pretty much do you balance on win rate. He said it's one of the things we look at , followed by if we solely balanced in win rate DH would be getting a nerf as it has one of the highest win rates in rank, even when filtered by tier. OP is hearing very selective things and drawing some weird conclusions.

    Maybe I was too shocked to process what he said correctly... I even had people whispering me saying nerfs incoming

  10. @Tayga.3192 said:

    @zoopop.5630 said:?? nerfs?? what's going on

    CMC said DH, tempest and core ranger have very high winrates. To be honest, contrary to popular belief, DH was pretty good except for LB3. IDK what to nerf on it though.

    That's the thing. It has sustained DPS, burst when modifiers are up, survivability... but it's not over the top

  11. I'm all for class balancing.. and It seems DH has one of the highest win rates. I am SURPRISED. I'm not even sure how DH can get nerfed, but I pray it's still viable. Please be careful about how this is executed. I'm still shocked to hear the word DH and nerf together in the same sentence. I know I'm biased, but compared to Necro and Ranger, it's pretty balanced

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