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Nassa.2175

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  1. Massive missed opportunities in WvW and Wizards Tower. Here is a rework to create lore relevance, create variety in maps, and incentive to join the fight! 1. Take nostalgic PVE maps and take a 1/3rd pie slice from map. Remove dynamic events, hearts, and all POIs (if necessary). 2. Create 3-way radial symmetry with that slice (so no side has terrain advantage) and center on the wizard tower. Add towers/camp control points. The wizard's tower in the center would be like SMC. 3. use a mixture of impassable mist fog and floating islands with dynamic/controlled bridges to join slices. You could even use airships to aid in passing the mist fog, shuttling zergs. This would be easier than creating new terrain for each map to meld the radial pieces. You could simply use the same fog/bridge assets for all maps that rotate into WvW. 4. rotate what maps are contested each week. (this does not remove pve maps). 5. Long game: add dynamic events to spice up each map. 6. Longer game: Servers winning in a particular map give that server a PVE map boost for that map. 7. Baddies spawn in PVE version of those WVW maps if you win (because they want to destroy what the wizzards tower fixed). They drop cool stuff. Lore: The fabric of the mist (the multiverse of gw2) is breaking apart. The Astral Ward fixes this by joining frayed realities together using the stored magic of the Wizard's Tower. The tower is attempting to join these realities to stabilize them and prevent them from each being destroyed. Each of the 3 servers fights for this new joined reality. Winners each week will see the wizard's tower floating in the sky (like it used to) of that map and get boons from it. They will also get rare mob spawns in those maps with unique rewards and perhaps even world bosses. make this your next mini expansion ❤️ pros - uses already made assests - minimum new assets needed - nostalgia - wvw is your best game mode. more variation is goign to make it 10x more fun - lore enhancing - provides incentive to actually win (rather than bag farm) - fast to develop Cons - no one will actually read this thread and nothing like this will ever happen. I'll die an old man still fighting in EBG
  2. WvW is the main draw for most players to continue playing end game. 4 maps week after week gets stale. It's time to throw away the old wvw and make this game what it always should have been, a wvw game with pve infused. Instead of 4 maps, alter pve maps with either myst variation lore or warzone it to make it more appropriate for wvw. Let players earn that wvw map instance by map completing it in a pve only instance (account unlock). Once they pass that milestone, they are offered a portal to the myst in that zone to fight other servers for dominance. Then we erect bases, and unlock pve content (dynamic events) by holding bases longer. Ashes of Creation will be doing this. I want to see this game beat them to it. I feel like gw2 always wanted to do this from beta, but allowed the game to splinter into 3 parts instead. Unifying the 3 game modes into this will make the world feel more alive and dynamic, which is what the original vision of gw2 was all along.
  3. WvW is the main draw for most players to continue playing end game. 4 maps week after week gets stale. It's time to throw away the old wvw and make this game what it always should have been, a wvw game with pve infused. Instead of 4 maps, alter pve maps with either myst variation lore or warzone it to make it more appropriate for wvw. Let players earn that wvw map instance by map completing it in a pve only instance (account unlock). Once they pass that milestone, they are offered a portal to the myst in that zone to fight other servers for dominance. Then we erect bases, and unlock pve content (dynamic events) by holding bases longer. Ashes of Creation will be doing this. I want to see this game beat them to it. I feel like gw2 always wanted to do this from beta, but allowed the game to splinter into 3 parts instead. Unifying the 3 game modes into this will make the world feel more alive and dynamic, which is what the original vision of gw2 was all along.
  4. I suggest making a tab in guild bank with different share settings so that raids can summon the Doylek for distributing items like tonics. This tab should have share settings (eg. One item per stack can be taken) for fair distribution. An alternative (and perhaps better) is to create "squad boxes" that deployers load with items. Squad memebed can take a predetermined amount of said item. I want my quagan raid and I can't get it if I have to mail each squad member a tonic. Please enable my shenanigans.
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