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Tyr.1965

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  1. I guess I'll try to figure out how to play Holo now that ANet has ruined the Scrapper. Thanks guys for the encouraging thread. I was about to give up on the game
  2. So vitality is better than toughness? And what about concentration for boon uptime?
  3. As far as utilities go, I'm running with the Mortar Kit for the added ranged. I know I'm not running a "meta" build even for a pug zerg, but I don't really care. I'm just playing to have fun. Right now for me, that means playing the Scrapper with an outdated build. As far as gear goes, it's currently a mix of Marauder trinkets, Berserker weapon, half Berserker armor, and half Soldier armor. It's a mess, I know. I'm gonna try swapping the Berserker armor for Marauder but I don't know what to swap the Soldier for, if I should swap at all. I'm considering either Commander and Wanderer. Is Vitality better than Toughness for Engineers or should I have a bit of both? And is Concentration good for what I'm going for or will I not be able to get enough of it from a few pieces of gear to make a difference?
  4. I don't really care about healing in groups. I just follow tags as a pug. The "massive power damage" is what I'm going for. I just don't know if full Marauder is going to be tanky enough or if I should add some toughness and/or concentration for good measure.
  5. I'm mostly a solo player who will run with zergs if they're around or I'll go off and cap camps by myself if they're not. So the med kit scrapper build on MetaBattle doesn't suit my playstyle. It's not offensive enough. Should I go full Marauder or mix in some Commander's, Wanderer's, Diviner's, or some other prefix I'm not thinking of? I'm trying to go for a tanky damage dealer that's capable of running alone or in groups with the same set of armor. Any suggestions?
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