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Azure Fang.8605

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  1. I am not able to reproduce this internally. If I have 4 clients separated into two squads, both with a commander leader, only the commander can initiate a merge. I also confirmed this to be the case on live thanks to some players testing it for me. There could be an edge case that we missed, if anyone can figure out a way to reproduce this please PM me (Don't post it here) how you did it so I can work on a fix. As of now, without reproducing it I can't fix it. Parties merging into parties is getting looked at separately. Haven't been able to repro, but had two instances of this happen yesterday. Incident 1:Squad 1 - Taxi for Dragon's Stand meta - me as commanderSquad 2 - Auric Basin octovine squad - commander name unknownResult: Someone merged our squads. Squad 2 commander was demoted, and players from squad 2 were kicked to equal player count to 50. Both myself and the other commander are confused as to what happened, as there were no prompts. Incident 2:Squad 1 - Former Dragon's Stand lane squad, server in respite phase - commander still taggedSquad 2 - Dragon's Stand lane squad from a failing server - commander still taggedResult: Someone merged our squads. Commander from squad 1 and other squad 1 players are kicked to make room for squad 2 players. Squad 2 commander is confused, while squad 1 commander laughs it off in /map while wondering how someone kicked the commander (him) out of his own squad.
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