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lynspottery.6529

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  1. Ok, I finally was able to obtain the branch just a few moments ago. I had to stand on the npc's feet in order for him to actually accept the parts I was trying to give to him. I think he accepted maybe 1/2 of the parts I tried to fling at his feet. Other folks in this event today were really salty...cussing is a mild explanation to what I was hearing. lol Got my fingers crossed this gets fixed really soon for all those that still need it.
  2. Here's my feedback for LWS4, Episode 1 - Daybreak:Because I had already completed Eye of the Brandstorm and Under The Stars right after they launched, about the only thing I have to say about them is what everyone else seems to be saying: Way too many visual effects in "Eye of the Brandstorm”: the brandstorm around us, the ligntnings, the energy domes; Too much happening at the same time in “Eye of the Brandstorm”. We are told to quickly destroy the crystals and then our characters says, "wait, was that Aurene?". Where? Player attention would be the on crystals; players can’t afford to look around or at the sky. Too many control effects in the boss fight for "Eye of the Brandstorm" quote from Erasculio.2914 3.Champion's Dawn: I was rather surprised to find this particular instance a walk in the park so-to-speak. Normally, I have difficulties with a lot of the story instances and have struggled to attempt them solo; which, of course, is impractical for me. I currently use my Ranger as my main character, however, even with the elite specialization and my combat pets, I still experience difficulties. But, I was pleasantly surprised with this one. I have to admit I did some research on this before I attempted it and found no glaring raging commentary. The humor was nice and I was grinning about the fact that my hurling a rock at him (with the added head-butting of my Rock Gazelle) actually worked. Enjoyed this one and liked that it was straight forward and short (compared to a lot of others). For the next three instances, I teamed up with a guild mate since he was getting ready to do them and knew I had not done these yet. Convincing the Corsair: This was rather straight forward as well. Typical scavenger hunt style, but with the annoying yo-yo back and forth for the map locations of items needed. As a team, we manged to accomplish these small item collections rather quickly and without much fan fare. Although, it was nice having a partner since we ran into a mob of those fanged ibogas, which are most annoying if you get ambushed by them. Otherwise this particular episode was not that bad.The Hero of Istan: Difficulty adjustment was not much of an issue with two of us, but I could foresee it being a problem had I soloed this one. The boss fight was a real PITA. I was involved in the meta event that fights those mobs and that boss was hard even with a large group. However, for just for the two of us, along with the useless AI companions, it was a chore. My biggest gripe is still the same: The AI for those companions, who are supposed to be your allies in combat, is a joke. They stood around twiddling their thumbs and only managed to rez either of us if we got downed. They are worse than useless and I wish Anet would fix their AI to work better and actually engage in combat as they say they are supposed to do.The First City: The entry to this instance leading up to the last fight was not as bad as I envisioned, however, there seems to be a bug with the first giant weight as it never stopped dropping even after I pulled the chain. Even my guild mate said it seemed bugged since he had done this story instance before on a different character. However, we managed to get through and collect all the chests along the way. The combat was annoying with the companions still not carrying their weight. The only thing they were good for was to stand on the stones we needed to stop the fire walls leading into the final boss fight. Why can't we have a simple and less intense "story mode" so folks can enjoy the story and lore without all the intensity? Offer a choice of modes that players can select. Oh, and another thing, these 3 instances took over 2 hours to complete. I can imagine how long it would have taken had I attempted to solo them. Something needs to be adjusted on these. I understand some players really enjoy the difficulties in these but some of us just want to enjoy the story and lore. They are already repeatable for the achievements, make them repeatable for difficulty as well.
  3. "Eventually" being the operative word. Every time I tried this event, we ran out of time because of the issue with the npc not accepting parts. So the time is what eventually caused the failure of the event even when we were trying to throw parts at this npc...
  4. That npc was not friendly to my attempts to turn parts into him every time I attempted this, therefore, I have left it alone and bugged it. I am hopeful the devs are able to get this fixed so that we don't have to "hope" he will take the parts given to him.
  5. Thank you very much for your response. I am hopeful issues with this can be resolved in a way that makes obtaining this single drop for Nevermore 1: Ravenswood Branch much better, in order to proceed with this legendary staff collection.
