IMO alliances should not happen unless ANET implement/ensure the following things are achieved/maintained as a priority. 1. Fix LAG skill delay - They could fix this easily or too hard idk?, reduce the number of players allowed on a map , instead of 70 vs 70 vs 70 lower it all until no skill lag (easy????). Obviously that means bigger queues for some servers in its current state pop wise, however if they ensure balanced population across all servers then you will achieve also a more balanced overall lower queue number. 2. Make WvW more fun - Stronger teams/guilds/players/servers should not be fighting vs much weaker enemy and MUST BE matched vs similarly skilled players, smaller Good Groups should be able to kill larger groups again. Time spent doing nothing or the bare minimum should be kept to a minimum, i.e running, exploring, seiging, gathering. reparing. The action part should last the longest the fighting/war experience, reduce boons and reduce boon rips spammmmmm. Since HoT we saw power creep and now its just a meme. The core game was fun and now its way less fun since HOT and POF has been released and ive had to pay for the game to be less fun?>??? makes no sense. Id pay alot of real money to have core only version again though. Melee trains, backline, focus party meta was the best, fights that lasted longer than 60s and where individual skill and group skill really showed. REMOVE CLOAKING WATERS, REMOVE DRAGON BANNERS etc if you want to know the reasons why you obviously dont play this game or lack understanding. remove mounts remove gliding from wvw. remove the watchtowers and remove or lower max stealth durations. PPT yawn delete make matches alto shorter like spvp. Lastly and by no mean least, skill balance. 3. (Active) Population balance - will never happen due to anet making money from transfers/current system, unless they can monitize it in some way. And this is where the whole alliance thing fails. An alliances success will impact one or more major goals, especially involving growth, if they cap the amount of players in one alliance then how will it grow? it wont and how can they make money from a static group of loyal players, hope the people that joined the alliance are kicked and then they have to find another alliance??. The success of the alliance develops or reinforces a core competency, especially one which provides a competitive advantage and / or blocks a competitive threat, bandwagoning is ANETS butter and the linking, relinking system is anets BREAD. 4. GvG system implemented - will never happen and idk why. But they need to atleast bring in some rewards and support the scene way more than they have previously. 5. Player/guild ranking system - more stats more things to make the gamemode more competitive. Rank 1 guild fights rank 2 guild (obviously a points system needs to be made based around wins/loses etc etc. 6 Better rewards equal to pve. I dont want to pve to get X, i enjoy playing wvw. Get fresh blood into the game mode and reward those that play it. Growth & Sustain. 7 Unban my perma'd main account xD