  6. Adding a tab to crafting stations for the ability to pickup items from the Trading Post is a great idea. But what I really want is to see a way to sort crafting selections into batches you use all the time, similar to how the Favorites in the dye selection screen works. It would also be nice not to have to constantly close down all the different crafting levels every time I open up my crafting window. I would like to see it collapsed every time I open it instead. With one small caveat : keep open the selections you are currently working on until you finish with them. Having to constantly re-select what I am currently working on. Its a pain to go through this process every single time without a way to keep your selections on top until you are actually finished with them.
  7. Can we please have an Anet post on this problem? I would like to be able to progress to the next stage in my acquiring of Nevermore, but can't because of this last item in the first segment being impossible to obtain with the current bugs in the event. I really would appreciate someone at Anet dropping in to offer help with getting this problem resolved.
  8. Update: Oh this is really ridiculous...Anet, I just found out that one of my guild mates actually experienced this very same bug 2 years ago>>>Two Years? How have you not fixed this yet? He stated: "I ran into the same issues when I was working on that collection. (Like 2 years ago) There didn't seem to be any indicator of when that NPC bug would happen, or why sometimes after a bit some people would be able to turn in the items. "
  9. Outside of the fact this event rarely completes because so few folks are ever available when I've been trying to complete this event, tonight it was even worse. The bomb parts portion is bugged. From what folks were saying in chat, it seems this part never gets finished because of the issue with it either not having enough time to get all the parts to the npc or he refuses to accept said parts like tonight. Drop them at his feet and he just does not pick them up....never accepts the parts. So Anet, how are we supposed to obtain this one item for the legendary collection Nevermore I: Ravenwood Branch when we can never complete the event? This is something I think you need to revisit and see about fixing. It would also be a good idea to review the problems inherent with the event being so cumbersome that we run out of time for the bomb parts and never finish it because of bugs like this. There really needs to be a way for this drop to be available in another way. Having it gated behind a single meta event and having that last bomb part fail consistently, is poor design. Please fix this problem. I'll never be able to advance to the next collection segment because I can't obtain this one drop. My discussion on this topic is here: https://en-forum.guildwars2.com/discussion/29248/ordnance-outpost-event-chain-to-destroy-the-blighted-tree-in-the-corpse-grove-bugged/p1?new=1
  10. I think this idea is worth a review by Anet. Personally, I did this event only once and gave up when I realized how fruitless my efforts were. I've not been back and when I am in the area when this event is going on, I do other things or leave. This particular event is really a non-event in my eyes.
  11. ^^ this...absolutely, this. If they would tone down all the insane graphic effects instead of overloading the fights with them, I would not have a problem redoing the instances at all. As it is, once is enough ...none of my alts will do any of these, period.
  12. I am sorry you feel this way. I assure there are newbie friendly guilds in this game. I don't know which server you are on but if you play on NA you can directly message me to see if you'd fit in my guild. That is very kind of you. GW2 does have a listing for guilds https://en-forum.guildwars2.com/categories/looking-for-guild
  13. I've seen several responses throughout the forums stating this very same issue with some of the builds that folks really like, but many are hard to play due to the lackluster capabilities that are built into them. I have found that, even though I enjoy most of my characters' builds, many are just not able to compete well. I truly think Anet needs to have their dev teams take a closer look at the builds they have created and adjust them so that they all are viable, not just one or two.
  14. "Visual Clutter" is an understatement. But I suspect all this visual clutter is contributing to the drop in frame rates, not to mention screen freezes all over the place. Yesterday I did the Palawadan meta event. Practically every few minutes my screen would freeze before I found myself several leaps farther away than I was when I started. Its more noticeable when you use your rabbit to do a cannon ball at a mob boss, to see a freeze at the height of a jump, then find your character unfreeze just inside the perimeter a ways from where you started on the other side of said boss. I think all the graphic effects are causing no end of problems for folks who play on decent machines but don't have the most expensive high end rigs. I have a decent setup, but this, and all the story instances, cause fps drops and screen freezes all over the place. I rarely, if ever, experience this in other maps....not even in Dragon Stand for that huge dragon fight. I think your engineers need to go back over this and tone it down a bit in order for folks like me to be able to do these events without fighting your "visual clutter" causing all these problems. I want to enjoy playing the game, not fight my computer all the time for control.
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